October Win Rate Statistics by Nation

Thx for posting that, im too lazy to copy the numbers into the forum again. Its about time that myth about the “best SPAA with the best missile” has an end, where people that never played it fantasize about how broken the BUK is, when it is clearly not. Its literally pointless if the pantsir is still the better choice in 95% of situations.

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With the addition of the free pantsir , those close Heli rushed and jets will never get close to a buk in like ever. With so many russian light tanks capable of killing Heli rushers that’s also adds to it not being a problem

Obviously is better. NATO CAS has no long-range option. They always have to get close.

Lol and they still mald about IRIST not being accurate? Bruh it has like 2x the kd alone…. Of buk.

… In the era of mi28 spam??? Why wouldn’t it. And it still has worse winrate.

  • Su 30s and the like

Thats kinda true, the pantsir spam helps the buk but still, the BUK TELAR has a K/D of 0.8!!! the IRIS/T has 1.9. Imagine how people would react if those were the stat differences of top tier mbts!

0.8 for the radar vehicle…thats already a net negative unless you somehow magically manage to down a 800 sp plane. after that do you think the launchers without radar will do much better to offset you losing all your awareness options?

I already said it. The amout of russian cas is so bad it inflates the numbers . With the winrate apparently it doesn’t make a difference

Not sure what youre writing after, but Ah64Es/z-10ME have more missiles to deal with sam systems. 16>8. Lmurs are larger and easily for the sam systems to knockout, lesser in number etc.

Winrate is alot of factors tho, sometimes germay pairs up with different nations, so you can automatically use winrate as a factor lol.

Imagine having a near 2:1 kill ratio and still a below 50% winrate.

Did you play those? did you play the BUK? How does facing the strongest cas in top tier in form of KH38s help the IRIS-T to get 2 times the BUK’s K/D?

The buk would be completely helpless vs kh38 spam by experienced players. Its already helpless vs laser guided brimstones.

The same way Russia pairs up with different nations so winrate is accurate

what has a below 50 % winrate? The IRIS-T?

Wdym . Russia spams CAS that’s how they win matches. It’s obvious irst is going to farm most of them . Inflates the kill ratio . But ultimately lose so it doesn’t make a difference ,
Brimstones??? You mean that stuff you gotta be at 5 km distance to use? That you can only sent them at one target at a time? That’s a struggle??? With 5 pantsirs watching you?

If NATO was to actually have decent CAS I could understand your point but it’s always subpar./ Suboptimal , so no . I don’t think buk struggles in any way shape or form. For what it’s supposed to be a long range anti air missile system . It does it’s job insanely well. . If I remember it’s also the fastest missle. A 0.3 seconds of the missle tube circling around doesn’t make that much of a difference , and spawns are always open it’s not like you have stuff getting in the way.

I…Jesus. Ok. If you fire the brimstones from 5 km while 5 pantsirs are watching you then yeah. Youre 1. doing it wrong and 2 youre not the best player exactly, which is ok but still. You can launch brimstones at sub 2 km from 3rd person. Sure they are not the easiest to use. but as long as theres no pantsir / 2s38 protecting the BUK it is literally completely helpless. Same vs AH64es…Hover, multipath, notch whatever if you dont play complely lobotomized you wont get shot down by the BUK. and then you send 16 ir jdams at him that he physically cant shoot down at once and reload for 10 seconds.

thats exactly the problem. There is no point to pop up 20 km from the battlefield. Theres not a lot of nato planes that do have ordinance worthy of using it that way, then mavericks are way too slow to use them that way, even with HAMMERS or KH38s you can just pop up 5 km from the ao, or behind one of the conviniently placed mountainranges around some of the maps and dive back down before any spaa missile gets anywhere close to u. Its esesentially an spaa that excells at ranges where theres 0 targets for it.

I repeat. It has a 0.8 K/D. The claws with wich apparently tons of people are struggling has 1.15…and is 0.3 BR lower, but still used at top tier. And the CLAWS is also facing the strongest CAS in top tier. Unlike the BUK.
The CLAWS has a 44% win rate, the BUK has 52.6. Now guess which one probably gets shot more often by tanks pushing its spawn?

Did you even play spaa at that BR range?

Because the fact that Russian is getting higher and higher win rate, and also the “well” balanced BMPT doesn’t make players feel happy

This would not in itself account for a nation having a high win rate in one BR and then a drasticly lower in the BR just above it, and then a high win rate again, at an even higher BR, if the quality of the vehicles were the same.

This explains why I’ve been struggling so much in german br 7-8 while not nearly as bad in other nations.

I often kill russian top tier jets with my SPAA. But this doesn’t change anything. By the time Iris shots them down, all 6 KH-38 have been spacebared off and are ont heir way to ruin the lives of 6 tank or heli players. You simply can’t do anything to prevent that or to intercept them. Target aquisition seems to be very easy and russian F&F ordnance is on its way with almost hypersonic speeds and super agressive lofting. One solution would be modern spectral camoflage panels for modern MBTs, so they won’t light up on thermal target pods. Or introducing more tanks with working APS.

But nothing happends. Except russian Cas and Helis getting more powerful every patch. Its like you shot down 3 jets, but each already killed up to 6 players before your SAM reached them. Unfortnately thats the explanation Iris fails, despite its K/D.

For other systems enemy jets need to close in, which makes it easier to prevent the worst. Bombs and other AGMs also move much slower, which makes it easier to intercept those. Or they simply miss… cause alot might happen within all those minutes they need to connect (like targets randomly break line of sight).

Win rate is mostly a result of team skill.
Spawning 950SP CAS is a lower skill activity.