I would propose a few relatively small changes that would, in my opinion, improve the gamemode.
Sim-like br brackets that are clearly shown (since they arent found anywhere within the game) and that change every day or two, giving every br a chance to be at the top every once in a while.
Every ship should give a much bigger reward when sunk, given that theres a very limited ammount of ships present and that they are high value targets that does not respawn. I would propose to make said ships better at defending themselves, especially against high speed missiles, since the ASM-3 and Kh-31A/AD dont get intercepted whatsoever by ships, while sea-skimming missiles, at least partially, do get shot down. I would propose to make their AA systems, at least at medium to close range, much better against incoming munitions, especially since often times missiles fly by incoming ASMs or explode without destroying them. In regards to ship id also like to add that the sovremennyj-class and the california-class missile destroyers dont have the missiles modeled as ammo racks, while the ships that do, like the bravy, when hit there it doesnt count as an ammo rack and doesnt do any significant damage to the ships besides temporarily disabling its missile defence.
most ground based shorter air defence systems, both SACLOS SAMs and SPAAGs, are incredibely powerful with the counterplay not being that fun and often times luck based, since especially the early SPAAGs shoot down every incoming munition, with their radars turned off, and without and issues. I’d suggest nerfing the range and accuracy of SPAAGs while making SACLOS SAMs only shoot at fighters without ground ordenance if they get very close.
Last major issue is regarding the nukes, especially at lower brs, they are kind of too powerful, and easy to spam against airfields, i would suggest that the nukes would either cost sp to even rearm, meaning each single bomb costs spawn points, or airfield AA in particular can intercept incoming nuclear bombs, while its defenses dont respawn or just take a very long time too (more than 30 minutes) to give the chance to the attacking team to destroy the airfield’s defenses before dealing the final blow with a nuclear bomb
I am open for more suggestions or changes to the current ones I have proposed.
I’d also change it to 6v6 and cut the amount of ground units by 2/3 for top tier. It’s way to cluttered just like it was when it was an event.
The rewards for destroying all ground and naval targets need to be buffed. You can’t have a mode where a major part of it is ground strikes and SEAD but then keep the same rewards from ARB
i only did it today because the mode finally became permanent and quite a few things got added, giving me the chance to try out proper anti ship among other things
yeah I know they will likely not change much if anything at all but i wanted to at the very least try to give my opinion, hopefully if enough people speak about it something might change, tho I still doubt it will
i was really looking forward to doing ASM but its just not really rewarding
I think a lot of people where looking forward to a mode that wasn’t 100% PVP (or at least not just Air to Air) focused. But if your someone like me who has limited time to grind the event and new vehicles NE is just not worth touching.
I think its just using ARB modifiers currently, not actually tried min-maxing score gains or what can actually be done in a typical match, but I think grinding ARB would still be faster, given the longer matches and much lower score gains in NE (at least thats what it feels like in the 2 matches ive done so far)
I know it’s not as good for grinding. I was posing those questions to him to make my point it’s not worth touching if you need to grind stuff in a limited timeframe.
Yes air realistic battles is obviously always going to be the best mode for grinding, they’re never gonna change that, i just wish yhe difference wasnt as big as it currently is
Not much but I was just messing around with ALARMs on the Tornado, ARB is probably faster and more consistent as the best point farming in NE is 300sp nuke tossing
Idk what goes through their heads when they make a mode more centered around Air to Ground and then they don’t make it actually worth the time and effort for a game that is notorious for being grind heavy.