October Win Rate Statistics by Nation

Let’s pretend these stats are true. What’s the problem with them?
Russian tree has had like 45 winrate for years and japan, sweden, france, italy and Israel all sat at 53-56 winrates comfortably but i don’t remember you complaining about that.
Why so?

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Russian tree has had like 45 winrate for years and japan, sweden, france, italy and Israel all sat at 53-56 winrates comfortably but i don’t remember you complaining about that.

Well if USSR stats were ass for ages and then all of a sudden they become very good while everybody else plummet, surely there must be something that happened y’see, the playerbase doesnt get magically better in a single month while others become braindead or something…

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That happened with NATO around 2021, though… double standards?

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In 2021 I was still playing around maximum 8.7 and never touched top tier, so I can’t tell mate.
That being said, i advocate for balanced gameplay, meaning theorical 50% victory rate across the board, even if I know that will probably never be possible for a crap ton of reasons

There will always be an adjustment period when those who have been having their hand-held (such as USA/Germany and such) are suddenly getting a dose of reality (opposing nations got something good). So it’ll never be 50% for that reason alone. Not anytime soon, anyway.

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Before LMUR305 was introduced, the win rate was largely determined by the number of one-death leavers in a team. However, after missile like the LMUR305 arrived, a single player could wipe out an entire team by themselves, turning the game into a Match-3 Game.

I remember a long time ago, when the American AH-1Z was first released, only the US had access to AGM-114 Hellfires. Other nations had no equivalent weapons, and their anti-air options were limited to cannon-based SPAAGs like the Gepard and ZSU-23-4. At top tier, it was unplayable for anyone but the US.
So, my point is, all nations should receive comparable weapons at the same time, rather than creating a single god-tier vehicle in one update.

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the funniest IMO is global soviet winrate just before and after leviathans released.

Drop from 53.7% winrate in May to 46.1% in June to 41% in July.

What was added that was so meta shattering it caused this almost 13% dropoff in top tier Soviet winrates, and why it was IRIS-T SLM?

But oh well, cant have soviets NOT dominating in the CAS department lol.

Still waiting for that LDIRCCM fix before I will ever consider touching top tier again. Not interested in feeding into someones sexual fetish.

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“War Thunder releases equally powerful vehicles across multiple tech trees.” hahaha this is a joke? for example kh38 or pantsir how much time dominate toptier?? now gaijin added for mi28 lmur missile yeah equally powerful for all nations:D… eurocopter same bv with mi28 and z10 really equall… now gaijin nerf irst slm to be acual with buk 3 no? and wait for another leopard2 nerf… because is “realistic”

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Meta shifted, but it’s only a problem when Russia has a good winrate.

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I already understand a long time that “realism and historical” (hello yak-141 weaponry) work only when Gaijin see it suitable for themselves. But planned weapons to UHT for make it capable absolutely no…

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its only a problem because meta shifted to vehicle with none or next to none effective counterplay, like Mi28NM + LMURs offer right now.

terminal ARH SAMs + airborne ARH missiles dont work because multipath, terminal IR SAMs + airborne IR missiles dont work because LDIRCCM being bugged to hell and back.

SACLOS AA doesnt have range in most cases + its a matchup of SACLOS AA vs FnF Heli.

At this point, T-14 Armata instead of LMURs would be preferable, and that tank will be pure guesstimation, and not even educated one at that. With our luck tho, we will have both Armata AND LMURs.

When meta shifted to Leopard 2A7, sure it is a good tank with really good kit but can be countered by any of the MBTs already present in game. Its the same Leo 2A6, just with fewer weakspots. Well placed 3BM60 will still disable it.

Same cant be said about Mi28NM or Z10ME.

People completely disqualify AH-64E, which actually has complete LDIRCM coverage unlike 28NM and is nigh as good.

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28NM was fixed and its no longer 360° force field bubble being capable of countering infinite amount of missiles? As far as Im aware its still in this bugged state and has been since dev.

The 28NM’s LDIRCM is actually on the wingtips, leading to deadzones. Still incredibly powerful yes.

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While Ah-64 Es in effectiveness vs ground for me as a long time heli player is equally strong as the LMURs (comparable speed, same range, good enough lofting, same tracking/locking (i think, ir+iog but maybe LMUR is less prone to lock onto dead tanks when the target it is locked on gets close to them due to higher lofting??) but not as effective vs single target BUT you have more of them, so 2 vs tanks is usually enough, you have much more of them to overwhelm sams that are trying to intercept them and you have a lot more of them vs aa and light targets (where usually 1 jagm is enough) so id say its equal → weaker vs mbts but stronger vs light targets and spaa)

basically the only thing that makes the mi28nm much better is its main gun. While the ah64 is basically the new tiger uht of top tier (massive bullet drop, inaccuracy and muzzle velocity of its shells means that unless a plane is flying basically straight towards you the chances to defend vs a plane coming for you is almost 0) while the mi28nms gun, well…lets just say i onetapped an enemy jet in the mi28nm going about mach when he was already past me, about 70° behind me and about 2.5 km away tracking him third person when he was flying past, holding the heli still and shooting for about a second. That gun is a laser somehow…i dont even want to know for how long you would have to shoot at a completely static target with the apaches gun to get a single shell on target and quite possibly a “hit” at that range…
and likewise i have been onetapped in my ah64e by a mi28nm that dipped onto the ground and was basically out from over 3 km away, while i was constantly maneuvering to dodge his gun without getting a single shell on him while shooting from the main gun for something between 5 to 10 seconds.

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it is not

28NM LDIRCM is underneath just behind where the fuselage curves up, they tried to limit its coverage to only the area it can see, but they somehow duplicated its coverage above and below

so it has a blind spot just under the nose, and just above the tail in game

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Ah alright

I have been hit by Mi28 gun at 4+ km while ah64 gun doesnt even start tracking stuff until ~2km

Yeah, the gun is ridicolous…it has basically no bullet drop (somehow) while…maybe the apaches gun does track but because of the low muzzle velocity and the resulting bullet drop the shells never reach those distances, and even if they do the spread is so big that its pointless shooting at these distances. And then the shells are HEDP which, correct me if im wrong somehow seem to work like some sort of low caliber heat which most of the times do nothing if they hit a planes wings or anything thats not an important module while the MI28nms HEF-I seems to just onetap anything that flies

it also gets APDS for some reason when there is no documentation showing it can be used

meanwhile ah1z does not get APDS despite proof that it is authorized to use it in some conditions

yep HEDP is missing all its frag in game and is just modeled as bad HEAT
(and the 30mm one is missing some of its pen)