Compared to September, the win rate for the USSR at 11.7 and top-tier has increased by 7%, while other nations have generally decreased by about 3%. What could be the reason? It’s so hard to guess.
The most ridiculous part about this game is that it doesn’t seem to consider balance like others do. Other games release equipment of similar strength for all sides, where players compete on skill. In contrast, War Thunder’s updates first give powerful vehicles to certain nations, creating wave after wave of the next ‘meta’ vehicle.
It’s easy: Teams with Soviet players have spawned cheaper units while playing better.
Win rate is a statistic of collective skill, nothing more.
War Thunder releases equally powerful vehicles across multiple tech trees.
Soviets currently have no meta vehicles.
They have an OP helicopter, but so does USA and China, and soon it will be more tech trees.
In a game that’s nation vs nation, the tech tree whose players understand the game better will have higher win rates.
There’s a reason arcade stats show a more universal win rate.
Are Soviet ground vehicles not strong enough already? The ‘化石’ (Relikt) ERA on the T-80BVM and T-90M has magically eaten my shell I don’t know how many times.
If other nations were truly better, why would all these experienced players come back to the USSR after trying them? They’d just stick with the stronger ones.
Of course, I don’t mean that Soviet tanks alone are the strongest, but that the strength comes from the entire system (or lineup). What I want to express is that updates which disrupt the game balance in this way are bound to make players of other nations unhappy.
The ERA itself has not.
You have to be aware of what’s behind the ERA. [Tracks, roof armor…]
There are also situations I’ve seen from others that the over-lapping ERA containers cause issues with rounds, though that seems to be rare.
In the case of T-80BVM, it’s a T-80B turret on top… look at the T-80B’s turret armor.
Most skilled players aren’t meta chasers.
Strv 122 has been the strongest MBT for over 4 years. What’s Sweden’s win rate sitting at?
Clearly skilled players go for the average or weaker MBTs for whatever reasons they have, on average.
Of course there are some non-average situations: Leopard 2A7V/HU.
USA also has the strongest ground lineup in the game, yet its high point was in 2019 through 2021.
Thats a fat lie that will stay inside many ignorants head until they try it out themselves… suggest trying out low tier yourself first…
What tank and shell were you using? I can mainly guess you are gaijined just like me when I shoot tigers II and panther to the low side and the round magically passes through like they are ghost lmfao
Well my mid tier premium lineup is trash except TO-55 which was my favorite comrade after T-34-55 :D
Well bunch of those folks are always unhappy whether the vehicles on release sucks or not until they remove noob level premium players in high tiers, and release germany, ussr, and usa content at the same time…
The “magic” is the difference between hitting a moving target in battle and a still one in the test drive.
That’s why some Tiger II players are constantly jiggling their turret – to exploit this and create “ghost armor.” This is what we call the “spinning turret god mode” theory.
Also, you shouldn’t have bought the IS-6. It’s been powercrept to oblivion. The To-55 and Object 120, however, are still pretty decent.
USSR 9.0 is absolutely stacked and about to get the BTR-82. I wouldn’t use USSR 8.0 over that. Hence my Object120 is rarely used, sadly. PT-76-57 is a reason to use 8.3, but it works fine at 9.0, too. All roads lead to 9.0 (for me, anyway). Then you still have quite a decent lineup at 8.7, with some fun vehicles.
Wait until you see Japan, Italy and France winrate. What’s the argument here? I really can’t understand your point, are you saying that USSR has some kind of advantage based solely on winrate data of two months whereas Japan, Italy and France is more visible, using France as better example of how only winrate is a vague data, AMX-30 being know for a vehicle that people don’t like because they play it wrong, at the same time you have other few vehicles backing the 49% winrate compared to other nations that has better vehicles at same battle rating (battle rating 8.7 range).
You mean angling? Better off calling it jiggle wiggle for the joke, I mean, we call that?
Mi-28NM with lmurs and immune to ir-seekers. Su-30SM with X-38. And also now buk. That one of reasons. I don’t see generally skill in special nation players. But sometimes your team become a mess in a few minutes
Let’s pretend these stats are true. What’s the problem with them?
Russian tree has had like 45 winrate for years and japan, sweden, france, italy and Israel all sat at 53-56 winrates comfortably but i don’t remember you complaining about that.
Why so?
Russian tree has had like 45 winrate for years and japan, sweden, france, italy and Israel all sat at 53-56 winrates comfortably but i don’t remember you complaining about that.
Well if USSR stats were ass for ages and then all of a sudden they become very good while everybody else plummet, surely there must be something that happened y’see, the playerbase doesnt get magically better in a single month while others become braindead or something…
In 2021 I was still playing around maximum 8.7 and never touched top tier, so I can’t tell mate.
That being said, i advocate for balanced gameplay, meaning theorical 50% victory rate across the board, even if I know that will probably never be possible for a crap ton of reasons
There will always be an adjustment period when those who have been having their hand-held (such as USA/Germany and such) are suddenly getting a dose of reality (opposing nations got something good). So it’ll never be 50% for that reason alone. Not anytime soon, anyway.
Before LMUR305 was introduced, the win rate was largely determined by the number of one-death leavers in a team. However, after missile like the LMUR305 arrived, a single player could wipe out an entire team by themselves, turning the game into a Match-3 Game.
I remember a long time ago, when the American AH-1Z was first released, only the US had access to AGM-114 Hellfires. Other nations had no equivalent weapons, and their anti-air options were limited to cannon-based SPAAGs like the Gepard and ZSU-23-4. At top tier, it was unplayable for anyone but the US.
So, my point is, all nations should receive comparable weapons at the same time, rather than creating a single god-tier vehicle in one update.