So you’re not going to prove what that line of code actually does? Which could be anything given that you clearly can’t and don’t know. Especially given there is nothing there that has anything to do with spalling. I thought about as much.
You’re welcome to prove to us all however that this specific line of code is what determines spalling at any time though. We’ll wait.
Well you want parity yes? Only reasonable that the reload rate increases in-line with the penetration to achieve parity with other vehicles at that BR.
Seems pretty unreasonable to just expect to have the best of everything with no downsides.
Asking you to substantiate your question isn’t strawmanning or deflecting.
Your inability do so on the other hand is telling, because we both know you do not know what variable determines spalling and you lack the technical capability to prove it.
I never said anything about parity! I’m really talked about more accuraterepresentation
You might not have but others have. So you would be fine with it keeping the 5s reload and moving up by 0.3 then since it would be better than the other 10.7s respectively?
Indeed, but I sadly do not have the ability to dissuade the one who has been derailing this thread for hours now.
Hmmm thats quite odd, where did I directly state that these snippets that I took modify spalling, last I checked, my post is asking which is a snip from DM23 which seems to elude you.
Hmmm thats quite odd, where did I directly state that these snippets that I took modify spalling
Then why are you posting it when the topic of discussion before was only about weight and spalling in relation to damage. Shouldn’t have posted it all then should you?
I think you know already but the point I’m making with you is that you can’t just pull a random line of code and use it as an example without knowing what that actual line of code actually does or if it has any relation at all to the subject matter. I’m sure most of us have at least some brief coding experience and know very well that it isn’t as simple as that. You need someone who is capable and able to demonstrate it or the person/people who wrote it to tell you.
“Lower skill floor”, to me, means that the vehicle’s capabilities and weapons and ammunition - at the Battle Rating it exists within - allow it to be used more effectively by a wider margin of players with more ease of use and utility.
“Higher skill ceiling” means that players with such vehicles can garner more effective use but only with expert use of the vehicle.
The difference between a prop plane pilot and a F22 Raptor pilot. Both can fly, but one can’t do the other guy’s job.
I am asking for parity at 10.7 with the M1 and M1 KVT to lower their skill floor for common users and players, who you dubbed “shitters”. By giving saidsame “shitters” a round (which several of you claim is merely a placebo) that is on par with the rest of the Battle Rating tanks the M1 and M1 KVT exist in, more of the lower skill players will be encouraged to learn the game and improve, thus improving the U.S. Ground experience.
Hence why I suggest M833 be added to both M1 and M1 KVT, just as DM33 was added to OF40 MTCA, just as Clickbait was given M829A2.
Now I’ll be testing several 10.7 Battle Rating tanks and give you kill results to determine if M774 is truly “as adequate” as you and others here have said.
It’s why I argue you can’t even play the first Leclerc unless you’ve ground out the foldered S2. The AMX40, AMX-30 Super, and AMX32-120 will fight at top tier, but it’s obscenely difficult. I’ve done it.