Opinions on active scouting in GRB

Novel I guess, I can scout through several buildings sometimes thanks to audio.

Not with how Scouting functions at the moment, but it would still be better than Scout drones.

Not really, it’s usually in a completely different part of the map and going after them would mean diverting form the original plan (JK I don’t have a plan, I suck just like everybody else, just a little bit less), and the enemies that I’m going for don’t need to be spotted since I can see/hear them myself.

The uavs are kinda useless once their munitions are gone, at least if they get scouting, it can provide something else to do other than flying all the way back to the airfield lol

Well, that would be confusing as hell, since there would be scouting markers with nobody actually being here. Better and simpler for marker to just disappear after 2-3 seconds.

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Could there be a UAV rearming field, smaller, and maybe even just a vehicle somewhere next to a road to land and rearm at to save that long trip back to the airfield?

Just a random thought…

Doubt that there will be time to rearm anyway, games are short at top tier, maps are mostly small and the players don’t respawn much.

Yea, but it’d be better than flying all the way back to the airfield, which I’d have no issue in being further back from the field to make CAS and rearming longer on that side of things.

UAVs I could see landing on roadways, even though there is that scenario even with fighters anyways.

It’d just be another way to make and add more. I think it’d be interesting. Like helipads and FOBs but not.

(I also would make matches longer in terms of something to make the play longer, like overtime scenarios, or second matches on another part of the map, or something)

tbf they’re useless even with munitions

750sp for 2 Ataka/Hellfire/AKD-9 is outrageous

CAS is a major divide among the players, AFAIK, so that’s a discussion for some other time I guess.

Only for those who want to ignore it.

The vocal minority are just that.

Just make bigger lobbies, battlefield-style 64x64, would be a total chaotic mess)

Could be tested In one of those April 1’st events in the future maybe.

???

You were the one who fixated on me even daring to mention CAS in an angle that was about the UAV having to go back to the airfield to re-arm.

To me CAS is the boogyman with many of the agrieved, because no matter what you say, they’re going to say no, and want it gone because they are the ones who can’t handle it.

And when you look at the player lists in the scoreboard you can actively see why, as many aren’t even carrying SPAA in thier lineups and they’re expecting others to do the job for them.

Bigger maps won’t make a difference because the match is being fought on the ground and that is based on the mission and mode, and how the players are working on it.

You can make the field as big as you want, but you need other things to do and to make it worth it for people to do it to make them effective.

Such as if you made an air task to move the air fixation on the field, to be the sub-mission.

Much the same as the ‘issue’ the op has and wants to have it merely removed because they think they’re being affected by it.

Notice how they’re avoiding responding to me because their argument is flimsy and they aren’t accepting of anything other than what they want.

This, is just a sign of the players choosing to assume that the match is lost, or just ODLing because they are grinding one vehicle, or one gameplay arc, and failed.

Like those who run a tank and a plane, thinking they’ll just get a kill, and spawn one.

Uhm… No… I just thought that the rules of the forum don’t allow to shift the topic of the discussion.

64x64 is the amount of players, not the map size, but ofc the map would have to be bigger too.

Yes, like different game objectives or something like this. An “assault” mode i.e.

I am the OP and I am responding)

You were the one who fixated on the fact of even talking about CAS, when it was an actual comment about making UAVs work better.

You proclaimed that they had a small map…

This is a topic for another thread.

I’m crossing up threads because you’ve got the same angle as Marco, which there is no need to remove things you don’t like.

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You were talking about rearming UCAVs, which is a completely different topic.

[quote=“FlyingDoctor, post:56, topic:274309”]
You proclaimed that they had a small map…

Yes, but you’ve replied to a different message, so I got confused a little.

Well, now you’re saying the same thing… Different topic.

Not gonna read his thread right now (maybe tomorrow), but I agree to his opening statements 100%

No, it’s not when taken on board with the engagement that was here prior.

There’s no confusion, you’re just trying to defend your topic.

No, you said what I said was for another topic, so I’ve come back in kind mentioning the suggestion you’re making is in the same ilk.

Cool, because it makes it clear you both share the same issue.

Blind support is an issue with this forum as it encourages echo chambers and arguments, with no genuine engagement.

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That’s true, but in my opinion this is a fairly rare occasion and it gets abused far more with the former.

What might work better is if the scouting button was changed to a manual ping, like the squad ping, and scouting rewards are based on a circular radius around the ping - that way you are still able to ping enemies you saw go behind cover, and still able to get rewarded for their death - not sure how the cooldown would work though.

The issue with this is that the OP would still have issue with this as it’d be the same situation… You’d just click on spots that you know people would sit, and bam, same problem.

Definitely should be a shorter time for display though, like 10-15, and maybe have a fade out rather than a definitive ‘on the spot’ all the time cut-out.