You are mentioning that the Panther can easily kill them, as if that was a metric for how good a vehicle is.
It isn’t.
What matters is how effective are these vehicles in killing other vehicles.
The more you kill, the less you and your team gets killed.
Tanking shots in the VK or Panther D is a necessity, not a virtue.
But tanking shots or being shot is irrelevant when you don’t get hit because you killed the enemy before they could shoot at you or your team.
A VK isn’t a M18 that can drive into a position and then react to targets popping up left and right.
Not only have they poor turret traverse rate but also lack reverse speed.
So they can either camp one direction or need 2-5 times longer than other vehicles to adjust to fire at an enemy from another direction, most likely not being able to do it in time.
It’s part of the whole metric picture of the vehicle, which you seem to be leaving out at your own convenience - Which is a bad faith argument, by the way.
As for how effective it is in killing other vehicles? The Panthers are VERY effective outside of max uptiers and bad maps and/or placement. We can also argue individual player skill and decision-making but for the sake of brevity, I’ll leave that out as it has nothing to do with the vehicle’s own performance.
If you need that much time to line up a shot that’s entirely an issue on account of the player. Even turret rotation won’t require that much time unless you’re trying to engage a target that is in constant movement. Dare I say, another bad faith argument point through intentional hyperbole? Come on, dude, what are you doing?
Genuinely, objectively and subjectively false. If you can’t play the Panther well yourself, then at least say as much. It doesn’t struggle anywhere near as much as some of you are saying it does. Using intentional hyperbole is very atrocious and shows how bad faith your arguments are.
I’ll leave you guys to sit on it and really think about it. I’ve got more entertaining stuff to do then dealing with poor arguments based off of emotion and hyperbole. Any responses from here on out I’ll see to later.
Panther A is one of the worst tanks at the BR. It has a mediocre mobility. Gun only has good pen, damage is pathetic if you are not shooting a very cramped tank or hit the ammo. Armor is bad, side armor is hilariously thin so you get penned in there from very high angles. You must be directly front to the enemy to have any armor but you can still get penned in a MG port ON TOP of having a literal World Trade Center on top of the turret. You also have a nonexistent reverse speed that doesn’t allow you to disengage easily. T-34-85 (D5T) at 5.3 is literally better at everything except penetration
Panther A isn’t too good, its rather unpleasant to play.
Panther F on the other hand is quite good but it needs auto loader and sight stabilization (both being produced and put in schmalturm). There were (I think) two Panthers F, one with auto loader (exact one we have) and one without it, and having muzzle brake. Tho Panther F hull and schmalturm were separate projects that would be combined because this turret was to be mounted in later Panthers. Someone did a bug report about it.
There are other problems with Panther F it isn’t too important.
Suggestion rules clearly state that if a major part unique to that vehicle was built (in this case, the Schmalturm turret) then it is eligible for addition.