Plus some people are genuinely crap at the game and will go multiple matches in a row with 1-2 deaths and 0 contributions to the team. There’s no real way to combat it just due to how the game is designed. Crew locks are really the only viable solution.
They will at the end after killing all the enemies. Some people just die too early to even realise that.
Then you go for Plan B. Stay together with as much people as possible and a guy behind do the scouting or CAS time… It’s the best time to use an CAS when this happens.
Going full uptier and at the worst map? I am used to it by now; some maps go from something I hate the most to one of my favourites once I find a way how to play it.
You need to use more of your brain cells and pray that at least 3 of your teammates have a brain as well.
After being kicked out of a match for no fault of my own (connection lost with server) and still getting a crew lock, I don’t think crew lock is a good decision.
I think there should be an incentive for player to have another vehicle.
Here are a few ideas:
Add more reserve vehicles
Add reserve vehicles that are, similar to how we have bluewater and coastal split, WW1/interwar era (Rank 1 let’s say); WW2 era (let’s say rank 3) and cold war era (rank 5).
In this case, players have the incentive to pick a reserve vehicle in pretty much any rank, regardless of what premium they grabbed.
Increase rewards for getting blown up by enemy fire
Player does get some score for getting shot and blown up, We even have a “Cannon fodder” player title option. But this is not enough, more is required.
Coupled with reserve vehicles, they can at least serve as a distraction, and of course, as a source for points of players on opposite team (they also need to grind, you know…)
Now, bit controversial… Flip the point requirements for planes
In game, the player gets access to planes in GRB if he played well enough.
But this is illogical, as sane military commander would order support when he sees that his forces are having difficulties, not when they are doing well.
So getting blasted by hostile fire to get rewarded by a plane… is an option.
But, as I said, this one is controversial, due to folks complaining about CAS spams…
Damn right it’s controversial. There’s enough planes in the sky.
And then there’s the issue of capping. Been in a number of battles where enemy team has all the caps, and my team has 4 or 5 planes in the sky. So we were losing, but had plenty of planes. Except those players in the sky could not cap. Something about “boots on the ground …”
Had another battle where enemy had all 3 caps, and we had 4 planes in the air.
Any time us players on the ground tried to cap we were outnumbered. And the dummies flying around did not help at all. Another loss.
Allowing even more players to go up in the air would just make the situation described above even worse.
As i see in comments, people still don’t understand (or don’t want to understand) why we have ODL problem.
Gaijin added free backups, free vehicles and still there’s problem with 1 death leaving. Don’t you guys understand, what lineups wasn’t problem? Or low lvl players with high tier premium wasn’t core issue?
We all have lineups now, but there still is 1 death leaving problem and real problem is game itself.
Constant uptiers
Dog@@@t maps
CAS
Damage registration (sometimes working sometimes not)
Economic It’s pretty much irrelevant you win or loose, rewards aren’t that much different while risking higher repair cost. (Playing without prem ACC means you getting ridiculously low SL reward)
People CHOOSING to play 1 spawn, not because they don’t have lineups, because 1 spawn gameplay is less frustrating, less negative from game and faster grind SL or RP.
How about having an air capture point above the battlefield?
3 points on the ground and 1 point in the air? (Sadly, the maps with just 1 point or 2 already captured points are in a bad position, so air capture point should not be here)
Basically, the team that gets air superiority, contributes to the ticket bleed. Maybe it can also be… the D point.
I think death needs to be more rewarding.
So they can die more times in the battle.
Battle Pass, Pages of History and other events which leads to players achieving event victory conditions and once done, they leave; this also encourages individual play as opposed to team play
The capture point in the air would:
Give something for aircraft/helicopter players to do, other than CAS/CAP;
Accelerate the roflstomp matches - if 1 team both secures ground and air, this nets them 4 capture points worth of ticket bleed;
Delay the roflstomps on the ground - 1 team only secures ground capture points, but does not bother with air, makes it that match lasts a bit longer, as the opposing team has 1/4 points;
Also potentially make matches last longer, like - 1 team controls 1/3 ground points, but also controls the air point, stopping the ticket bleed for both sides.
Now, back to the ODL question…
Could be that this change would have no effect.
EDIT:
But, in the rare case that it does - there were cases that a few extra minutes/seconds could change the result of battle, so, I think it would have the effect.
Like, say, folks who see that there is no point in spawning again due to low tickets and general poor performance, would just leave or spectate to the end. But, with air capture, they may see more opportunities to grab another vehicle, and give the match another shot or 2.
i dont ODL but if my team is getting sweeped by BMPTs and its looking like yet another turkey shoot in my spawn im not spawning back in or ill J out before my time is up.
what concequences. if i wanna use only one tank, im only gonna use one tank. gaijin gives me free tanks to play with? free stock tanks? what do i do with them?
if i wanna play with the m247, then why would i pick a stock m60 or abrams? whats the logic behind that? in what twisted, vulgar hippy dream world, did gaijin think it was a grand idea to add stock vehicles?