Yes, and the original ground mode has always been tanks and planes.
I play 8.7 regualarly, the CAS gameplay is fun, and easy, anyone with any remote knowledge of knowing how to to point their nose in another direction can avoid SPAAG’s. Now, the STRELA-10M2 is another story…
The CAS at 3.7-4.3 is OP for US and Germany. The DO-335 Pfeil is extremely good; and decent at fighting planes too, and the F-4U is fun too, decent at both as well, fairly balanced if you know how to counter it. Bringing a Fighter and a CAS aircraft in a lineup is a solid choice to deal with enemy CAS.
When was the last time you tried low tiers?
That’s the point, 8.7 is fine.
But 3.7 - man, i am far from complaining, but 3.7 made me rant in this topic. Like, imagine getting killed 10 times couple last battles and none of it was from tank to tank combat
I was 200SP off a nuke in 6.7 uptier and got killed by a P-51 pilot with only 2 kills the whole match, one of which was me, did it piss me tf off, yes, was it annoying, yes. Just counter with a Fighter or CAS of your own, simple as that, especially if your a AIR RB main, I refuse to play ground without a Viable CAS plane and Fighter, because that’s the only way to have fun.
If you’re a German low tier enjoyer:
I think my lineup for 3.3 is the StuG III F, Pz. III M, Sd.Kfz. 251/21, FW190A-1, and the BF-110-G-2.
My lineup for 3.7 is the, Pz. IV H, Sd.Kfz. 234/2, and wirbelwind, the FW-190A-4, and BF-110G-4.
Now imagine getting spawn camped by CAS
In game stats are numbers based on more variables than just knowledge. Intent is probably the most important variable because it defines how people approach this game. If someone intends to sit back away from the objective and search out only kills then they will. I enjoy playing the objective and attempting to flank which is much more dangerous and worse fory stats than sitting 15 meters from spawn and trying to kill people that actually move. I don’t know what BRs or nations you primarily play or how long you’ve played them (and nor do wish to know), but not everyone cares about their performance. If I cared about my ratios I’d probably stick to meta BRs with meta lineups for 1000s of games, but I’d rather play as many interesting vehicles as I can instead of playing the same 6 for months at a time. I have very little interest in playing vehicles I’ve spaded. For exmaple I’ve stopped playing US 9.3 because I spaded the 9.3s and moved on even though I could still use them to research the vehicles I want in the US tree. By all means, continue to think that singular player stats are the be all/end all of knowledge levels in a team based game with 16v16 battles, but keep in mind that your broad assessment of the correlation of knowledge/stats may not be accurate for every single player.
Meh; doesn’t happen very often, shouldnt be pushed back to spawn anyway…
If you want a solid lineup, you can look at mine.
Besides, if I’m getting spawncamped, I probably wasnt close to doing great.
i have a feeling that you hear me but you dont listen to me
So this is yet another CAS whine thread, huh?
Stop whining. War Thunder is a game with 3 modes: air battles, and then two additional modes for air players who get tired of fighting each other and want to take a “vacation”.
“Ground RB” is just Air RB where the ai ground targets are player controlled, nothing more.
Nah, fighting other planes in Ground RB is more interesting than Air RB because of the lack of spotting indicators and ability to still use pointer aim. More interesting when the game doesn’t track location of the other vehicle, you know, like Ground RB ground vehicles.
To a point yes, also a game mode where those ground targets can and will attack you in the air. Much more interesting gameplay where you can pick a certain aircraft and counterplay specific things instead of a hodgepodge of everything together.
I wasn’t the one whining…
About a week ago.
And apart stomping on people and shooting down planes with Roof Mg, it was easily won.
Just finished an arcade ground battle in the 5.3-6.3 BR range (Ash River)
My Ostwind II killed a Ki-84 at the 5:56 timer.
A little later while fighting off intruder to our base an F4U-7 strafed me and destroyed my Ostwind.
I looked at battle log after battle it showed me the same player I had just shot down was the one who destroyed me. Time? 6:39.
In arcade how is it possible for a player to get shot down, jump back into the game, and then destroy my vehicle with ANOTHER PLANE in under 44 seconds?
That’s NUTS! I can’t believe it is possible to do that in a ground battle.
There needs to be changes to CAS. IMO, in ground arcade you should only be able to earn 1 CAS attack. Use it up, your stuck on the ground. Learning to use it wisely should be a part of the skill-set.
(As an aside this battle had another case where an m44 one-tapped a Tiger. That mutant does not belong at 4.0 BR. Should be 4.3, or even 4.7)
Your average SPAA players shoots at planes that are 5km away, the odds of the person(s) playing SPAA on your team all wait for them to be within 2km and in a straight line attack run to collect a free kill on them are extremely slim. Its a severe skill issue until players get their hands on radar guidance at 8.0+, CAS is brutal in WW2 BRs.
Team mates like this also make your job as SPAA 10x harder than it needs to be by not letting CAS feel safe to go into these attack runs, because they are shooting at them 10km before they even get close to the fight keeping them on their toes.
This thread is about realistic, arcade cas isnt really a big problem
Nothing in the original post or tags suggest “Realistic” or “RGB” so that is why I commented in this thread. Original post even talks about “new players” who are unlikely to jump into realistic right away.
That aside, I contend there IS a problem with CAS in arcade if a player can use up an earned air attack, then reappear in another plane, acquire the enemy that just killed them, and destroy that vehicle, all in under 45 seconds. Something seems “off” with that.
A larger screen can introduce a slight disadvantage in gameplay.
I initially shared your concerns when I first got the Samsung G9, but I later switched to a 42" ASUS OLED. While the issue still exists, it’s not as pronounced as it was with the G9.
The main challenge lies in the higher pixel density compared to resolutions like 1980 x 1080 or even 2140 x 1440p. This makes spotting tanks and planes at a distance more difficult. While the enhanced visual experience is impressive, the trade-off is a minor reduction in gameplay visibility.
That said, I prefer to play with maximum graphics settings and everything turned up. For me, enjoying the full visual fidelity of the game outweighs worrying about my K/D—I’d rather secure a win than focus solely on my stats.