Open cockpit canopy exploit needs to be eliminated

I’m more wondering how we can hear approaching missiles flying at supersonic speed, while missiles are faster than sound.

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Russians were flying La-5s with open canopies regularly because the cockpits would leak carbon monoxide from the exhaust. So P-51s and P-47s isn’t a stretch.

Or it was just very hot from engine

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but when tankers have 100% audibility for many kilometers (in reality tank is big metal box with 0 audibility), it does not break the game.

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Ground battles are arcade.

But in air, cabriolet pilot can hear you on his six.

Because for some utterly bizarre reason, sound actually travelling at the speed of sound is optional in WT.

Audio is one of the biggest places that needs work. Speed of sound should not be optional, nor should we have the ability to set your own engine volume separately from other players’ in a PvP(!) game.

Your own vehicle’s (etc) sounds are also generally far too quiet, even at “normal” (all at 100) audio settings. Wind in aircraft, your own engine (ships’ engines effectively don’t have sound, it’s bizarre), gunfire, etc.

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You’re right, engine sound should be set for everyone as it is now with other players’ engines on max volume and own engine on max. Helps the newer players who probably don’t know this setting exists.

As for the second part, hell no I don’t want a very skill-based part of ground battles to be outright removed.

Soviet pilots did it a lot due to poor visibility, and Japanese Pilots did it as well. Other countries. included sometimes this was done at fast paces.

So a lot of these claims are poor points that do not correlate with what occurred in the real world. So exploit it is not at all. However that said should it be a bit more difficult to pop your head at these fast winds hitting it, to the sides yes but turning your head to the side, while the cockpit is open no.

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As to those claiming they open the canopy for better visibility…


vs.


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Here let me show you something.

It comes off.

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People saying “but they used to fly with canopies open in WW2” are missing the point. I don’t have an issue with your prop having the canopy open. I have an issue with you having eardar as soon as you do it. When the cockpit opens you should just hear overwhelming wind noise.

With the cockpit closed you should hear overwhelming engine noise… it’s a joke how quiet and low quality the engine sounds can be in this game… the Tempest was known for being uncomfortably loud. In game it’s whisper quiet.

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It is a video game, and it shouldn’t toy with the volume, because that is bad design.

What Gaijin should do, is to not play sounds other than wind noise above a certain speed.

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It should be purely based on speed so yes but i dont think most helicopters get to a speed where it would matter that much and if so yljust close the cockpit when moving fast.

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Balancing between realism and sound design are key component of making a game pleasant.
I only hearted the comment cause Danna makes a good point about how wonky the opening cockpit and sound are.

However, that said one thing Gaijin shouldn’t do is just remove access to opening a cockpit something they have been doing for a long time in small doses.

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Honestly its really strange seeing this argument. Its fine for props where you get a huge advantage because it happened historically but on jets where you can barely hear an enemy bearing down on you its too overpowered and considered an exploit? How does that make any sense?

It makes sense to be able to open cockpits in props and not in jets.

It doesn’t make since that either would allow you to hear (the enemy) better. There should be no advantage to opening the cockpit (but there is, and that’s the issue).

Hope that helps.

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In props you don’t fly 1000 km/h… But I don’t think you would hear anything above 400 km/h anyway.
You can’t imagine how much effort is put into reducing drag of airplanes by by even 1%.
Flying with open cockpit is a nightmare for every engineer…

Gameplay wise I would be fine with this open cockpit bs, if it would add a significant drag to the plane, so you trade performance for fresh air, but in general they could remove open canopies completely, as they add nothing to the game.
Or at least prevent opening over 200 km/h.

It’s nothing complicated. Just a " we don’t care" thing.

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BTW, since some updates ago you can also hear the misiles with closed cockpit, so it’s not that relevant now people flying with open cockpit, they have less advantage.

Also, sometimes I launch a Fox 2 to someone from their low 6, it’s imposible they see it, and acording to their speed and distance, they shouldn’t hear that until some seconds after, but they flare instantly. Are they cheating or it can be a bug on sound propagation ?

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This is why those who fly around with the cockpit open should be ridiculed as the sweaty basement dwelling try-hards that they are…

and yeah the sound is bugged, at least at times. Though sometimes the sound seems dead on with a proper distance delay (as if the sound is traveling through the server at the speed of sound).

Even if the wind noise isn’t too much, your own engine would drown out any sounds of any other aircraft - of course if you turn your engine off, then okay… sure… I’ll allow that to some degree.

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Japanese pilots were known for often flying with canopy open for better awareness. LaGG and La-5 pilots were often forced to fly open canopy to avoid carbon monoxide poisoning.