Fully agree Manual targeting/ cyclic targeting its the better system I use it for when I’m playing VR. the problem is when using a 60% keyboard I simply don’t have enough places to key bind with it to feel either more efficient or comfortable than just using the cursor. I’m planning on switching back to a 100% when this one breaks so when that happens I’ll definitely switch to it again.
To be fair there’s probably other users who have more efficient control for themselves and might be able to fit it sadly, I cannot ):
That is exactly the problem. Besides the EFT with the suffering captor, Both Rafale/Su-30 can be played off brain with genuinely vague positioning.
Having to play a plane like you’re in a competitive tournament to make it work is simply not fair and I bet to say, unfun. End of story.
You people can get neutral/positive KD ratios with the F-15C GE and so I got a positive KD with the Me 262 A-1a, does it make the Messerschmitt a good, enjoyable plane? No.
So the Golden Eagle.
Add the fact Statshark data about november should drop imminently with the Golden Eagle performance, and it’ll just show the glaring gaslight has been around the plane “being good” for almost a month now.
i agree though i have to say i dont play like its a competitive tournament its just being aware and knowing the enemies more or less. i often pre notch,before i get a rwr warning unlike everyone else which turns a hard 90 degrees as soon as the receiver goes off.
the hardest part for the GE imo is managing the energy if your sub mach 1.3 any turn is going to bleed your speed to near nothing given your above 20,000ft but thats still true below that. which is something the nerfed f15E shines at, it can regain that speed relatively quickly which the same cant be said for the C and GE
I decided to C+P a reply that I posted on the ongoing “Line of Contact” dev server category, the premise is exactly the same, so in case you don’t get to reach this topic before the dev server category closes, you won’t miss anything anyway.
Yapping alert. TLDR: It's over boys, they're not adding anything else to the GE trash due to sweats.
First up, Startshark released new stats, showing interesting trends about November. One of which is the F-15C GE performance on its first half month of performance.
Some disingenuous individuals may say: “But Pyro, that’s some good numbers, the plane’s good.” And they might have a point, but first, check out the F/A-18C Late’s release performance back in March.
That’s triple the amount of games on release for a tenth of a difference in Kills per Death. It’s obvious there was more people playing the F/A-18C Late (obviously due to sheer novelty factor back in the day), including less skilled players than on the F-15C Golden Eagle that, apparently, has found a niche of skilled players, albeit lots of people underperform in it as far as the data I have gathered throughout this last three weeks.
A feasible counterargument may be: “B-but the Golden Eagle had less days to be played, that’s why it had less games played, right?”
Plain wrong. The Hornet was released with Hornet’s sting on March 18th, 2025., while the Golden Eagle was released on November 11th, 2025, having effectively more days during its respective month to be played by the playerbase.
In conclusion, the plane is cooked by stat farming (overepresenting good performance) and sweats. Its time to wait for the AESA F-15E or the F-15EX.
The F-15C Golden Eagle is officially done.
As a side note I’m leaving exclusively for this topic, this plane was a victim of the playerbase’s Gaussian function: both the best and the most clueless ones grinded it, and the good ones overrepresented the stats of the bad ones.
near 1KpD = good enough for Gaijin. Winrates doesn’t matter that much for ARB/balancing purposes.
The plane’s cooked beyond its winrate. Check the reasoning I left above your reply :)
Wrong. Gaijin tends to balance vehicles around KpD and resources gathered (SL+RP), it’s not crazy to think they have a standardized KPI that tells them every BR change cycle which vehicles overperform on SL+RP per game and KpDs.
It’s the reason why most of the ground French stuff or the Charioteer are relatively overtiered, and some other vehicles like the M24 or the Pz.IV F2 are criminally undertiered.