Nuclear Thunder Long Range AA

up front: Gaijin thank you for Nuclear Thunder. its the mode Warthunder was made for. Rewards are okay for me, but of course it could always be better :)

But:

  1. The long range AA should not be able to kill you over your own lines.
    I would even argue that the wasteland between the lines should be Long range AA free…

  2. The Reaction times of the “Standard AA” (2s6, OSA, all SACLOS) is to fast and to precise on long range. its far from easy to get kills in planes that do not have an F´n`F Weaponry (early Tornados for example at 11.3).

  3. “SEAD/DEAD has to be teamwork!” if you are in a squad sure. but even then its hard. most of the players unfortunatly dont care about teamwork in my experience. Please overthinkk taht approach.

I dont want to makke it easy peasy, but i want to have a figthing chance as a soloplayer… i love to wild weasel but in certain brackets with certain nations it is just not possible.

ps.:please add helos soon :)

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Well if they weaken AA then it just becomes a big air rb match / EC
The point of this gamemode was something different and new and there i think it kinda makes sense. They should add a mode where it really is just Air RB with respawns

Bro ARB is not it… NUclear is the way, nobody said weaken AA, justg make it have sense, no way soon as I spawn Im getting locked and fired by 3 SAMs… or getting fire at when Im behind a hill or mountain.

As i said… dont make it brain dead. Make it so that the no mans land is the border of the zones, and that it is possible for the strike aircraft.

Nobody wa ts air rb in big.

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I have not played higher than 9.7 but it really doesn’t seem that hard to dodge. as long as you fly low ur safe

9.7? That explains it. 12.0 and above is a different beast…

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