I personally think that whole discussion about decibels and wind is quite off the mark.
Fact is that it’s far from standard operating procedure for modern jet aircraft to fly with open canopy, for whatever reason (except tests and axidents), and to be able to open it in flight in WT without any really significant negative effect in my personal opionion means a) that it is an abuseable function and b) should be corrected.
in mig 23ml u cant open canopy in flight or above like 400km/h on ground
it rips off and u can fly
if it dont have negative effect and is possible its not a bug its a feature ;)
agreed, but how and what data for flight performance penalty is needed?
according to tests emergency jettison aand accident articles plane is able to perform emergency landing in such cases
increased noise is unnoticeable and for being real penalty war thunder should mess with system sound lvl and set unmuteable noise like 10 times more than now
…went faster than that in dive speed trials. So no, you aren’t experiencing 240dB at that speed and that’s not how the decibel scale works either.
Yet your “suggestion” for speed-based effects would affect every WW2 plane in the game heavily.
This is true. It should be corrected. I will make the criticism that in-cockpit engine sounds absolutely SUCK, and flying open canopy then is still far superior from a sound design perspective… though fixing that would probably require more effort than gaijin is putting into Simulator modes.
My horse in this race are mostly concerns that while yes, jets might not have a reason to open canopy in flight - props on the other hand do. While lamentably a lot of planes where you SHOULD open your canopy on landing, you can’t (zeros, hellcats), it’s still something I’d hate to lose.
If anything, I’d love if we could have different limits for head position with canopy open and canopy closed. While I don’t have IL-2, when I watch videos of it I often see people make landings by opening the canopy and leaning out from behind the windshield for better visibility (especially if the canopy glass got hit with bullets or covered in oil).
I'd love if I was forced to make landings like this.
Why dont you use some numbers or prove of what you are saying.
Seems like you just found some oped cockpit plane and you defend it for every cost. Show me some prove of it.
It is a little bit of a diference when you fly something disaiend for flying without canapy at speed max 400km/h in dive, and flying toptier jet above 1 MACH.
You think that one rule applyes to all the planes, like if I say you can fly in the alt of 12km in warthunder, people like you would stand up and yeal that ki-43 cant go that hight. All what you say seems to be based on your thought. And now you just want to ground my suggestions, with out you ever possibly thinking it throu.
Funnily enough, there’s at least 2 109s that can open their canopy in-game: the B and C models. The others are much older and gaijin wasn’t doing these animations then.
The N1K1-J also opens its canopy, while the N1K2-Js can’t. Ki-43-1 vs -2 and -3, same story.
I did use some numbers. You have straight line top speed - varies with specific model, the FIRST prototype reached 466kph in a straight line and obviously more in a dive, later models only got faster. This was all with an open canopy as only the later B-series would change to an enclosed canopy for drag reduction.
By the way the Heinkel 112 isn’t some classified or obscure plane, you can go look it up yourself.
In-game dive limit for He 112 is 680kph, including a little increase as a safety margin. I don’t have any books specifically on this plane, but it’s at least plausible.
It exceeded those 400kph in LEVEL FLIGHT.
Ok then change the following:
To only apply to aircraft that are above the speed of sound and above 8km. After all, if your issue is open canopy supersonic jets, then make it only apply to supersonic jets. And since the 112 clearly made it to 8km with an open canopy, then you can AT LEAST get that high up with one so you shouldn’t “die when above 5km”. That’s ridiculous.
On the contrary, I simply looked for aircraft that used an open canopy and saw what they achieved in real life. I didn’t make up numbers like pilots blacking out at 450kph or straight up dying above 5km.
P.S.: the Ki-43 may not reach 12km, but it’ll happily float up to 10km :)
Depending on how it is solved I think no physical details are needed. Simply make it impossible to open the canopy in flight where a) this isn’t a viable realistic standard operation (e.g. all but aircraft with sliding canopies), and b) below a certain speed (e.g. 300 km/h) for all.
That would make it impossible for all hinged canopies to intentionally be opened in flight, but still allow the props and some jets with sliding canopies to do so if they are slow enough (like what is commonly known fact for even jets, like Cutlass, for take off and landing to facilitate emergency egress…)…
Once again, When you fly a plane that has a wind shield made for flying with opend cockpit you can, but when you take F-16? You cant fly F-16 above 300km/h without a cockpit closed. I said how the direct blow effect human and the plane. And you show a picture where are airplanes with opand cockpits. You have to understand the differenc.
It is, but that is speed where plane gets destroyed by the force of the wind. Its not a speed thay would dive in. I will beleve that thay usually flew at 400km/h not more. And diveing. Thay would go intothe dive slowest thay could and thay wound get into that hight speed.
I understand that you think it might effect older planes with opend cockpit but it wount just becouse those planes were build the way, so thay arent effected anyhow by the wind.
This is in the game, you cant open canopies in higher speeds, but when you takeoff with opened canopie it will break in hight speed and it will stay opened. And it this case you want to force the player to close it while he still can, or make him land and repair.
Then make it clear in your posts that this would ONLY affect jets with F-16 -style canopies, instead of what you ACTUALLY wrote:
Because this is completely unrealistic for the other 99% of aircraft in the game.
No, this is still a speed at which it is still safe to dive. Going beyond it would be very risky, but many pilots have survived overspeeding their aircraft.
Do you have a source for this?
Do you have a source for this too?
If you make the pilots black out when flying above 450kph yes it would affect them.
I wouldn’t bar hinged canopies from being open. There’s a good number of propeller planes with hinged canopies that you would pop open before landing for both visibility and safety in event of engine damage requiring rapid egress.
In 1943, DG200 was put into storage, eventually moving to St Athan in 1969 for refurbishment. Once restored to its wartime paint scheme, it moved to the Royal Air Force Museum, Hendon in 1976, where it is presently on display in the Battle of Britain Hall. DG200 is seen here being flown without its cockpit canopy, which was removed (and never replaced) while the aircraft was at Hucknall to enable Wing Commander J H Heyworth, a Rolls-Royce test pilot who was very tall, to fit into the cockpit.
Spitfire takeoff & landing:
APPROACHING THE AERODROME : -
From around 1500 ft and as soon as you can see the Aerodrome once more, begin to THROTTLE BACK. Then REDUCE HEIGHT to BELOW 1000 ft and head for the DOWNWIND SIDE OF AIRFIELD. Cage the Directional Gyro now, to avoid possible damage on landing.
Check around the sky and down on the airfield to look for other planes on the move, as well as a glance at the instruments.
CIRCLE THE AERODROME : -
Notify control tower of intention to land. Then take a look at the windsock and along the landing strip.
With your LEFT HAND pull the COCKPIT HOOD RIGHT BACK, then push HALF OPEN the COCKPIT DOOR to lock the hood in the safety position.
FLYING DOWN WIND : -
On the DOWNWIND approach pull the THROTTLE BACK a touch more, Then move the AIR SCREW LEVER fully forward to FINE PITCH, and finally pull the MIXTURE CONTROL lever right BACK to the RICH SETTING. Use the throttle control alongside with working the control column to reduce the airspeed to below 180 m.p.h.
Then move your LEFT HAND OFF the THROTTLE Lever and OVER to the CONTROL STICK, and at the same time move your RIGHT HAND OVER to the UNDERCARRIAGE CONTROL LEVER. Lift it out of the TOP GATE SLOT and move it DOWN until the lever locks back into the BOTTOM GATE SLOT. Listen for the double clonk sound of the undercarriage, and then check the COCKPIT INDICATOR has changed from red to GREEN, to confirm that the wheels are now DOWN AND LOCKED.
OPEN the RADIATOR SHUTTER by pushing the stick fully FORWARD. Then pull the THROTTLE LEVER BACK a little more.
FLYING CROSS WIND : -
Start to turn into CROSSWIND. The airspeed indicator should now be reading about 140 m.p.h. It is time to press the FLAPS control switch DOWN.
The Altimeter should be reading about 250 ft above the Aerodrome.
Feel the Spitfire slow up as you begin the steady and continuous curved downward approach into wind, half a mile from the boundary hedge.
SIDESLIPPING your Spitfire is a useful way to LOOSE HEIGHT, while still keeping a curved approach. Keep a look out of the cockpit side at all times for a clear sky and clear runway coming up soon below.
Now, the spitfire does use a sliding canopy, but it does illustrate.
Hehe yeah, imagine in WT F-16 looses its flaps at 460 km/h and not damages but destroys its undercarriage at 480 km/h, but the pilot enjoys to dogfight at supersonic speeds in a cabrio, eh? = )
No, the air flows allways the same. When the aircraft has opend cockpit, and is not made for it, the wind will get in and it will effect the pilot and the flight preformence.