Object 292 BR

You forgot that they have to give a sacramental ceremony to the orders, the tank, and the shell.

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not to mention still classified materials (not thermal paint etc) thats still classified due to it not being decommissioned

truth is they added a tank that doesnt have much alluding to whats exactly inside no reverse engineering nor declassified material (plus its US govt property they downplay as much as possible too)

so theres also that

Oh no, they quit making sacramental ceremonies on shells, when autoloaders came. Now they use that time on finding reverse gear. :D

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Ah, sorry, I forgot.

They must do the ceremony on the autoloader, which means the tank needs to retreat to cover and an ARV, remove the turret, detach the autoloader, put it back in, reattach systems, then reengage the enemy.

Then you need new orders to aim at the enemy, as you took too long.

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anyway ill just leave this is about the 292 and i throw my hat in and say 11.0

and we need bigger maps etc the COD and WOT players have their own games

For HE.
Everyone else is firing ammunition that’s approximately 180% it’s velocity.

This is why I went and recorded several matches and then compiled each and every shot taken against a Soviet/Russian vehicle, just to test the survivability when facing these machines.

  • Around 74% of shots fired are against side armor (people overrate front armor on Reddit and this Forum).
  • 73% of shots are one-hit-kills.

Going from memory, the angle of the lower glacis is 41 degrees.
That equates to 177.1mm when taking the outer plate and the backing plate at their total LoS thickness.

Furthermore, the armor is based off of several U.S. source documents, detailed here: Gaijin and modern NATO armor - #187 by Necrons31467

Yes, and more Vodka.
Until we are in that point, that empty bottles of vodka is blocking reverse gear, and there are no such thing as ghost shells, they are just empty vodka bottles , so they disappear after leaving barrel. Now we even solved that mystery also. Conclusion, 292 is fine where it is, and every German/American/Sweden mains shoots soviet tanks only in flat 0degree angle on UFP.
Now, where’s Vodka.

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No, we dont.
Big maps gameplay just straight up sucks (New Sinai or bigger variation of that another desert map with village near the shore)

Alcohol rack, we drink!

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because you assume it would just be the same 3 or 1 cap points there needs to be complete rework of the game modes

currently they all pretty much funnel you into a cqc outcome

mind you this is for about 7.7br and higher for lower brs they are fine they usually have to get close to pen (ww2 tanks) so no need to separate them by miles

this would stop campers improve CAS allow more immersion into the beautiful maps no more of driving distracted and end up in the enemy spawn within 2 mins or less

the maps are so small for 7.7br and higher range finders are useless and laser one if you have the warning system gets that user killed

fun > fast dopamine hits

Not true. Mobility, reload speed, and gun handling allows you to get the first shot off often.

Mobility allows you to quickly reposition and ambush other tanks. Reload rate allows you to get the 2nd shot off first, and gun hanlding allows you to react much faster.

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Submit your idea. Cause i see no possible gameplay, that would be enjoyfull.

No, it will not. It will make everything even worse.

As CAS isnt strong now.

Sounds like a skill issue lol

theres no skill in this game currently its a turkey shoot or you are the turkey

i suck and yet thanks to the map design it feed me 12 kills the other day and ive had several games lke this since
image

On big maps, yes. Unlike CQC maps)

cant shoot far? thats an actual skill issue

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again its simply a turkey shoot or you are the turkey no two ways about it

Bruh, seems like a reading issue. Cause i didnt say that “cant shoot far” (special with all LRFs past 8.0 lol)