The main reason I stop spawning in is when we are getting spawn camped or completely rolled off the map. I don’t think I should get crew locked for not wanting to be farmed by a spawn camper.
You can if you lost connection on your side. But if server connection is lost there is no battle to return to and you get crew lock.
Yes they are, but with multiple spawns there would be even less incentive to take any other vehicle than premium.
Well there is currently no good incentive to take non-premium vehicles if you’re trying to grind efficiently. At least giving premiums a built in back-ups would improve the quality of matches.
How? If the same vehicle can be spawned multiple times. When premium vehicle has very low repair cost, very good multiplier for SL and RP why would anyone have anything else in his lineup. If that happens I will take all other vehicles out of my 7.3 lineup and keep only Obj 120 and plane.
You were already spawning multiple times. This discussion is about stopping people from one-death-leaving, which predominantly happens in high tier tanks.
Suggestion was to give premium vehicles 3 spawns. So if I get 3 spawns for Obj 120 why would I bring any other vehicle into my lineup as Obj 120 is SL printer even if spawned once. Having 3 spawns for premium vehicles would lower matches quality as it would have even more premium vehicles than there are now…
Ok
How about premium gets 3 spanws but the last 2 get no RP/SL so you only play to help team win (more RP/SL when win).
you cannot force people to spawn more then they want. If I do not want to play that match - I am gone. If they make you have to play 3 tanks in the game that is already lost, they going to bleed players very fast
also, I think Gaijin needs to remove crew blocking - if I do not want to play that match - I leave - crew blocking not going to stop me - but if the next game will be fun I only have one tank - so again ODL.
Yeah I agree. When some of my vehicles get crew locked I intentionally queue again with only the available vehicles from the crew-locked lineup, so that I’m forced to one/two-death-leave again and ruin. Just out of principle.
Multiple premium spawns is bad idea because lots of inexperienced players use them. I would rather for that player to ODL than to give opponent more SP by geting killed over and over.
ok how about if you only play 1 tank you get banned for 1 week
Play Atomic heart event - most battles :
- end due to cap points running out and not team disappearing
- full team most of game, you may see 2-3 people leave at most
- no running to the edge of map to snipe people
- mostly no stone/bush camping
- most push to cap points, respawn and push again
- in many battles both team go to single point battle after battle and other two points stay un-captured for long time (minutes). No-one goes there.
Why is that ? In my view because : - there is no repair bill,
- may crew slots available to take to battle
- can re-spawn same crew multiple time in the same battle
There is spawn camping but in many battles spawn camper get killed pretty quickly by re-spawning team mates.
Another thing clear from event - there is no fun playing tanks against helicopters, drones. These just erase tanks from battlefield without any chance for tank to fight. Why it is clear in event - you can take helicopter and other flying things right from start and you can see without AA these things just chase and wipe out tanks.
What changes recommended to the game based on event ?
- Total amount of silver lions after battle including repair and ammo refill must never go below zero .
- match-make light tanks, wheeled crap, helicopters, AA together and players with tanks only to other side. Isolate tanks to fight tanks and let rest of stuff fight each other.
- with “zero balance protection” (#1 above) remove reward for time in the battle, moving and so on, anything not related to damage and cap - that will kill any bots.
- reduce reward for capping points in the first 30 sec/1 min of the game to demotivate fast cap&die players
- make reward decrease with distance from cap to demotivate map edge snipers as they will get very little credits/research points
That wont happen due to high BR premiums they sell. Also game allows 1 vehicle lineups for exact the same reason, high BR premiums.
Or better yet, if you don’t participate in RBGF for a week, you are banned and have to buy a premium account for 1 month to show you are serious about helping your teams out? Can’t post in the forum if you don’t play, same thing right? Maybe if you don’t spend a certain amount of money on premium time/tanks/air/RP/SL you can’t play above tier 1? If a player doesn’t play a certain number of hours per month, he is banned due to poor participation and again has to buy a premium account to get back into the game?
These are pretty silly conditions above but no more unreasonable then dictating how much a player has to participate in the game.
I agree
you should get ban if not playingg game regularly
That begs a question - why do you want at all to play such game or how long average players tolerate this before “hate quit”
*Deal with the crappy map like the rest of us
*Then spawn 2 tanks or figure it out
*Spawn a SPAA or plane to help cover friendlies.
*Doesn’t happen at the start of the match when most one death leavers do their thing.
How can people actually defend one death leavers?
And how can people believe that we’ll change just cuz you’re whining about it and not proposing any real solution ?
Nothing will change because one death leavers enable this awful premium sales system.
If you leave early in a match, the game will lock your crew(because that’s how the game is intended to work)
One death leavers found a work around by having literally one vehicle on the their load out, and snailsoft won’t do anything because it would hurt the people who buy premiums and go in with….one vehicle.
Meanwhile, people who bring a lot of vehicles, intending to stick it out, will be punished if they leave early for any reason.