yep but here we are, after this patch russia will still have double our 7.0 in the tech tree
Also doesnt help the testing was done only for the mmv seeker and not the duel mode brimstone. Shouldnt matter though as it shows a capability to mount brimstones, not like the connections would have been any different.
With how many prototypes they have, im surprised we haven’t seen our Iceberg aircraft carrier.
That reminds me I miss aircraft carriers in air RB :c
so can we make its iog more precise?afterall it should be more advanced than agm-114k but in
the game they perform the same
Couple reports forwarded today;
Brimstone - Missing proximity fuse
Brimstone - Mass incorrect
Brimstone - Max range too short
It honestly strange that the devs haven’t even considered in adding a placeholder f&f mode because they have done it before on multiple occasions but why not now did they forget they could do that.
I am honestly hoping that the devs see all the complaints about brimstone not receiving a f&f mode not even a temporary placeholder f&f mode from spike are maverick just temporarily until the game gets to a point were it could eventually receive its irl f&f mode. Its all we are asking for like we knew it wouldn’t receive its actual irl f&f mode but we were hoping for at least a placeholder one just until the game gets to a point were it could receive it.
Could a mod are someone please ask the devs if we could test out a placeholder f&f mode from spike are maverick in the dev server just to see how it would go ??
I miss boats in general, cant get anywhere close to one in sim to torpedo them due to their aaa. Took me 20minutes of flying just to realise i was facing late ww2 ships in my sword fish with hurt playing in the background.
Am not asking for its actual irl f&f mode which would be game breaking. Am just asking for a placeholder f&f mode from the likes of spike are maverick which wouldn’t be game breaking !!
sorry i mean the model of maverick would be much powerful than f&f
Ooh, prox fuse is deffo going to turn them into an effective a2a weapon 🤣
Is IOG disabling after laser is used once correct though?
That is what I’m wondering most. Even if the accuracy isn’t perfect when relying on IOG, if you are forced defend or are shot down when it’s in the terminal phase, that the IOG would re-enable and have a chance of still impacting the target. I was finding that even with the laser switched off with the target only 2-3km away, it would suddenly just drop like a rock out of the Sky, instead of traveling in vaguely the right direction.
Just seems like strange behavior to me
Gib Tornado GR.4 )))))
but until then, time to have fun with the Tornado F.3
Zusammenfassung
Yes its “mid course guidance” its not IOG to a specific target point. The IOG gets the missile to a target area not an impact point.
Including the nose dive into the ground it laser lock is lost during terminal phase?
Quite frankly gaijins excuse for gutting the capability is absolute bollocks. 90% of vehicle at top tier don’t even know a missile has been fired at them. Do you expect MBT players to be looking up the sky for a smoke trail from a KH-38 the whole time instead of looking for stuff on the ground so they can launch a smoke to hide from a missile. Or any other missile for that matter. PGM can do the exact same thing I’ve hit targets from 15km out same with mavericks. And the tanks don’t know because you don’t need to use a laser so it doesn’t set of LWR. So the problem here comes down to them ignoring smoke? Ah yes not an issue when players don’t even know a missile is coming there way anyway.
Just give the MMw radar or don’t add them at all quite frankly. Oh no they can be launch outside of SPAA range well from what I’ve seen of the dev server they can’t. Infact the range is so poor and speed so slow the aircraft itself is a sitting duck. And you have to fly within range excessively so if there is a pantsir to actually guarantee a hit.
I’d rather see them feature complete or atleast allow target lock with the built in radar once they reach a certain range. Fly course with the laser until the radar reaches lock range then auto disable the laser.
it would be uncorrect,unlike kh38ml when losing laser guidance
.by the way,the kh38ml won’t explode out of range like Brimstone.
Yep, just feels like it’s almost intentionally changing direction when it loses laser lock instead of just going ballistic. Unless that’s just the controls no longer angling to keep it going. That’s all, I’ll get a clip later and see if I can demonstrate what I mean
Indeed, gaijin gave him a iog drift value on the code, which would make it absolutely impossible for him to hit target once he lost the laser guidance.Unless the missile has flown very close to the target.