Nuclear Escalation: Testing the Upgraded Southeastern City!

S300:

  • Spawncamps you.

SAMP/T:

  • Does literally nothing.

How is this fair?

1 Like

this one is way more fun then the old one!!

image

1 Like

get launched at before even taking off lmao
idk the heck is the obsession of devs with overkill spaas, and that too 9000 of them

2 Likes

s300 is a fox 1, they can only launch at one target at a time, also the moment u put anything between u and the tracking radar u defeated it

they dont want to make the mode “too easy”

But you didn’t make the buildings collapse if a warhead explodes next to them?

Do this instead please:

Having a battle over the entirety of Hong Kong (& surrounding cities) would be cooler than just restricting this map to lower tiers.

Also increase the tickets please. The matches are too short.

1 Like

One thing it does is it makes sure you always, at all times, have 2-4 MSL threats permamently screeching on your RWR.


top of my team btw… awful quantity of rewards

HOWEVER.

This map feels much, much better in terms of cover available. SPAA is still pretty overtuned (had a 2S6 shooting at me through terrain which is completely unavoidable when I’m coming out from behind it…) but this is certainly an improvement imo. I really don’t get why SPAA seem to have zero reaction time.

2 Likes

I haven’t died to a SAMP/T even once…

But S300 doesn’t?

completely going against what i actually mentioned. re-read what i said carefully again.

i also never died to an s300 while playing propperly.

comparing the Long Range SAMs to Short Range SPAA is not what my point is. my point is that the ItO is super overpowered as a Short Range SPAA against 2S6 in the gamemode.

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Yea neither here, i dont die easily to SAMPs either, my only issue is the ItO spaa and thats it

ye same, ITO is cracked

it really is, i dont get how people genuinely look at the missile stats compared to 2S6 and ItO and say “thats fair”

like, the stats show that this is a pretty unfair comparison

VT1:

  • 1250m/s (Mach 3.5-3.6)
  • 50G Pull that doesn’t lose pull at range
  • 11km range max
  • 8 meter proxy range

9M311:

  • 910m/s (Mach 2.5-2.6)
  • 32G pull that actually loses pull at range.
  • 8km range
  • 5 meter proxy range

9M311-M1:

  • 910m/s (Mach 2.5-2.6)
  • 32G pull that actually loses pull at range.
  • 10km range
  • 5 meter proxy range
1 Like

But how many times you have died to SAMP/T WITHOUT playing properly?

One needs attention and other doesn’t.

ru team players when they ONLY have better aircraft, long range AA, and ground assets (they MUST have better short range AA too)

Like twice maybe