Proposal: Introduction of Anti-Aircraft Batteries in Simulation Battles
I would like to propose the introduction of anti-aircraft batteries in simulation battles, with the following objectives:
- Intercept missiles launched by aircraft.
- Destroy enemy aircraft, as seen in recent trailers of the game. We already have models of these batteries available in the game, which would make their implementation easier.
Proposal Details:
- Initial Implementation: Place one anti-aircraft battery on each team, available from the beginning of the match.
- Objective: Allow aircraft roles to be carried out more thoroughly, such as reconnaissance, defense testing, targeting, and destruction.
The idea is for this mechanic to be applied in top-tier simulation matches (tier 12.7 to 14), making the battles more challenging and realistic.
Additionally, the anti-aircraft battery could be a respawnable mission after a certain period, encouraging players to use dynamic strategies throughout the match.
Supplement: Anti-Aircraft Systems with Respawn and Reward Mechanics
After the location and destruction of anti-aircraft systems such as the S-300 or Iron Dome, the defense system will be deactivated for 30 minutes, before respawning. This duration is appropriate to prevent the match from becoming too difficult while allowing time for other strategies to unfold.
How It Works:
- Respawn Time: 30 minutes after the destruction of an anti-aircraft battery.
- During this period, the defense system will not be available to the opposing team.
- If no player locates or destroys the system within the given time, the anti-aircraft system will respawn automatically, ensuring the match doesnβt become unbalanced.
- Destruction Reward:
- Destroying an S-300 or Iron Dome will reward the player with 1300 points, a significant reward, similar to the points for destroying an airbase module.
Technical and Strategic Features of the Anti-Aircraft System:
- The activation range of the anti-aircraft system can be adjusted between 15 km and 20 km, depending on the altitude of the aircraft.
- Example: A Su-25M3 flying at 5 km altitude could have an activation range of up to 25 km, while aircraft at lower altitudes (e.g., 1 km altitude) would have a reduced activation range, like 15 km.
- This system would function as a strategic trap, where the distance and altitude of aircraft directly affect the activation of the anti-aircraft battery, forcing players to consider height and position when approaching a risky area.
Objectives and Impact:
- Balancing the Match, by adding an extra layer of strategy. Destroying the anti-aircraft systems will not be easy and will require coordination and precise strategies to succeed.
- Creating a more engaging match dynamic, where players must make tactical decisions about how to attack or defend, adapting to the challenges imposed by respawn mechanics and defense systems.