Ahh it’s the wrong name on a mk13 so just a text issue.
Oh. That makes sense. Still it has been nearly a year, did no one found it? --__–
But now it will be another Sh*t show with weapon sellector, as they count as 2 different bombs, while being the same
Largely a non issue. Tnte is correct. Model is correct, just bad text.
I know, but they are counted as 2 different bombs by the game, just like
So if i make a layout
it will still be this
but instead of saying this
it will be just this
untill i find the right 13s compination in layout creator. All because they are treated as 2 different things. Bad coding imo but who am i to judge?
This is how game sees them
(in 9L as an example)
The same but different entities in the library, so different string to take them out
And here are mk13 (it took me some time to find them as name does not match)
you can see the explosive type and load here
Proof that this is the bomb
Spoiler
Proof from the Gr7 loadout that these are the bombs
and retarder version for more proof
Yeah I believe thats a limitation on how default loadouts are handled right now. You could avoid the non twin stores and just carry 8x mk13s on the the shoulder pylons.
Yes i can. But does this men i should be forced to do something like that? No. But nothing we can do bout it. Ti will hopefully change in the future.
It’s a limitation presently, and it’s still better than no default loadouts. But I understand its somewhat janky when mixing defaults with unlocked loadouts.
(I was wrong about what GP stands for, it’s “General purpose” :P )
Yeah, though they can just be ignored once you’ve got the regular bombs unlocked. At which point you just use Mk83s or Mk13s and then no selection wierdness
How will be the aim120a and aim120b in game, burn time, thrust and impulsive dinamic? It will burn more than aim7M?
I think, they are roughly the same overall specs to the Aim-7M but of course with the active seeker head
But you’ll find the specifics over In
AIM-120A/B has a burn time of approximately ~1-2s boost and 5-6s sustainer. The thrust is approximately 5900 lbf boost and 3000 lbf sustainer (going off memory).
The AIM-120A/B has a maximum range of approximately ~74km at 10,000+ meters when launched from 0.9 mach against a 0.9 mach target. The guidance time is 80s.
So could the Tornado carry anything other than 1000lb dumb bombs or is the 12 we get the limit?
I dont think it ever took 500/540s, but we are Missing Paveway IIs? (500lb ones) and 12x BL755 Cluster bombs
Snakeye mk.82s were cleared for use. But no British small bombs, unless you count cluster munitions.
Which I do not as they’re not in the game (yet)
Just wanted to point out a typo
Right, so thats sounds the aim7M have a better engine, you can hit targets in rear aspect firing from 7 km from the target and hit.
The aim7m have more shift when burn than aim120
Maybe what will give a lot of range to this missile is the time guidance but suffering too much drag
Maybe Will be usually using fox3 with semiactive when aim120c-5 came
AIM-120 has less drag and weight than AIM-7F… Range is generally similar overall.
I made a test firing on the mig15 in test drive fire from 7.5 km in rear aspect and hit, i made a calculus using the gzabi list with some good aproximation in final, i would like to send to you and see if is correct and do some corrections if you want of course, is based on Uniform movement with variation of space hour function with velocit variation
I can’t wait to do with aim-120