he should not have to.
He is a player. like us.
There are a lot of reasons to ban people in the first place… But 1DL is way down on the list regarding it’s importance.
Almost as if the previous win/loss rewards changes also did more of the same encouragement.
Almost like ‘My team sucks and I shouldn’t be penalized’ where they merely didn’t care about the team as much as running through as many matches as they can, without care.
exactly this.
There should be more rewards for teamplay in General.
Deviding the cap rewards by people, not rewarding people in dogfights aso. will just decrease teamplay in general.
I would LOVE to see changes where cap zone rewards were put back to where they were, but disconnected from getting SPs. (So capping would be more rewarding for players in general, but not something would-be pilots were in any greater hurry to keep teammates from getting)
You can’t reward people that just exist in a dogfight.
Ending SP gains = ending team play.
You sure?
You also get assists (SL and minimal EP) for “just existing” near a squad Mate who is killing an enemy tank in GRB.
If someone / the Wingman is participating in a Dogfight, without getting the kill, he also should get additionally rewarded. Especially in Props.
As of right now, you’ll get your “activity percent” up, but 100% of 0 EP is still 0.
That’s just dumb “per design” and is fueling the killstealing.
From a psychological & balance standpoint, rewarding players for being a furball is disincentivizing diverse tactics. Which leads to far, far less cohesive & diverse battles.
From a game code perspective if it is possible it’s expensive.
But I care more about the psychological perspective, cause I want players to figure out their favorite tactics on their own without being incentivized by potentially toxic features.
And teamwork is an incentive for squading up with others, it doesn’t cause negative consequences like furballs all matches as the meta.
Also killstealing is when you get no assist even.
I dont think your ameteur psycology applies to warthunder, people furball because they dont know anything else to do, and they do it now when there are no prox rewards. What would change this is actually teaching players how to play their planes properly, and even then some planes thrive in a furball and others thrive just outside the furball picking from it so you will never be able to get rid of furballs, and nor should you want to.
Conjecture, also it was in the past, so it can be again.
Not having prox rewards means that if you dont get a kill or assist you get nothing for teamplay, if you look at it from a rewards perspective, there is no point in me baiting a guy to bleed all his energy for a teammate to then kill him because i get no rewards for doing it. that promotes selfish behavour. Not having prox rewards also increases the loss factor of dying, if you have 10 minute dogfight with a guy where its just 1v1 and its really close and you just about lose it, you get nothing for your time, so why would you take any engagement where you dont start with any discernable advantage, it means people just spend entire games running away, again, not promoting teamplay.
Squading up with others should not be a must do thing in war thunder, the experience as a solo player is already worse than the experience with a 2 or 3 man, making it so that you get prox rewards isnt going to make that worse, it if anything will mean a solo player will have an easier time getting some small rewards in games where they get shafted in a 3v1 they are never going to win
everyone has their own definition of killstealing, which is why the argument about it is so dumb. there is a guy on the forums who will teamkill you if you jump on the 6 of a plane he is already on the 6 of because he has decided its “his kill” to get whenever he might get it.
obviously if they did addit back they would have to find ways to minimise people abusing it, and if they were to slightly nerf rewards in other parts i would be fine with that. What i can see it doing is slightly levelling rewards out for all the people active in an air Rb match, so planes of all playstyles, even if they are support planes that do not often get kills can get rewards for playing that playstyle. right now if you get into a dogfight and die, you get 135 score and nothing in the way of rewards, whereas if you go on a massive killign streak and get an ace or more, you can easily get 3000+ score, it means that gaining rp and sl in air rb is very skill based, which would be fine in a competative game, but is not the direction i personally want to see warthunder go.
What happens if I don’t get a kill is I go after another target or ground targets.
And incentive =/= must do.
Yes thats how everybody plays, and how the game works. you might just find that people do the same after getting a kill.I never said “an incentive = must do”, what i said is that it should never get to a point where squadding up is a must do, so we should not disadvantage players any more so for playing solo because it will lead to that point.
It’s not a disadvantage to play solo, it’s an incentive to play with friends.
Just cause something is an incentive doesn’t mean not doing it is disadvantaging you.
Right now in game, you are at a massive disadvantage not playing in a squad
No you aren’t.
Right ok. if thats the hill you are going to die on then its certainly an interesting choice, but im not going to bother carrying the debate on if thats your level of understanding of the game
lmao.
4-ppl squadron can solo all games.
The recent economy change however contradicts that notion.
Contradicts what notion?
You can - go to your profile - preferences - users - and add the guy via c+p to ignored users…
No such account exists on the forum, so not sure why you’re on about with such toxicity.