It’s really not- if you know anything about using your gunners, their are very few planes at those BRs that will really be an issue for you. And, that’s assuming they don’t just continue to groundpound, something I’ve seen happen on numerous occasions.
The only thing that is “easy prey” is if you are unaware of incapable of aiming, in which case, skill issue.
That’s cool, want me to like, show you how easy it is to not let you get a nuke off? We’ll do an exercise. You just have to make it to the map while I sit in any single engine plane at the BR.
That’s cool, want me to like, show you how having a counter is good for game balance? Or how easy it is to use your gunners to not get shot down? Or use your brain and not spawn in a nuke while their is enemy cover up?
Having a counter wasn’t what we were talking about, it was being just food to that counter with no counterplay. btw, gunners don’t prevent deaths… if a fighter is competent enough you cant prevent that
Also, if you don’t want to die, there is always the option of not spawning the nuke. If you are losing that bad that you need to spawn it and you get shot down, then it sounds like you were bound to lose anyway. If you were winning; you were bound to win.
If Gaijin wanted the nukes to be end all be all, they would have made them spawn in right above the battlefield auto dropped, like a missile or something. But they didn’t, intentionally.
Quite honestly I do not care. I have gotten over explaining very basic concepts to people who should know better with their level of experience. Anybody worth their salt knows why bombers, ESPECIALLY ones as slow and large as the b29s; are not able to decide the outcome of duels with fighters.
The whole point of the nuke carrier being the way it is is for it to be countered.
I am well aware how a bomber the size of a B-29 will not be able to decide the outcome between it and a fighter- but the whole point of a nuke carrier, and the bombers, is that they aren’t supposed to instantly be able to decide a match either. Of course they are going to be vulnerable. Of course they are going to struggle against fighters. Because that is reasonably speaking the only counter the have at that BR. Nukes are not, and never have been, an end all be all. Once you got a nuke it has never immediately been game over. Gaijin intentionally has you spawn in a plane because they don’t WANT it to be an end all be all. It is supposed to be an option- not a guarantee.
The nuke spawns, and carriers, are intentional in this. A nuke is a counter- a fighter is a counter to the counter. Moving or repositioning or changing the nuke is an inherently counter to the counters counter- which is stupid and ridiculous for a variety of reasons.
I have come at you with ridiculous remarks because you have failed to consider this point that I have previously made, and simply either didn’t know or acted like it didn’t exist. The point is fair- one I’ve heard echoed before- and yet your decision is to say “but that’s not what we were talking about” as if it didn’t have relevance to the conversation.
I should be able to hear the siren, j out, spawn in a fighter, and have a chance of reaching you. That alone adds 20 seconds to the time to spawn in a plane, assuming I can.
If you spawn at 2000m, you can trade the altitude in for speed. By doing that, it becomes impossible for me to reach you before you hit the airfield- a task already difficult as is- and therefore, the whole point of having you spawn in a plane is negated, and having a chance to counter you, is negated.
Yes, fighters may be faster, but if you spawn at altitude, there is no chance for them to catch up. They spawn at a similar speed to you, at a similar distance, with the only difference being altitude. Assuming I had to J out and spawn in to counter you (a fair assumption given most people do not spawn a nuke without checking if their is air cover), I’ve lost 20 seconds, so that altitude turned to speed is my only chance to catch you. And even then, that’s assuming everything goes to plan- not accounting for map size, terrain, etc.
I have only seen a handful of nukes get shot down. I have only had maybe 2-3 of mine get shot down.
I usually just stay low and use terrain where possible and i can get to the battlefield.
Better air spawn would probably have to be at the edge of the map at no more than 3km. Even then, they would need to mark the bomber for at least a few seconds. Cloud cover is very strong for nukes since they dont have to worry about seeing a target.