Part 2 of war thunder GROUND REALIST BATTLE RP STRUGGLE

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PART 2, PLEASE SPREAD THIS,In my opinion, the RP system in War Thunder is heavily unbalanced between Ground and Air battles. I recently played an Air RB match where I got just two kills and earned 12,000 RP, yet in a Ground RB match, I got three kills and only received 2,000 RP. The difference is massive, making Ground RB feel far more grind-heavy in comparison. This imbalance makes it frustrating for tank players, as progression is significantly slower despite requiring just as much—if not more—skill and effort. If Air RB rewards players with high RP for good performance, then Ground RB should follow a similar system to make progression feel more fair and rewarding.

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You are comparing the wrong metrics. RP is mostly gained through playtime not number of destroyed enemy. SL however is gained a lot through destroying enemy vehicles.

You seem to be comparing a win with a loss. You also exchanged 2:1 in the first example but likely less than 1:1 in the second. Looks like you are pushing your agenda here a bit too much?

It isn’t just time that matters, but survival-time. And with 4 spawns, that stuff didn’t last that long. Keep that in mind.

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I played them for almost the exact amount of time

No, the matches were of the same length, but in air you spend the entire time in one vehicle, you seem to have spent a lot of your ground RB time in the Ka-50.

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you killed 3 pp what do you expect
and 2 cas but everyone knows they barely count

So we compare the rewards from a win in ARB with the rewards from a loss in GRB?

Perhaps GRB should get the same rewards as ARB, along with only one spawn.

Or the rewards should be equivalent to your playtime, or performance. Getting 2 kills in top tier air is braindead with fox-3 spam, and it has a significantly higher reward to effort ratio.

wouldnt it be like if u afk the whole game, get some actions and stall until like 30 minutes then u would get rp?

I’ll just link this. About as close as a comparison I got between ARB and GRB rewards.

I’ve been playing War Thunder since 2014, mainly Ground RB and haven’t reached top tier in a single nation. Last year I decided to switch to Air RB and reached top tier in two nations and I’m almost top tier with a third and did it all in less than a year. Ground RB has a serious RP deficiency.

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I think it is really funny that people still argue with this. I have around the same playtime in both GRB and ARB but I have 3 top tier nations in air and 1 top tier nation in ground. There’s also a large disparity in rewards aswell. For what it is, ground kill rewards should be increased to about 1/2 of the reward of a kill in AIR RB, but they won’t. In my perspective, a 10 kill ground match should yield about the exact same as a 5 kill air match, if they have the same playtime.

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RP gain in ground should be increased, simple as

They add so many vehicles, yet RP is still slow. Why add so many vehicles, if players simply can’t enjoy new content?

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The whole thing revolves mostly around one single economy detail: Single spawn! Air RB is the only mode that enforces single spawn. If you play the other modes with the same single spawn mentality, your RP income will be higher too. In the other modes, you have a tool to help you to keep the single spawn economy - the backup.

The other reason why air is easier to grind is the collectible RP located on the maps. Ground has no bases and no ai and hence no PVE option.

You’re missing a key factor.

Multipliers.

Relevant tables

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Assuming 100% activity, full 25 minute match and 100% economy multiplier…

Air RB win: (25x60) x 1.00 x 1.22 x 1.00 x 2 = 3660

For GRB, we spend the whole time in a tank:

Ground RB win: (25x60) x 1.00 x 0.71 x 1.00 x 2 = 2130

GRB receives, by default, 58% of the rewards air RB gets for activity (gaining score relative to unit time) and staying alive.

Now let’s add complications on how activity% may be harder to achieve in GRB due to multiple spawns (as you don’t seem to carry-over the full score/time alive thing between respawns), far greater BR ranges (people second spawning vehicles that give you a score penalty thus lower activity that can still kill you) and so forth. Oh and the same action awarding less scores. Oh and different economy modifiers for the same BR/Rank (although this is justifiable in the "it’s possible to earn nothing in an ARB match if unlucky, while respawns give you a minimum income in GRB - thus, higher economy modifier for first scoring).

Spoiler

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Only plus GRB has is that the skill bonus is much easier to achieve even with competent teammates as enemies can keep respawning.

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Accounting for loss, skill bonus, and the fact you got less frags per spawn in the ground match, the RP gains look identical.
4200 on a loss without skill bonus, 1 less frag per spawn… not bad.

Spoiler

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Literally, by default, 58% (0.71/1.22x100) of RP gained by Air RB for the same action (staying alive in a single vehicle until the end at 100% activity%).

Please stop creating same thread over and over again (in random, totally not related to topic section).
I already asked you to use already created threads to discuss RP in game.