You could get some more tanks, so that you have a lineup before you play.
hmm very smart. So let’s wait another 2 years of grind just to play a tank.
No
2 years? Try 1.5 months if it’s the top end at 2 hours of play a day.
Ik, i play the 120 too, people really need to learn how to spot things from the air. then they would realise that the 120 isnt really overpowered, its just a good gun and semi-decent mobility and not much else
sorry but, like most people, I have a life and family so 2h per week end is the best I can do. So I’ll continue ODL to play my one and only Leclerc
The CAS problem, that’s another one. You get a good spot, you kill a noob light rusher that caps a point, then you get killed by the same player flying a plane. In low tiers, 50cals are a pain in the ass, very few tanks can resist them. And most of them are from the nations that spams 50cals. And even if you are able to hold them up, you might get bombed down, or rocketed. Helicopters are another cance** problem.
Thanks for remembering me another problem.
You mean a life and family that I also have? Huh, who’d thought more people would have lives…
Good for you if you have the time to play then
Nah don’t worry, some people here will tell you that revenge bombing does not exist
love how in Enlisted when you leave during the battle, the game calls you ‘‘deserter’’
- Repair cost,
- Losing matches,
- Bad teams,
- Uptiers,
- Better grinding efficiency (I am not sure why this was mentioned as a reason in the past and I cannot make sense of it).
- Is it because you are losing a match? No.
- Is it because of bad teams? No.
- Is it because of repair costs? No.
Interesting, I’ll have a self reflection when France will have a light tank or TD at 11.7 to have an actual lineup.
Nevertheless, you forgot the number one reason for ODL : planes.
Well said.
I would add that the ability to only bring 1 vehicle to a battle also has something to do with ODL.
When my team is stacked with players with 1 vehicle lineups then I know how the battle is going to end. As much as I may try to stick it out and work with teammates who continue to fight against the odds, 99% of the time we lose.
Also CSA is a problem. Today it seems there are aircraft within the first 2 minutes of the battle with players getting killed by some cheap kamikaze play or being bombed as soon as they spawn in.
Finally I’m seeing more players afk just sitting in spawn.
This just leads to frustration when I’m just trying to enjoy playing with teammates who actually understand the concept of team play and want to achieve the win.
Hopefully Gaijin can do something to mitigate those who ODL.
Just because a new premium has multiple backups, it doesn’t mean the player has to use them. I would agree to a mechanism to get players to stay engaged in a battle but with all the things WT hasn’t fixed I doubt this will come to be. If WT even cared about 1DL they would have to start fixing the things that make casual players want to 1DL. After all, WT is hinted at as being a pay-to-win platform.
give us tank only mode that would solve a great deal of the issue with ODL also allow us to choose which maps we queue I see many ppl just not start playing on certain maps because they either alt+f4 or simply go back to hangar and I myself do that too on some maps that are so poorly designed it is questionable if any thought was even given to the design
Í dont recall ever hearing the economy was a main reason, it was always a plethora of reasons with some big (like maps economy and CAS) and some minor( gaijin being too lazy to impliment vehicle mechanics etc.) So no it was never a “main” reason
you do realized that you can spawn in a KA-52 and other helis with dumb fire rockets at the start of the game and be faster on the battlefield than most tanks can take positions right?
well it doesnt change that you
A ) cant ban enough maps
B ) some maps have objectively BAD map design
C ) you can still get maps you downvote (had that 5 times in a row yesterday)
all that makes for a frustrating experience so that players dont even want to play certain maps and either drive into their death (suicide rush) or out right quit the game further contributing to ODL
idk never seen ppl mention eco as the only/main reason but ok
ok no thats the oposite of what you wrote , you spoke about eco in general then with an interjection at the end about low-mid the focus was never on mid low
also eco isnt the main driving force in lower BRs as the rewards are way better than in high
I personally would say in low-mid br its actually the map design
absolutly right tho you have to admit that especially the russian helis and the premium at that are like flying tanks (as could be seen by multiple threads and yt vides in the last weeks) sometimes flying for minutes (and fighting at that) even tho they have sustained irreparable dmg. what you describe here is more of a early western heli problem as russians seem to be able to get atleast 1 or 2 kills even when dying
that is such a…mute argument if you cna evne call it that and one gaijin cant get rid of repeating again and again…ok then lets look at other shooters because yes warthunder is a shooter. In which shooter (that is comercially successful) can you not choose which maps to play?
exactly none of the mainstream ones and suprise suprise the waiting times aint long
(oh and if you queue for the wrong map and quit you dont get crew locked ;) )
a mechanic that is so …yea cant say that word
you should simply be able to checkmark a list of maps you want to play when you want to play them
thats what other games do…fun games