I don’t think many people will appreciate that, it’ll increase the possibility of getting shot down at forward airfields by high flyers, but I don’t know how to balance buk since at high alt I find it pretty evadable
I don’t think it will be that big of an issue since you could also have gun SPAA which function as normal. Additionally there are quite a lot of AA Systems so all of them being out of ammo and reloading should be rare. (Depends on cooldowns and what not)
fun thing the gepard ingame cant even lock on to drones but the ai version has no issue too shoot down even agm122(aim9c)
All you had to do was fix the AI AA a little bit, sensible reaction times, separating the systems that might have a small chance of shooting down munitions from everything else. Instead it’s worse, modern long range AA with all the flaws intact and no fixes. Missiles engaging missiles needs to be broadly reworked in general its just silly at the moment.
I noticed that the 2S6 and the Gepards smite missiles out of the air no problem. I had multiple micas shot down by gun SPAA. And they were 1.0+ mach.
On a different note. I think AI Ground attackers and AI Helis would also be quite fun. Though it might be difficult to implement.
The event has been extended to July 6th, 11:00 GMT.
Latest changes:
- BUK-M3 — the reload time has been increased from 20 seconds to 30 seconds.
- The composition of each SAMP/T site has been changed from a set of 1x TADS and 3x TEL to 2 independent sets of 1x TADS and 2x TEL, totaling in 2x TADS and 4x TEL per site.
- The composition of a short-range AA covering SAMP/T sites has been changed from 1x Gepard and 1x ItO 90M to 2x ItO 90M.
Community: the AA is too abundant and strong, needs to be reduced to be reasonable
Gaijin: increases number of AA
Apart from the fact that 20 seconds was already ridiculously short: 30 seconds change exactly nothing but that instead of every 20 seconds each launcher fired six missiles it now fires six missiles every 30 seconds. Still reloads so fast, that the first six missiles didn’t even reach their targets yet before the next six are getting fired. With three launchers there can be at least 18 BUK missiles (!) in the air or double that if enough targets are available at distance. For comparison: With 36 fired missiles in 30 seconds, there is more than one missile per enemy plane in the air!
The reload time is by far not high enough and should be around 5 minutes (or 15 minutes to be close to being realistic) for a reload of a launcher for the enemy to just be able to do something and not have to dodge missiles continously (this applies to all AAs btw.). Especially because BUKs have such a big proxy fuse radius and warhead to destroy targets reliable at not even close misses.
8 GBU39 are enough to destroy a whole BUK battery, comprised of pantsir and zsu23, the russians have 3 UPAB1500 and the fab 3000
BUK was way stronger than SAMP-T, and the SAMP-Ts would get demolished at the start of the match by KH-31TDs, this is a good change.
The SAMPT was bascially useless, and easily destroyed by Kh31, this is a good change
Yes but they need to be spotted to be able to target them, and their icons disappear so quickly that it’s nearly impossible unless you have a teammate running wild weasel.
Don’t forget that there’s 7 BUK sites in total ;)
4 in front row, 3 in rear row.
They are always 8n the same position, there is a map of the russian ones on reddit, and you just need to take a screenshot when using the russian or NATO side
players: please less aa
gaijin: adds more aa
so how long will that cycle continue?
And still the most glaring issue of them firing form across the map at people literally just taking off goes untouched, might as well not post the changelogs until that is resolved.
Yes, this is possible, and its something I have done, but it is more effort than the average player would put in.
The far ones have barely any range left and no LOS on most of the map.
The buk are still too strong, but taking out such a battery should be a hard task.
The problem is that the buk is too strong against low flyers and the kh31 makes SAMPT irrelevant.
You what now…? So 24 missiles in the initial attack from the fron row and 30 seconds later 48 missiles not accounting for the BUKs much further behind?? Alltogether that makes 42 missiles at first or 84 missiles in 30 seconds overall???
Re-check which side we have enforced :)