Overperforming!? What is it? ¯\_(ツ)_/¯

What is ONE thing, JUST ONE, that you believe is overperforming and why. Just rant about the thing that you believe is overperforming and how YOU would fixed.
For example, bullets simply do too much damage to aircraft. One 50. cal should not demolish flight performance. Damage to aircraft needs to be nerfed somewhat to give planes “higher” survivability.

Let’s hear your ONE thing you believe is overperforming!

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Let’s be respectful about what others say too, these are simply opinions that hold little value to Gaijin or to anyone. Just rant. :)

1 Like

Currently the M60 series is overperforming. They need a complete nerf or go up 1 BR

1 Like

USA & German Helicopter survivability.

AH-1G and the SA are so unbelievably tanky for no reason, despite irl, they were a bit fragile to any damage.

Autocannon rounds versus tank gun barrels.

20 Likes

Soviet ERA.

Currently. when a shell impacts soviet ERA, it essentially gets deleted, this is soviet only, all other ERA, when the shell impacts the ERA it can still pen or produce a little spall. This is a deliberate choice by the devs. I would remove this code, treat all ERA consistantly. no more magic ERA

58 Likes

KH-38MT.

It’s a fictional munition. Even if it exists, there is no way that it actually performs as well as it does in game.

51 Likes

Just to be devil’s advocate, ignoring that we already know 38MT likely doesn’t exist in service…

What’s to say it doesn’t preform like this irl? Besides speculation and guessing?

1 Like

Seeker behavior wise it should work like it does ingame for tracking. But seeker resolution shouldn’t be Gen 3.

3 Likes

Ah interesting, the more you know I suppose.

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FnF CAS
absolute cancer that should have never been added

2 Likes

This right here is what I and others feel is a serious problem about how Gaijin handles technology and sources. Why do they insist on us providing hard data to prove obvious errors like AIM-120 having half it’s fin AoA compared to IRL (video and circumstantial evidence) when they also seemingly hand-waved everything about the KH-38MT?

I don’t think it’s fair that developers extend the benefit of the doubt to just one missile and no others.

8 Likes

Bruh, all the ordonances of WW2 is FnF

4 Likes

Hm… Its hard to pick one thing, as with the removal there will be new thing.

My best bet is FnF munitions. Both Air-To-Ground and Ground-To-Air, they made huge balance mess.

2 Likes

We literally just got out of the cannon he bug where cannon he did no damage to planes for like a year or more…

2 Likes

Yak 38 taking off with both fuel and weapons, able to fly at above realistic abilities while the Harrier is underperforming in a few scenarios likely because of the similar logic of other systems where “if soviets couldnt do it, NATO couldnt either”.

Make it realistic and struggle to fly on certain maps with full loadouts.

Do I win? xD (mostly* a troll post)

6 Likes

Only if you know what you do, trust me, most of the time, they die

1 Like

Crew Skills/G-tolerance.

I shouldn’t be able to pull a 11.3G spike in my 109 F-4 without consequences.

I shouldn’t be able to sustain 7.7G in a descending spiral in my 109 F-4 for over 15 seconds without consequences.

Not even 6G. Yet, I can do a 6G turn for over a minute without a hint of tunnel vision or G-LOC because I have an ace crew.

5 Likes

Or just ignore accepted reports for the sake of balance whilst claiming that game balance is never achieved via ahistorical changes

2 Likes

Another thing… the overperforming reload of a lot of Soviet based designs around the T54/55/62 region (so includes Chinese 59/69 etc).

There was a choice made by the designers to give up on rate of fire for a smaller vehicle, western designs didnt do this and made vehicles explicitly considering rate of fire for their battle tanks (medium and main). Meanwhile gaijin for “balancing” decided to equalise these things, ignoring the size differences of the tanks and other characteristics. So they share a reload speed with western designs which explicitly made compromises to boost rate of fire such as the Chieftain or being closer to things like the vickers mk1/vijayanta which again, were designed for significant rate of fire while on the move.

Meanwhile again, other designs have had their rate of fire artificially nerfed.

Go back to having more realistic reload speeds.

(edit: RARDEN is an easy example of this issue, 80 rpm though has a on paper of 90, gaijin refuse to increase it even though its 1 of the worst ROF autocannons for its brackets due to “realism” and “the designers made it that way”)

5 Likes

Overperforming in terms of game balance? probably BMPT and T58.

3 Likes