Nuclear Thunder needs a serious balance/rework

Overall a great addition and it needs to stay, ARB is so incredibly stale with just team deathmatch.

There are many issues that drain the fun out of it though. These suggestions are given in good faith with the hope it becomes a permanent game mode.

AA issues
-AA is all perfectly accurate saclos that tracks you behind hills.
-AA density is totally insane.
-Gun SPAA either does nothing or deletes you without warning, even Bradley’s / bmp will insta-delete you randomly when other times they don’t even try to engage you.
-All SPAA will 360noscope missiles fired at them making ARM totally useless.
-Respawn rate is totally nuts, you can’t destroy them as fast as they spawn (yes I know about depots etc).
-AA spawning underground, non radar aa tracking through trees is maddening

Plane issues
-The attackers are almost useless because of the aforementioned SPAA issues.
-You desperately need to be able to make custom load outs for the free planes.
-RU/US only is extremely rude, I have UK and SWE top tier planes, f me I guess?
-The phantom not having hdn pd is just ghastly.

Game mode
-Ground kills give you so little rewards and fighting the SPAA is so hard compared to other planes, the only way to get SP for nukes is to fight planes.
-The results from doing something need to be communicated. Great I took out an ammo depot, … What does that do.
-Respawn rate of ground units is crazy high, if you nuke a cluster they literally come back before you can rearm.
-We need some warning the enemy has spawned a strat bomber.
-Helicopters??
-There should be recon mechanics, spotted things should be persistent if they aren’t moving.
-Taking out s300/Patriot batteries should be compulsory before anyone can spawn a strat bomber. Combine this with ground units not coming back and you have an actual dynamic battlefield.
-Battlefield changes need to be communicated like airfield hits are.

5 Likes

They’d just be immediately shot down that way

1 Like

its just fine i had no problems with it at all

but it guess it could be really uncomfortable if you are used to the pd phantoms

DOA

otherwise i agree

Thank god you did not mention F-18 or F-16. I agree with most of the things you said

Actually this is very good so you can ground strike easily and faster to get enough SP to spawn nuke. And the roland osa not a big deal if you go around them to nuke the airfield

Saying useless its exagerated, they can deal with ground but the interception of munitions by shilka and osa makes it hard. Imo using the su25t its way easier bc vikhirs dont get intercepted and ARHM missiles better than ir bombs on the a10.

Yes please

They should have stayed with only preset free vehicles. No one should have bring their own.

Gives you score, sp and makes a little of bleed. Nothing different from destroying an AI ground unit.

Already responded this.

Presumably for a more permanent mode it would be br based so a lot of balance issues would resolve there.

They do get intercepted as well

From all my vikhir launched none got intercepted. One time a roland missile explode near ot, but didnt destroy it.

Using them yesterday, reliably intercepted by the Rolands.

Firing them pairs leaves behind the 2nd ATGM, but depending on the range and number of SPAA’s, the 2nd could also be intercepted

Though you can apparently lead with a cloud of unguided rockets to throw off the AI

Usually I launch them while flying low and like 6km away. It goes through the trees and most of the time roland does not try to shoot it. In case of gepards they never shoot at them.

Was using them in similar conditions

Biggest factor seemed to the number of friendlies nearby, firing while the AA was distracted by teammates