It is better for grinding points, sl, and rp. Given how hard it is to kill SAMs for example 2 kills on them should equal one air kill in rewards.
I’m going to chip in.
They need to do something about the Tu-95, Either add an exception so we can use it.
Or they can change the vehicle system to be like air sim, as in you need at minimum one aircraft for the required br, and then you can use everything below that br.
agreed, while sinking a ship should give from 2 to 4 times as much, depending on which one, destroying a carrier should give as much as destroying an airfield
I’ve not tested how hard it is to kill naval ships in NE so I can’t comment on them at the moment, but I’m sure the rewards are very underwhelming for the difficulty to destroy them.
The biggest issue is that they can repair like a player.
If they just disabled AI repairs, ASMs would be a LOT better.
Carriers though are just dumb the amount it takes to kill them
The ItO 90s are extremely powerful. Most kills in the lobby are from ItOs. I died more to the ItOs than to other players. Worst part is, that they move with the convoys.
my biggest gripe is that when you get shot down, you pay the full repair price instead of the price of how long the aircraft was used, in some cases i under stand that but to a lot of people who just want to ground pound thats really gonna push them away
Wait, they didnt implement the repair cost overhauls for this gamemode?
also I wanted to add, from playing even more, carriers are incredibely buggy, very often when landing you will just get flung either inside of the carrier, without it repairing you, or completly phase thru it, and it gets even buggier if the carrier has sustained some damage, making you phase thru even on takeoff, and if you try to take off regardless it often times just outright makes you explode
Oh , and seriously screw whoever thought S300 was a good idea.
That thing just pings you as soon as you take off.
You never know if its meant for you or the guy 50km to the left.
HAWK kinda just sits there. At least it only paints you when it actually launches against you.

S300 just does this as soon as you take off. Sometimes you explode after a minute, sometimes you live to get back to base.
No, you pay full lost cost, its been my biggest problem with this mode since the start
damn.
They really need to hire better interns
its a really neat mode, but getting nuked before you can take off and losing 13K isn’t exactly apatising
Yep, both parts of that suck.
My record on the test event was 3 spawn kills in a row
might try doing SEAD with the F-4C again later, but until thats changed i really don’t want to play it as is
10.0-11.0 aircraft should NOT be facing Roland 3s and I-Hawks/Buk dude.
What a horrible matchmaker. I’m personally avoiding any 12.7+ matches.
SAMs at depots need to go at lower BRs.
I noticed the invisible Roland’s are back. That’s not very cool. It’s not all the time but sometimes it pops up and surprises ya. The mode is in a decent state right now though they’re on the right track. Rewards still could use a little increase, naval targets especially need a huge buff.
I noticed Kh-31A behavior is completely inaccurate, every missile i fire at a cruiser only hits the masts and never the hull. When i launch at carriers they just miss entirely
nuclear thunder is genuinely abysmal to play doing anythign that isnt a2a is terrible, i keep getting oneshot by m163 and zsu 23s well outside their realistic range.
honestly . i just think. gaijin loves to put evryting in middle of map…we have 70 % map unused and empthy. just AI line. copy faste sides. so pointles. meaningles. same on inafantary.