YOU made the decision to spawn a nuke plane with enemy fighter cover. YOU did, and YOU died. It is YOUR fault for making BAD TACTICAL decisions.
It isn’t a good idea, and I’ve laid out exactly why already. Which is a better argument and more accurate to the situation than your awful initial post and victim mentality. Dare I even mention your attacks on other poeple for bad arguments when you say the equivilent of “nuh-uh”.
I don’t reject good idea or things that make sense. I reject stupid ideas that I think don’t fit Warthunder or would worsten the experience. This idea fits both in my eyes.
Naw nuke spawn is fine now. if anything it is a problem with Fighters and other aircraft getting an AAS (Advanced Air Spawn), when realistically them starting at the airfield at the same height and relative speed or on the runway is just fine. But that said it also should be recognized that spawning a nuke in heavy fighter cover is just a poor idea.
Plus, a nuke should not be an end all be all. Their should be the opportunity to counter if need be. I even would go as far to say that I would like to try a mechanic that makes it so if a nuke is shot down, that team should automatically loose. Key word here TRY, because I can understand how that may go poorly.
even if i say 9.4KM it still make sense because that was the altitude when B29 nuked japan, they werent crazy enough to drop nuke at 50 meter above ground like people does in this gaem
I wpuld also agree with that, but have long range/frontline bombers start at 9km, strike aircraft around 1km, and fighters somewhere in between. But that would be my idea thoughts on the numbers. Props and subsonics only though, supersonic jets and avdanced missiles would be kind of wierd with high level spawns.