Off Topic Discussion

got bored so I wondered, which Phantom is the worst at it’s BR? (AirRB) all compared to the one above it in the list, air armarment only!

10.0 F4C - no flares - early Radar - early rear aspect heat seekers - early SARH - no Internal gun
10.3 F4F (early) - Radar is irrelevant as it has - no SARH + Mid Rear aspect Heat seekers + Internal gun + Agile eagle slats
10.7 F4F + 90 Flares
11.0:

  • F4E/Kurnass + Mid SARH
  • F4EJ - Mid SARH but worse than F4E

11.3:

  • FGR/FG - no internal gun + early PD radar - no agile eagle slats
  • F4J/S - 60 Flares + Late Rear aspect Heat seekers + Late SARH + agile eagle slats
  • Kurnass 2000 - no SARH + good All aspect Heat seekers + 200 flares

11.7 F4EJ Kai + F-16 Radar + all aspect Heat seekers + 90 Flares

so all around FGR/FG sound like the worst choices at their Respective BRs
F4F Early seems to be damaged by being hard to balance as there are some good parts but it’s missing the Meta requirements at it’s BR
the best ones seem to be F4E/Kurnass and F4J/S as they fulfill the Meta at their BR and the remaining metrics are fine
the F4C sounds like a real oddball, its low BR could make it really efficient at a downtier but being early it’ll also be Useless in an uptier

Kai is bussin

I guess so, don’t have it personally

Yeah F-16’s radar is still an F-16’s radar so it carries.

I knew I forgot something

Never once seen that happen…

Mitz F-2 when?

I’d grind Japan air just for the F-2

Can a B-2 spirit dogfight?

if it’s even remotely like the Ho 229 then it’s very situational

It does not have any offensive armaments

I know. I was wondering if it can turn fight any jet since it has such huge wings

Fair enough.

I doubt it.
I haven’t done much research on the matter, but I wouldn’t expect it to be the sturdiest or most rugged of aircraft. It’s exclusively meant as a bomber after all.

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Ramming.

Expensively.

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The longer i play the game the more i am for this game having some kind of rank base system. But every time i hear that people start to argue that it would kill the game, but i dont think it would kill the game at all. The team would be pretty balance so we wouldnt end up steamrolling the other team in frirst 3 min

so real!

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Nah, no thanks.

🤤 gorgeous

But why? I really curious why

My main point would be further and unnecessary segregation of players.

We don’t know have segregation based on vehicle mode, but also in arcade/realistic/simulator battles and battle ratings. Adding another layer too this would be too much.

Additionally, War Thunder isn’t a game where player skill matters as much as in other games.
Yes, there is tons of room for skill expression, but the difference between a bad and good War Thunder player is much less than in, for example, Fortnite or Counter Strike.

The problem with teams getting stomped usually stems from imbalances in maps and lineups, not player skill per say. Fixing these issues would get you much further than a skill based matchmaker that would likely be very inaccurate anyways.

War Thunder isn’t a competitive game, so let’s not try yo make it

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Giib