‘We’re going to use ONE document that states that prototype Abrams had DU armour in the hull. We’re then going to ASSUME that they didn’t bother applying it to production variants. We BELIEVE we’re right and the vast body of evidence provided by players is wrong.’
Meanwhile… we’re totally going to give the Yak-141 all the goodies and toys it would’ve had if it progressed beyond the prototype stage. We ASSUME it would’ve been like that. Because…erm…Russian?
‘The NATO A3 shell SPECIFICALLY DESIGNED to counteract heavy ERA doesn’t work against ERA. It won’t improve the Abrams. Although we might add it later if it needs some help - despite the fact it won’t improve it. Honest.’
Need I continue? One rule for one…another rule for another…
Very much a case of giving the benefit of the doubt and all the positive hand-waves to certain tech trees (the one with space-program turrets IRL). Yet those same courtesies are not applied to NATO/Western designs - where the worst-case scenario is usually Gaijin’s default position.
Don’t forgot them making the Strela better than most SPAA in the game but keeping it at 9.3. The British stormer has never been good, and for six months it’s actually been unuseable. Sits at 10.3 still lmfao.
Anyone saying there is no bias in this game is deluded. GJN might not even be aware of it - it is likely subconscious bias from the vast majority of the staff growing up/been educated in a Russian dictatorship.
US winrates are a result of the bad matchmaker that has never been improved, and too many high tier premiums in the US tree.
Also, saying Russian tanks let players make more mistakes without being punished is literally admitting there is a bias lol.
Of course there is Russian bias. Thing is, the devs put a lot of stupid nationalism and favouritism to that nation and then claim and pretend everything is balanced. Im not much into tanks but I certainly know they gave the Su27 the best air to air missiles in the entire game, a much greater radar than the ones found on the F15s, superior speed to the F15 and great maneuvering capabilities. But when the grippen starts performing too well against those sukhois they must nerf it because now they care about balance. Come on Gaijin, have some common sense and be coherent, air rb nowadays is only fun if you play ussr and if you play with the su27 or j11, its easy baby mode, a simple point and click game.
The real problem is that winrate doesn’t tell you anything. Even K/D isn’t that useful, because it doesn’t tell you about assists/spotting/caps etc. GJN keep all the important metrics secret, average efficiency, rate of SL/RP gain etc. Winrate is ultimately a reflection of the poor matchmaker combined with GJN’s greed to pump out more high tier premiums for a popular nation.
Russian Bias! A statement that is very often discussed on forums and communities…
"My favourite one! There is well-known Russian Bias in War Thunder for the International community, but what is much less known for these communities is the U.S. Bias and German Bias, which are very lively in the Russian community, where people hadn’t heard about Russian Bias. So, depending on the country you are coming from, Gaijin is biased against it. We are Russian biased because we are Russians, we love Russian vehicles and thus make them overpowered and everyone else underpowered. We are also biased towards the U.S., because players from the USA pay more. So, we make their vehicles overpowered as a reward for the money they are investing, and the Russian players have to suffer because of that. We are also Germany biased, for two combined reasons. They also pay more than Russians, and in addition to that - it’s untranslatable, but in Russian it just means we “simply love Germans” (“Немцефилы”).
So, I think if all communities would speak one language and we could combine them, the whole Bias thing would just “annihilate”. But before that, we have to live with mainly three biases. Well, there is also British Bias because Spitfires are cool. The only bias we really don’t have now is Japanese Bias (or we simply haven’t get it translated from Chinese\Korean community)."
The Type 59D1 isn’t that special these days. The dart is incredible but it lost it’s thermals and dual plane stab. Still has an LRF though so it’s decent at range.
Thing is, the devs put a lot of stupid nationalism and favouritism to that nation and then claim and pretend everything is balanced.
Maybe.
Im not much into tanks but I certainly know they gave the Su27 the best air to air missiles in the entire game, a much greater radar than the ones found on the F15s, superior speed to the F15 and great maneuvering capabilities.
Yes, R-27 missiles are poorly coded. The following is in fact a whataboutism: MiG-29 has much lower engine output than it should have: Community Bug Reporting System.
Is this also a part of russian bias?
Come on Gaijin, have some common sense and be coherent, air rb nowadays is only fun if you play ussr and if you play with the su27 or j11, its easy baby mode, a simple point and click game.
F-16 ADF remains the most competitive jet at literally any tournament, sometimes replaced with a single Yak-141 per team.
F-15 Is designed as a BVR missile bus, without it’s AIM-120AMRAAMs and proper functioning of Fox-1 AIM-7Ms, F-15 remains useless. Sukhoi-27 on the other hand, relies on being a good airframe for close combat, with much better modeled missiles, because IR has been in game for years. Spaghetti code is the one to blame, not “RuSsIaN bIaS”.
I’ve continued to look at the .data and .web repositories and besides the quote you mention (“weighted average, and the weight is the [battles] in thunderskill data.”) I can’t find anything about weighting.
I checked directly from Thunderskill and the values shown on the heat map website are very nearly the same (extremely little difference, likely due to the heat map website data being a day old right now).
I did go and ask the dev of the WT Data Project on what the “weighted average” means but from what I can tell there is no actual weighting within the WT Data Project code, if anything it would need to be within Thunderskill.
You could be from Mars for all I care - you’re making up excuses for why “there isn’t russian bias” when your own arguments contradict you. Being Ukrainian proves nothing. From your player card it seems you’ve barely touched soviet vehicles in game, so I’m unsure where you get the feeling you’re qualified to comment.
I agree, but Russia doesn’t need to have the best vehicle in every category at every BR for bias to exist.
Oh, what is it? Winrate being at 43% with the MiG-29? RuSsIaN bIaS!!!11!1!!!1!1
Or shall I mention that you’re not even breaking even in a BMP2M? The vehicle that is still proclaimed to be one of the “Russian bias” proofs?
What about S238 (Деградация) on the screenshot? Miserable 0.5 kd.
Looks like you for sure know better what you’re talking about.
Well… it actually does. The average, casual player is extremely unlikely to look themselves up on TS, or to be looked up by someone else, and might not even know TS exists. Since that is the only source of TS data, and it’s so incomplete as to even lack nations like France, it’s impossible to draw statistically valid conclusions from it.
Gaijin is the only one who knows these numbers, and they’re not sharing them.
The only way I see around an issue like this is if a group of players with a good understanding of statistics sat down and looked at random replays with the sole purpose of recording data, the problem for this is that you can’t really do it for specific vehicles/nations/lineups. And using games you took part in yourself is obviously not something you should do either.
This guy claims that he did this. To my question about other stats and full proof, I’ve got a “We’ll publish it later”, take it with a large portion of salt. (He’s talking about top tier grb only.)