Tornado can have a chance with further air spawn and that is a really good and reasonable chance
Would be cool to get good missiles in all nations not just italy and the U.S and of course… USSR
They can make that happen as i said, i have no issue with that. Its like ARB that needs to get EC, to be playable again above 9.0
some maps have barriers as big as the pansirs range , this should not be acceptable
Fr. Some maps give you an air spawn at 11 km’ from the battle field
GBUs shouldn’t be any different. I’ve had Pantsirs shoot down my GBUs before (TV guided ones tho), maybe laser guided ones are just built different but I doubt that. I think it requires a bit more than 1 stray hit as well, usually when I see people try shoot down GBUs in the bomb cam, they just miss all their shots. So perhaps it may have looked like hits client side, but server side they were all misses. Or they changed it in the past months.
My GBU’s don’t explode mid air whatever you. You can shoot missiles and bullets at them
Here’s an example, 9 months old tho: https://youtu.be/FFipM6ofZwM?si=Dy0ZJrwfI8EMsxRH&t=311
Idk, had it happen to me as well. But again, they might have changed it, I haven’t really played enough for it to happen again lately.
Realeased one at a panstir today and he shoot at that thing with everything he had. He died
Neither the Pantsir, nor the KH-38s on the new Su-25 should have been added.
The USSR tree would have been fine with a Tor, that way most nations would have been on an even playing ground (Italy, Israel and Japan currently lacking competitive SAMs at top tier).
Giving the Su-25SM3 KH-38s with the specs they currently have ingame was straight up unnecessary and shows how bad of an idea it is to add air to ground armament with ranges of more than 10km.
Not exactly like the Pantsir, but there’s some… interesting things available.
Yes, those are SLAMRAAMs. And 9Xs.
Yes, in my experience chance of intercept is rather low, the guns are not that accurate at several kilometers. Maybe accurate enough for a plane sized target, but bombs have a much smaller profile headon. So what I think is that usually in most cases is that all bullets just miss believe it or not. Pantsir/Tunguska probablly have the highest intercept chance of GBUs but even they can fail very often. (lofting) GBUs are also rather fast (in their terminal diving phase, they can exceed mach 1), so you don’t get much time to react either in terms of gun range. But shooting down GBUs is, or at least was, definitely possible.
Highly disagreed there. Type 81’s only weakness is the lack of a search radar and maybe the spotty functioning of image contrast locking.
If we had AWACS or a ground radar station to give a rough altitude and heading of enemy aircraft, it would be extremely strong.
If you get hit by Pantsir… lol
Still haven’t died to a Pantsir using standard CAS procedures.
The only time I died was low alt 600kph goofing off.
Stay fast, stay above 12km, don’t act like a drone, and you’ll be fine.
CAS is OP and Pantsir can’t kill them.
AWACS in GRB?
Panstir can kill the guys that are just starting out on CAS and CAS is alright. If u get destroyed by the enemy team of course you can expect the CAS. Oh yeah, found a way to enjoy the game. Simply don’t care
Even radar SPAA weren’t quite meant to operate on their lonesome, so yes. It wouldn’t actually fly around and “exist” in the match, but SPAA would receive info on enemy aircraft flying around.
Would help counter space laser bombers.
Well, found out something new
What’s new? That SPAA weren’t meant to operate alone?
had a further thought to this. We are in all likelyhood, getting AMRAAM and other ARH missiles next major update. Its one thing to defend against a Pantsir, its another to defend against an aircraft at the same alt at you, firing AMRAAM. The current spawn situation would put you immediately within the LSZ of an AMRAAM. Whislt you would get RWR warning. Would be tough to defeat, Especially in aircraft like the Tornado.
So moving spawn points further away should help greatly in that regard too. Along with additonal spawn points