Overall a great addition and it needs to stay, ARB is so incredibly stale with just team deathmatch.
There are many issues that drain the fun out of it though. These suggestions are given in good faith with the hope it becomes a permanent game mode.
AA issues
-AA is all perfectly accurate saclos that tracks you behind hills.
-AA density is totally insane.
-Gun SPAA either does nothing or deletes you without warning, even Bradley’s / bmp will insta-delete you randomly when other times they don’t even try to engage you.
-All SPAA will 360noscope missiles fired at them making ARM totally useless.
-Respawn rate is totally nuts, you can’t destroy them as fast as they spawn (yes I know about depots etc).
-AA spawning underground, non radar aa tracking through trees is maddening
Plane issues
-The attackers are almost useless because of the aforementioned SPAA issues.
-You desperately need to be able to make custom load outs for the free planes.
-RU/US only is extremely rude, I have UK and SWE top tier planes, f me I guess?
-The phantom not having hdn pd is just ghastly.
Game mode
-Ground kills give you so little rewards and fighting the SPAA is so hard compared to other planes, the only way to get SP for nukes is to fight planes.
-The results from doing something need to be communicated. Great I took out an ammo depot, … What does that do.
-Respawn rate of ground units is crazy high, if you nuke a cluster they literally come back before you can rearm.
-We need some warning the enemy has spawned a strat bomber.
-Helicopters??
-There should be recon mechanics, spotted things should be persistent if they aren’t moving.
-Taking out s300/Patriot batteries should be compulsory before anyone can spawn a strat bomber. Combine this with ground units not coming back and you have an actual dynamic battlefield.
-Battlefield changes need to be communicated like airfield hits are.