How does that make your presence known? if it hits a building, then the smoke trail only gets a few meter before ending, unless you’re thinking of Sun City where there’s far away buildings.
There’s only a few maps that don’t have places for SPAA to hide. They’re the exception, not the rile.
Strafing autocannon tanks doesn’t always go too well, especially with .50cals.
When you sit in one spot whole game and no1 sees you before you kill em, that’s pretty riskless. As opposed to spawning a plane where everyone one the map knows you’re up there.
Good thing all tanks can just not spawn in, as that’s all it takes to not get bombed.
“If you don’t want to get bombed in your tank gamemode, just don’t spawn a tank.” That’s like saying balancing doesn’t matter because if you don’t want to get shot you can just not play the game. If the state of balancing actually reaches that point then the game gets abandoned, and that’s what leads to stuff like the player strikes. Hence why we don’t balance on that logic.
Well you shouldn’t be in the city with high buildings as AA in the first place, as it blocks your vision and buildings are nothing but an obstacle. You’re also more likely to encounter enemies there as well.
If you position yourself away from high buildings, they can still eat your missile if plane is flying in a certain manner and smoke trail will be visible.
They can easily get pushed as Ozelot and similar vehicles are defenseless and are basically free RP/SL boosters. Also, dedicated AA hiding spots actually make it easier for CAS to find them, as going even close to the front line is a suicide.
Not all lights have autocannons.
Good thing most 8.0 - 9.0 CAS come with a 20mm, so choosing one of those isn’t a problem.
By shooting at anyone you’re exposing yourself to risk and pretty much everything can kill a Bradley.
The joke of a thread is better closed either way since the guy is using factual wrong data and lying about the suggested brs for the 2 vehicles to make them “consistent to other stinger carriers”
Its a thread without any substance, no reasoning, no discussion.
Only his complains cause he doesnt like them.
A typical troll thread
How are you even contending the idea that not being seen is safer than being seen?
You do realize I was responding to a goofy goober who was saying “juSt DOn"T pLAY pLAnes”, using his logic, right?
There’s some maps, particularly Cargo Port, Abandoned Factory, Aral Sea, and others were there’s tall structures that provide cover without blocking your view from shooting down planes, or making your vulnerable to tanks.
I’ve never had issues hiding from CAS in my Imp.Chapparal, aside from some particularly bad maps.
You’re still bound to come across Marders, Wiesels, Btr-80s, and other 20mm tanks if you get close enough to strafe. The only 8.0-9.0 option with CCRP only gets .50cals.
If you kill them b4 they see you, then that isn’t an issue. Only exposing yourself for the sake of firing is better than everyone knowing where you are near 24/7
I still don’t know why you are so obsessed with the F-84F. It is 1.3 BR below the Ozelot and should not even see it, unless you uptier it very hard.
And of course, in an 1.3 uptier you will suffer.
The Ozelot and the Gepard1A2 are 9.7. So they are balanced against 9.7 aircraft. And most of them (all but 1) have flares and the means to defend themselves, especially the strike aircraft.
However, they are way underpowered against 9.7 helis. All with guided rockets that outrange the lock range of a Stinger.
You don’t spend the entire time actively looking for SPAA, they will make themselves shown. And if you are aware of your surroundings, it should not be hard to see a massive smoketrail coming your way and then react accordingly.
And if you don’t know how to aviod them, I would strongly recommend you looking it up. I strongly recommend Defyn’s IRCCM counter guide.
It depends on the weather, the map, the time of day, the kind of heli and the will of Gaijin if and when a heli can be locked with a Stinger. Trust me, not consistent at all.
Please elaborate. I am curious on how you came to that conclusion.
lets start with the fact that the sandal and type 93 exist at 9.3 lower then ozelot and gepard 1a2 with stingers and those ain the ones you are complaining about
Well then good then that squadrons arent either and freerly available to everyone A-4E early and F-117 comes even with lgbs omg at 8.7 !!!
Besides that of course you are always gonna be at a massive disadvantage at full uptiers duhhhh. There is way worse nations with cas at that point.
A-4B and FJ-4B are completly valid options as well, they dont get ccrp, but you shouldnt realy rely on CCRP to begin with
Harriers come with a lot of countermeasures and can do incredible manovers as well to avoid stingers
Generaly spaas and the same are balanced to the aircraft etc on the same br as themself, where they work perfectly fine. The problem is you taking aircraft that arent valid into higher brs that arent meaned to be played there
The F9Fs at 8.0 with 2 1000lb or 6 500 lb bombs
The Canberras (B-57) at 8.3, even with a bombsight
The A-4B at 8.7 with 3 bullpubs
The A-4E at 9.3 with 2 walleyes or 5 bullpubs or 5 1000lb bombs or 14 Mk 82 and CCRP
The F-100D at 9.3 with 2 bullpubs or 4 1000lb bombs or 8 750lb bombs or 10 Mk82 and CCRP
The AV-8C at 9.7 with CCIP and CCRP and flares (this is the BR of the Ozelot mind you)
You don’t lack options, you lack vision. If your only criteria is some sort of ballistic computer, of course you will be disappointed. Using CCRP is not very useful in Ground anyways, becasue w/o targeting pod your drop point will be way off. (You also can’t adjust, the target coulde move etc. etc.)
The F-84F is also one of the very few aircraft with a ballistic computer at 8.3 or even 8.7. Be happy about that. Ballistic computers are only appearing from 9.0 onward on other aircraft.
If you want to have a ballistic computer or guided weapons, you would have to play a much higher BR vehicle. The first Mavericks come in at 9.7, followed by other guided munition as the BR increases.
As I said, all but a few 9.7 aircraft (BR of the Gepard and Ozelot) have flares to defend themselves. Even some lower vehicles have flares to defend themselves (A-4E). You just have to know how.
And comparing vehicles under the BR is kinda irrelevant and not usefull at all. The Gepard, and the Ozelot, are clearly outmatched against 10.0, 10.3, hell even 11.0 CAS and Helicopters. So should these aircraft go up even further? Just because the Ozelot is outclassed in an 1.3 uptier?
HATE
Oh yes, I hate CAS with a passion. I absolutely love shooting down braindead CAS, flying straight and presenting themselves on a silver platter. Bummer that the rewards suck, but at least I protect my team. And I don’t limit myself to this BR.
he will make excuses those dount count because they are either
dont have CCRP, which by far isnt a required and honestly just a skill isssue on his part
cause again a skill issue and he sucks at using them and cant allow that can we
and 3. conveniently he said 9.0 not even a whole br step he named so the 9.3 vehicles he named of course dont count
America does. The F-84F is the only option that meets the requirements, whilst nations like France or Germany have the F-84F, in addition to planes like the Alpha Jet.
That would be impressive if it wasn’t given to 5 of 10 nations.
cool thumbs up
F-84F, or the A-4B you listed don’t have flares, nor does F-100D. Doesn’t matter much though, flares don’t detract stingers even when your engine is off and you’ve been gliding for the past 15 seconds.
I do not care about helicopters, that’s a whole other can of beans.
Yes, 10.3+ aircraft should move up to replace 11.0-12.0 cas, although we would need to remove Pantsir first for that to happen.
So, have you ever considered the possibility that maybe, JUST MAYBE, the whole point of this post is the 8.7-9.0 vehicles that have to fight stingers, and not the 9.3/7 vehicles?
It’s not difficult on most maps, and they few it is on are already garbage maps that everyone hates anyways.
You need some for of ballistic computer, unless you’re a nolife who has spend 2k hours alone practicing bomb tosses (99.99% of players aren’t)
Warthunder has wallhacks built in, called 3rd person camera, binoculars, and scout UAV. All of which allow you to view the enemy without exposing yourself.
In a plane, however, you must expose yourself, and get within firing range aswell, to view the enemy.
and once again ignoring the face that this post isn’t about 9.3 or 9.7 planes.
A-4E and F-117 are both above 9.0 (and F-117 is overtiered as it is)
No, they’re not. Any BR where you face radar SPAA, and especially SAMs, you need ballistics computers (or guided weapons of your own) to level the playing field.
the weird ground/air split in br, still not acustomed to that when i just check brs in tech tree.
Point still stands with the CCRP etc, its a skill issue on your part
and conveniently leaving out 9.3s besides that what i said
maybe the real solution to your dilema and your screwed up stuff is just suggesting an aircraft for implementation that fulfiles your requirements and handhelds your handicaps
doesnt US have any trainers similar to alpha jet etc?
And you conveniently leave out the fact that 9.3s can’t be used in 8.7-9.0 lineups.
We could also just move stingers up.
No idea about trainers, but there is a prototype A-10 armed with an M61 Vulcan. If Gajin adds it without guided ordinance, then it could be a decent 8.7.