I will say it one more time and that will be the last, i will not argue with someone unable to comprehend anything said to them.
The gun has a longer reload because it has a massive gun, there are many examples of this in the game, it is a trade-off. if you are unable to comprehend this then i pity you.
Good day to you and i hope one day you will be able to elevate yourself to understand common knowledge.
I’m sorry, but to me it seems you’re the one that isn’t reading what the other person is saying, or there’s a language barrier preventing you from understanding the other person.
I’ll try to keep it as simplistic as possible:
Object 292 gains more penetration but also with a longer reload.
Penetration is excessive and much more than what is needed, so the longer reload is only a disadvantage.
People understand just fine that this is a trade-off, it seems that you don’t understand that this trade-off isn’t worth it.
If a M1, Leopard 2, Challenger, etc. loses it’s loader then that means the commander is also killed, that in turn means the shot took out crew on both sides of the breech.
Meanwhile, if the exact same shot happened to a Russian/Soviet tank, it’d just be dead as it only has 3 crew in total.
So… what would you rather have? A tank that’s alive with reduced reload rate? or a tank that’s dead.
then dont bloody play it then.
The leopard is faster than challenger and has a faster reload and better pen, we gonna gonna start complaining about that?
Does nobody want variety or do they want every single vehicle to have identical stats?
I give up on the people here, i would recommend you not play the game at all, because you can always find faults with any vehicle when compared to other vehicles.
The sheer lack of perspective here is mind numbing.
My point still stands, “vehicle x goes faster than vehicle y so its not fair” “vehicle a reloads quicker than vehicle b, so its not fair”
Daily i see this kind of thing, if we really wanted to, we could go on forever and ever and ever regarding each vehicle, take the strengths and weaknesses deal with it.
I mean i used to fight tigers with a 75mm sherman but i wasnt complaining, i had my methods and used them to overcome the problem.
If i didnt like it or couldnt deal with it, i would play something else, pretty simple really.
I personally enjoy variety, would be boring if everything had identical stats etc, overcoming challenges is enjoyable, being able to say you done really well in a substandard vehicle against a superior one for example.
why does the maus go slower than others at its br? because it is massive with armour and has massive gun. Whatever br you put that at, it will still be slower, it does not end.
Enjoy the 292 or dont, personally i saw stats somewhere the other day and it had massive winrates, i have engaged a few and they can be difficult to kill while they can just delete you, but what? not enough?
Ok lets put it at 9.3 then. much more balanced, then when it happens, the people in 9.3 tanks can then regurgitate arguments made here and then we go back around in circles again, i think people are failing to see the bigger picture.
Correct. They were the fastest manually loaded shots for a 120mm at top tier (at least, until muh Abrums got a buff)
But because ready rack things (despite there being evidence to the contrary, and common sense dictating that given the Chieftain tank had around 15 Ready Rack rounds you’d think the Chally had a similar number) we get 4 shots and then a massive penalty on our reload
Oh, and our sabots randomly explode when hit. Even though they’re pieces of metal with no explosive filler