Nuclear Escalation Returns!

Yea its weird af.
Literally getting ~2k SL for each air to air kill and lose ~10k SL for dying, playing hornet.

Why not just charge 100000 gorillion SL to even join the event to begin with if gaijin wants to act like a ferengi.

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I believe that’s more of an issue with gaijin not really modeling the missiles computer and path correctly. The amount of times my missiles fly in-between boiler stacks and control decks is more often then not. The missiles need to fly much lower, some should literally skim the water within a short range of target.

they stated they will work from the top and go lower give it time

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I’m sorry, those things were able to shoot at you without their search radar?

Yes (and through the ground). Though now I’m worried they’ll just go to sleep for the entire game like SAMP/Ts do.

thats cause it has another way of tracking without the radar

Assuming they’re the same as the Tech tree BUK, the actual missile launcher has its own radar

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becasue each launcher has a seperate radar

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Most important for the BUK’s but imo, all SPAA’s launching vehicles should, upon expending their missiles, actually have a period of reloading where the vehicle can’t fire, maybe make it 5 or 10 minutes or so.

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Similar bugs exist for years. I guess they model carriers as physical ships, that can go up and down with the waves, but this change in height is not sent to the landing logic of aircraft, which clearly expect a static height level. And all ships in game are balloons with no internal matter probably.

they do but instead of a few minutes its around 30 seconds

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30 seconds

13-15 minutes

Extremely funny gaijin, at 30 seconds it might as well not have a reload. Sort it out!

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that applies to every SAM in nuclear thunder
not only the BUK but only the SAMPT

and they wont reload in 30 seconds either IRL

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You can noclip into the hangar of USS Forestal as well

Give them all a 5 minute reload then.

So… they have effectively reloaded and fire the next barrage of missiles while their last fired missile barrage is still on the way to their targets and only flew half of the distance?

What happened to finite ammo? BUKs are slinging missiles with no heed of a reload rate or ammo scarcity getting hit by “the worst performing” SAM in game from 35km away and having my RWR going crazy when I take off is terrible for game play.

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Now that I’ve finally had a chance to ground strike on the US side: there’s nothing you can really do with ARMs against the AI Pantsirs, I can destroy ItOs fairly easily (unless I get surprised by >3 suddenly appearing on my screen) since ARMs can detect the Guidance system but the Pantsirs is K band and nothing can track it.

It has been 3 days since the event and so far you haven’t given us any news on what you intend to do with the mode that you yourselves destroyed. If you aren’t transparent, you are going to get another review bomb, which is exactly what you deserve.

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I think this mode will be used to test the mechanics for the elusive and mysterious ‘aerial warfare’ mode teased by BVVD many months ago, in my opinion the economy changes from April Fools to current iteration were to be expected, as gaijin is really stingy when it comes to all this however I feel the rewards are too limited especially for research points.