Yes
Digital zoom is not implemented due to the above reasons.
Although the AH-64 currently uses 127x digital zoom, this is an error caused by insufficient data and will be fixed.
Yes
Digital zoom is not implemented due to the above reasons.
Although the AH-64 currently uses 127x digital zoom, this is an error caused by insufficient data and will be fixed.
If this was considered in WT, only few vehicles in game would have usable (for current standart) optics.
Same goes for pretty much all fire control system, NVG, commander control, smoke launchers, external machine guns.
Theres many things modeled in game incorecctly (or not modeled at all) from IRL for the gameplay sake.
For example human’s wrongs and mistakes, loaders becoming tired, crew not having shocks from injuries and battle, all in game stabilizers overperforming, gunners being able to pin point guns where irl there would be matter caused by many things. Optics not being able to break, as well as inability to use alternative/back up optics. Autoloader failures which would be common for prototype vehicles like maybe Obj 906 and that german 4 sec reloading light tank on Marder chasee.
At least radiators were modeled this year, so yeah.
Do you happen to have the zoom values the AH-64 will have after this is fixed?
With all the respect I haveto disagree. Problem maybe not be in the LOFT altitude but where the missile LOFTS.
I made this info graphic to clarify.
This is what I experience in game when whatching ingame replays:
An this is how the Hellfire should behave according to public sources:
Hope this helps.
In the game, top attack is performed with a dive angle of 18-22°, which matches the diagram. 30-35° dive angle is too much.
Does not look like 18-22° to me.
This one feels like -5°
This one looks pretty steep.
This one looks steeper the what we have in game.
They also tested frag sleeve on K2 missile with impact angles 35° and 75°:
Diagram has already been considered. This is the developer’s answer
No… its just not, sure if you are within 3-4 km, yeah the dive angle is fine, but at 7km and more, depending on map and terrain, hellfires GLIDE to target , and hit at angles of 5°, sometimes even negative°, as they have to raise their AOA in order to stay in the air. Hellfires feel really watered down in-game
In the game, top attack is performed with a dive angle of 18-22°, which matches the diagram. 30-35° dive angle is too much.
Hellfire not reaching target from tree-top, while within guaranteed firing range.
10/10
Under the same conditions as the first test, but this time with manual lofting, my hellfire has reached the target. Better yet, if it werent for the missile exploding after 8km, it would have reached even farther. Below are my tests with manual lofting
I was actually thinking something like high relative angular velocity target, not shooting stationary farming equipment.
Something like:
Lock looks rock solid here.
I was actually thinking something like high relative angular velocity target, not shooting stationary farming equipment.
Something like:
Lock looks rock solid here.
First I’m not sure what you meant with that vid. Dude is comparing ingame missiles and I don’t see any proof that AIM-120 would not reach declared max range 105km, which hugely rely on launch parameters.
Second even DCS does not know drag parameters of the missile, even the guy is mentioning how the 27ER has a low drag considering its dimensions. So if they really have real manuals for the AIM-120, which I quite doubt especially for C version which is not the same lake A/B they would probably find out that under ideal condition AIM-120C can hit something at that range.
Again there are STANAG for everything Its not like manufacturer can fill whatever they like to missile spec. Which parameter they decide to publish is whole different story.
And when you mention DCS they also made extensive breakdown of Hellfire missiles.
https://community.gaijin.net/issues/p/warthunder/i/9ac9vJeqk1Q3
@_David_Bowie You closed this bug report on the AH-129D saying
Not a bug, only considers optical zoom.
Zoom/FoV of thermal is not taken into account
iirc the zoom in game is based on the day time optics for all vehicles.
BTW
they are two different sensors not the same one with one a digital zoom and the other with optical zoom
Not sure how you came to that conclusion, either way I picked the highest quality sensor/zoom power since 640x512 is not 3rd gen in the game.
Using day optic zoom makes absolutely zero sense considering we almost only use thermal when it’s available, and obviously it’s also unrealistic. Clearly they realized that the thermals on russian helis were inferior to NATO and decided to use day camera zoom to give russian helis a completely fictional buff.
He’s right, they are two different sensors
For the AH-64, magnification of thermal was only 19.9x
By placing the sensor select switch to FLIR, the CPG selects the FLIR as the TADS sensor. The CPG then selects the desired FOV (W [1.2x], M [6.0x], N [19.9x], or Z [39.8x]) by moving the FOV select switch. The TEU/M-TEU adds the TADS LOS reticle and IAT gates, if selected. The DP in conjunction with the WP, adds all other appropriate symbology. The WFOV, MFOV, and NFOV are true optical fields of view. The ZFOV is actually an electronic underscan of the center 50 percent of the NFOV; therefore, some resolution will be lost. For target engagements, MFOV is used for target acquisition, and NFOV or ZFOV is used for target recognition and engagement.
by the fact that the paper says “sensors” in plural and by the fact that neither optical zoom or the digital zoom would change the resolution of the sensor
this rule predates the introduction of the ka52 so it has nothing to do with it…
He’s right, they are two different sensors
Not relevant to the point I’m making about the fictional nerf on the Mangusta D.
For the AH-64, magnification of thermal was only 19.9x
Alright, so is the idea behind using day optical zoom to provide the best zoom performance to the player while staying somewhat realistic?
If so, this is having the opposite effect on this vehicle, and the policy should take into account whether the day camera’s zoom is better than the thermal camera’s zoom in the first place (since it is unusual for thermal to be better*, as far as i know)
Hi @Smin1080p - it sounds like the devs use day camera zoom to determine in-game zoom power.
It might make sense when the thermal cam zoom is worse like with the apache (19x thermal, 63x daycam), but it’s a problem for the italian AH129D because its thermal reaches much further than the daycam, resulting in poor zoom perf in-game compared to IRL (bug report- closed for the wrong reason).
Could this policy change to use whichever sensor reaches the furthest without digital zoom? Ty
You clearly have to recognize that the video you posted is not representative of the real quality of the thermal imager noted by severe compression artifacts. The numbers above should be perfectly visible and clear for your video quality to represent anything. And also, the video where ‘‘russia claims to destroy leopard tanks’’, They were destroying farm equipment, because they can’t distinguish between farm equipment and tanks at that range.