Now With the M1 being Brought to 10.7, Can We Finally Receive M833?

Immature response and I already said that I would want parity for the sake of fun.

That your post is approved by the above posters is telling.

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bro, you are the one dying this hill, simply because skill issue
get good.

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We’re not bros. I didn’t besmirch anybody’s skill issues until I had been on the receiving end of multiple such snide comments. I’ve stuck to the baseline that the M774 isn’t as powerful for the new Battle Rating.

You and the others here have sh*t all over the idea because, “It’s good enough, even though I don’t play it enough to form an opinion. I’ll just trust Gaijin.”

In short, you all attacking me on this hill means you all got some sort of enmity towards the idea of M1 players having fun.

New BR = old BR.
M1 isn’t the only vehicle that got moved up.

I’ve played it more than enough to form an opinion on it, which I stated multiple times above. You disregarding my opinion is another story.

Yeah I’m sure people here hate M1s and it’s players.

Again, an immature response of someone acting an elitist.

The delineation between someone who wants to improve other players’ game experience versus someone who wants to hold a title of “leet” in a video game.

Enough players of the M1 have agreed that the round is subpar.

Motorola and others conceded even that the M833 round isn’t even powerful enough to whine about, and claimed it would be a placebo.

Yet they cringe at the thought of even a placebo round being given to the M1.

I’m failing to understand how you all can actively stonewall given the evidence of the round’s performance in 10.7 versus the M833 performance at 11.3 on the IPM1.

In short, you can’t complain about others’ valid reasons for saying that the tank isn’t fun to fight with and offer a mild buff to improve its playability.

If I’m recalling correctly, I said you were 1 in 100 players who can make it work versus the general populace. I can give dues to someone who can make a subpar round perform better at a higher BR than is warranted, but that doesn’t equal that it makes the tank fun to fight with the others who don’t have your rig, Motorola.

And if anything, adding M833 would make the tank more fun for you to play, yes?

A bit off topic but do you think there are other vehicles in the US TT at 10.3+ that could use tweaking to compliment the m1? or do you think that it just boils down to the popularity of the KVT and the ClickBait drawing in noobs? (im not trying to argue anything, I just want your opinion.)

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This just proves that M774 is decent enough and M1 can deal with it’s common foes perfectly fine. You might need to aim more carefully than your contemporaries, but they’ll have to do others things more carefully than you so it all balances out, if you know what I mean.

My rig ?

Adding a better shell would make most tanks more fun to play, which is obvious. M1 is already fun enough to play and I would like to see other tanks in that BR bracket getting some love so they get fun to play as well.

The American 10.7 line-up relies on the M1 and M1 KVT.

10.3, the 120S packs a 5.3 second 120, but its hull is squishy. There’s nothing to be done there other than hide your hull and snipe.

The Wolfpack is a light tank, so easily HEed. But it packs a M900 4 second reload. That’s a 9.7.

The Bradley’s TOW2B problems of penning are known, but also known as being OP if their top down attacks are put at their accurate modeling. And of course, an IFV that can be HEed.

The others more readily are all light tanks (XM8 and CCVL). CCVL packs an M833, but is an event vehicle, thus requiring someone to buy it through Marketplace, and it isn’t even a premium to make up for the lack of armor.

In short, the M1s are the mainstays, and with their current foes, all need to be treated as light tanks themselves where it comes to taking hits.

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This argument relies on you aiming carefully in a twitch game, which we already covered was questionable, plus using a subpar round, against enemies that DON’T need to aim carefully to plug you.

In higher tiers generally you’ll want to aim at the gun area in order to disable the enemy if you think you don’t have enough time to make a clean OHK shot. Your amazing gun handling helps with getting your gun on the target faster as well.

This argument was used in the topic about Object 292 being OP because it can penetrate everything everywhere. Even with that, you can still mess up your shot and kill only one crew (driver, loader), while getting killed in return. This is why I value stuff like reload and gun handling more than shell itself.

My opinion on them is in-line with the other players in this thread and the competitive war thunder scene in that they are good vehicles especially with the shell and reload combination of the M1A2s along with the mobility. Irrespective of whatever my opinion may be or anyones though gaijin apparently deem them as performing acceptably where they are just now. There will no doubt me a lot of changes for all trees in the future as decompression hopefully is implemented as they intend as 11.7/12.0 right now is extremely cluttered.

As for KVT/clickbait impacting vehicle performance statistics, obviously they do lower the performance statistics. It’s an undeniable fact that a lot of very new players simply buy these vehicles and perform poorly because they lack experience. The true extent of the impact of these players we don’t know though, only gaijin does since they don’t make their stats public.

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So using the flattest map that I could think of with the longest uninterrupted sight lines the finds reflected surprisingly very accurately to what protection analysis said would happen.

The M1 with M774 had no issues penetrating the following areas of the 2A4:

  • LFP
  • UFP
  • Mantlet
  • Section of right 2A4 turret cheek as indicated in protection analysis on both the optic and below it.
  • Below the mantlet/turret ring

The upper glacis plate of the 2A4 would auto-ricochet the round, the remainder of the right turret cheek could not be penetrated and the left turret cheek could not be penetrated. The roof was unable to be targetted. At this range fine adjustment of aim coupled with shell deviation made trying to hit the upper glacis difficult.

As for testing the 2A4 against the M1 with DM23 from the same range it was found that the following areas could be reliably penetrated:

  • Mantlet
  • Below mantlet/turret ring
  • Chamfered edges of the turret cheeks near the mantlet

Both the roof and the upper glacis were both auto-ricochet zones. The left cheek could not be penetrated as expected. Surprisingly the right cheek could not be penetrated even whilst trying to hit as close to the mantlet as possible even though protection analysis indicated it should be able to sometimes in this area. Appears to be a fairly low chance. The most surprising though was the LFP, where there was also approximately a 50/50 chance that the shell would even penetrate. Similar to as with the 2A4, at this range trying to intentionally hit the turret ring proved to be very difficult with shell deviation and even trying to fine aim onto it with max optics zoom.

Between both of the vehicles it was slightly easier for the M1 to penetrate and damage the 2A4, compared to the 2A4 against the M1 at a range of almost 1800m (maximum distance we could achieve on the map).

As a separate aside we also tested the 292 against the M1 roof and upper glacis and found the results perfectly matched necrons video he posted earlier in the thread. Every single shot auto-ricochet off the upper glacis and roof at a distance 15m.

(Bonus point that is unrelated, we managed to get vehicle pop-in occurring reliably. When we got into position if the other person was static and had not moved they were invisible to the other person until they moved or fired a weapon despite sitting in clear open view on a flat road. This is still insanely silly and needs to be removed, tanks sitting in open view on a road should not be made invisible until performing an action.)

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the abrams is better then all of those vehicles tho, the rooikat, VFM5, Radkamp, Leo2k, leo1a5, type16 are all lightly armoured vehicles that can easily be 1 shot as they have basically no protection, the olifant and chieftan mk10 are literally so slow and poorely armoured they are already too high br wise, like the olifant is literally a centurion can can easily be penned by everything at its br and even in a downtier while being slow, and the chieftan is even slower, doesnt get thermals and only good thing about it is the turret armour

cope

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Eh i would say that if it wasnt for cas us vehicles are fairly eh. 6.7 is the best lineupp in the tree and it isnt even close.

T80B. T72AV. T72B. I’ll wait.

1,800 meter on flat ground, I wonder what would happen when you make it perfect conditions.

And again, you’ll deny that you’re testing on a custom server.

One more note, how many shots did it take for you to kill the Leopard?

Edit: Actually, it really doesn’t matter. You’ll make it perfect setup and pretend it’s the same as in gameplay.

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T80B. T72AV. T72B. I’ll wait.

These vehicles all are very different in characteristics from the M1 and the 2A4 and have significant differences in strengths and weaknesses. Although they may have higher penetration shells and more effective frontal armour they also have all the drawbacks associated with them such as poor to very poor reverse gears, lack of neutral steer, lack of thermal imaging, much longer reloads, ammo carousels, lack of depression, worse gun handling to name a few.

This is no different to how earlier in trees tank destroyers will often have much better shells than other vehicles at the same BR but will also have limiting factors applied to them in return.

1,800 meter on flat ground, I wonder what would happen when you make it perfect conditions.

This doesn’t say anything, this sentence is incomplete.

And again, you’ll deny that you’re testing on a custom server.

You have not yet evidenced a single credible reason as to why testing this on a custom server and on a live server makes any difference to the variables at play within the test that was carried out.

One more note, how many shots did it take for you to kill the Leopard?

Multiple of each vehicle were destroyed during testing. The number of shots it took to kill each vehicle varied depending upon location of the shot, and even then varied depending upon spalling pattern.

Edit: Actually, it really doesn’t matter. You’ll make it perfect setup and pretend it’s the same as in gameplay.

Penetration performance against armour of vehicles at set distances does not have any variables that are effected by playing on live servers versus playing in a custom lobby. You still have not cited any credible reason in this regards.

I knew you had no interest in actual testing and only cared about what your feelings were, but thank you for confirming. The people in this thread who are interested in the reality of the situation however can make use of it and can recreate the testing conditions easily themselves to verify the results.

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M48A2 G A2 has DM23 at 8.3 🤣🤣🤣

Hello All,

Just a friendly reminder, Do not put down / insult other members, keep the discussion civil and take all personal quarrels to PMs please.

Thank you.

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I seriously doubt he cares about any of that.
What probably happens is him getting into the modification panel, check the shell penetration number and immediately say: “wow, this tank good/bad”.
This happens a lot on this forum, people keep getting overly fixated on a single performance metric and ignore the whole package, which in return makes them believe something is OP or absolute trash.

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