It’s entirely anecdotal as it only happened once, but it’s still very indicative. A few months back there was this match on Kuban where my team was Germany, Sweden and China were paired against the USSR and others. This led to the paradoxycal situation where we deployed many more T-34s than the Soviet team chose to spawn in… :D
I’m not making this into a historicity argument, I know WT is not about that. I’m making it a question of gameplay variety. If you abstract away from WT and think of any competitive team-based game with a multitude of units, it’s always worse for flavour when the factions involved are similar or even identical.
I’m sure people are thrilled at the idea of grinding an M109 five different times.
I barely ever play the German Patton. If I wanted to play Pattons I’d go over to the US tree. The idea that it’s meant to be a replacement of the “Gaijin” Panther II is seriously laughable to me from a pure gameplay perspective.
The “original sin” is the decision to implement so many separate tech trees. Gaijin themselves clearly acknowledge this was unwise, else we wouldn’t be seeing the implementation of subtrees like Hungary to Italy. War Thunder has outgrown its original nation-based structure. There simply aren’t enough AFVs in the world to fully support ten (or more!) almost entirely unique tech trees. So you have a choice: you can use copypaste and time-travelling vehicles, or you can turn to plausible blueprints and grounded what-if exercises.
Gaijin won’t choose the latter, because they want to be positioned as far as possible from WoT (even though Wargaming’s fake designs are, for the most part, outrageous, not grounded what-ifs at all). And marketing-wise, it works. Just look at this comment:
The complete mental short-circuit of derailing a discussion on War Thunder tech trees by bringing in WoT. It’s understandable why Gaijin uses this marketing spiel, because it’s clearly effective in fanning player elitism.
It’s also redundant though. What sets WT apart from WoT is not the criterion for vehicle additions. It’s the complexity of the damage model, the more immersive visual and sound elements, the lineup system with all the associated tactical complexity, the much more granular BR system.
You could erase every tank in WoT, and copypaste every single tank currently in War Thunder into WoT, and the games would still be massively different, appealing to massively different audiences. That’s so completely obvious that I’m shocked it even needs stating.
Besides, I think most people here genuinely don’t realise how “fake” the vehicles we already have in the game actually are. For example, players think that “paper vehicles not being bound to the compromises that always arise during R&D and field testing” is a concern.
Yet they have no issue with Sturmtiger reload being 40s aced (physically impossible), T-34 loaders loading the turret normally even when the turret is rotated (even though the early versions have no turret baskets), Tiger IIs can turn the turret at max speed even while going at top speed (physically impossible), or Jagdtigers serenely hitting 42km/h without the transmission exploding.
These vehicles are already balanced with fiction, because Gaijin correctly puts gameplay first and realism second. Paper vehicles would be the same. You avoid making them OP or the opposite, the same way you do with the “real” (lol) vehicles.
So long as it feels and looks good and immersive, and it has strong ties to reality, then blueprint or real makes literally zero difference in WT’s context.
There is one solution to this “gap” problem that does not require the use of blueprint vehicles. It’s to uncouple “tech trees” from “nations”, so you can have as many nations in game as you want, but they’re foldered inside a different organising principle based on criteria you determine. Then, it’s not an issue if you add - say - the Hungarian Tiger, because it will be fighting alongside regular Tigers, and the only “issue” with duplication becomes with genuinely captured vehicles.
I think that solution would have many benefits and I’ve talked about it multiple times, but I won’t rehash it here as this comment is already monstrous. Suffice to say that it’s not likely to ever happen, and so we’re back to the original dilemma. Copypaste, or blueprint.
Well, my answer to that dilemma is quite simple. Give me the choice between spawning a German Patton and a Panther II, and I’ll pick the Panther II, every time. Make of that what you will.