Panavia Tornado (UK versions) - Technical data and discussion

Great, thanks
maybe it names like AI.24 CSP, AOP, FSP…

I have no idea about it, but in game it would be something in line of GEC-Marconi Avionics AI.24 Foxhunter CSP/AOP/FSP. Or these are “names” of the upgrades and true name stays 2H.

Strickly speaking the designations are:

AI24 B, W, Z, AA and AB.

But the upgrade names are often used in official documentation and would refer to specific radar upgrades as “Stage-2G” but I’ve never seen the upgrades such as the CSP used to reference the radar only the aircraft and it’s capability as a whole.

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Even if the names CSP/AOP/FSP were added at the end of a plane name as a whole, i hope we will not get 3 new tornados. Skipping to FSP would be ideal, as grinding 3 nearly identical mediocre planes would be suboptimal.

It makes me headache…
B, W, Z, AA, AB = Radar varient name
Stage xx / CSP…etc = modification/upgrade program name
Is it correct that I understand?

Overall yes.

CSP/AOP/FSP are plane variants. So F3 CSP/AOP/FSP. They were used in that list to diffirentiete changes made in those modification programs, as those radar versions does not have official names or they are not well spread.

Oh my, it’s too complicated
then radar’s final official name would be GEC-Marconi Avionics AI.24 Foxhunter AB with Stage-2H upgrade,
and aircraft’s name would be Tornado F.3, Tornado F.3 CSP/AOP/FSP…

Yes, but 2H can be used as 2G it is in game, and names would be Tornado F.3 CSP/AOP or Tornado FSP. FSP stands for F3 Sustainment Programme. I will make you a list in a while, i have to finnish the game.

On Tornado F.2
GEC-Marconi Avionics AI.24 Foxhunter Type B

On Tornado F.3
GEC-Marconi Avionics AI.24 Foxhunter Type W
GEC-Marconi Avionics AI.24 Foxhunter Type Z
GEC-Marconi Avionics AI.24 Foxhunter Type Z Stage 1
GEC-Marconi Avionics AI.24 Foxhunter Type AA Stage 1+
GEC-Marconi Avionics AI.24 Foxhunter Type AA Stage 2
GEC-Marconi Avionics AI.24 Foxhunter Type AB Stage 2G
GEC-Marconi Avionics AI.24 Foxhunter Type AB Stage 2G*
GEC-Marconi Avionics AI.24 Foxhunter Type AB Stage 2H

On Tornado F.3 CSP
GEC-Marconi Avionics AI.24 Foxhunter Type AB CSP

On Tornado F.3 AOP
GEC-Marconi Avionics AI.24 Foxhunter Type AB AOP

On Tornado FSP
GEC-Marconi Avionics AI.24 Foxhunter Type AB FSP

Forgot to add the types
@MBDA_Meteor

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Tornado F.2

  • AI.24 B
  • AI.24 W
  • AI.24 Z / Z (Stage 1)
  • AI.24 AA (Stage 1+)

Tornado F.3

  • AI.24 AA (Stage 2)
  • AI.24 AB / AB (Stage 2G, 2G*, 2H)

Tornado F.3 CSP

Tornado F.3 AOP

Tornado F.3 FSP

finally understood. thanks for your kindness!

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To be precise naming F.3 FSP is simly FSP, as it stands for F3 Sustainment Programme, but adding F.3 at the front should not make a big difference, just watch out somone might get mad at you if you do so (internet is a weird place).

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Ah, and there is also EF.3, equipped with additional sensors and ALARM, made to counter enemy air defence, but that is a different pair of boots.

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Tornado F.3 FSP strikes me as the most correct name in game, because you still need to identify the aircraft as a Tornado F.3. In real life though the official designation would have just been “Tornado F.3”, regardless of which upgrade programme it had been through.

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Yes. In game F.3 FSP would be the best. F.3 is the name used to all versions, as even EF.3 is a unofficail desigantion, but plane variant would be FSP.

You can largely ignore the F.2 and focusing on the F.3 it would read as follows;

Tornado F.3 Radar Upgrades and Designations

  • AI.24 W
  • AI.24 Z / Z (Stage 1)
  • AI.24 AA (Stage 1+)
  • AI.24 AA (Stage 2)
  • AI.24 AB / AB (Stage 2G, 2G*, 2H)

Tornado F.3 Capability Upgrades;

  • CSP - AIM-120B & ASRAAM
  • AOP - AIM-120B Midcourse guidance added
  • FSP - AIM-120C5 & ASRAAM firing improvements (Guessing this was the data bus that allowed for the wider prelaunch gimble limits)
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Managed this hit on an IDS flying at 28m
Launch was 20km away at 5km altitude.

I was quite suprirsed it hit considering i even lost lock when turing cold at the last seconds before impact.

Im surprised that hit regardless of distance. At altitude of that IDS skyflashes normaly go haywire. Unless that got fixed.

I’m fairly certain that me losing lock caused the missile to follow it’s path of inertia and managed to hit the target by a combination of pure chance, and that the target made no course corrections.

Normally when you try and track a low flying target, the missile veers off at the last second when it gets blinded by the ground clutter, by losing the lock the missile successfully intercepted the target by pure chance.

Multipath is less effective the higher the angle of impact. If your missile is coming in at a very steep angle the lower apparent target is less of an issue as it will pass through the fighters actual location in a bid to hit the false MP target.

Enjoy my Paint Skills;
image

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And with sky flashes better proxy range it’s more likely to get within that detection range when sniping from up high(albeit at your own risk).

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