T80B. T72AV. T72B. I’ll wait.
These vehicles all are very different in characteristics from the M1 and the 2A4 and have significant differences in strengths and weaknesses. Although they may have higher penetration shells and more effective frontal armour they also have all the drawbacks associated with them such as poor to very poor reverse gears, lack of neutral steer, lack of thermal imaging, much longer reloads, ammo carousels, lack of depression, worse gun handling to name a few.
This is no different to how earlier in trees tank destroyers will often have much better shells than other vehicles at the same BR but will also have limiting factors applied to them in return.
1,800 meter on flat ground, I wonder what would happen when you make it perfect conditions.
This doesn’t say anything, this sentence is incomplete.
And again, you’ll deny that you’re testing on a custom server.
You have not yet evidenced a single credible reason as to why testing this on a custom server and on a live server makes any difference to the variables at play within the test that was carried out.
One more note, how many shots did it take for you to kill the Leopard?
Multiple of each vehicle were destroyed during testing. The number of shots it took to kill each vehicle varied depending upon location of the shot, and even then varied depending upon spalling pattern.
Edit: Actually, it really doesn’t matter. You’ll make it perfect setup and pretend it’s the same as in gameplay.
Penetration performance against armour of vehicles at set distances does not have any variables that are effected by playing on live servers versus playing in a custom lobby. You still have not cited any credible reason in this regards.
I knew you had no interest in actual testing and only cared about what your feelings were, but thank you for confirming. The people in this thread who are interested in the reality of the situation however can make use of it and can recreate the testing conditions easily themselves to verify the results.