Especially since it now has to fight much tougher targets.
The fuse timings and fuse sensitivity of this very early AP round makes it very hard to hurt most battleships unless you are Close enough to be hitting their main belt relatively flat, Otherwise the shells either just non pen, or explode before they can do meaningful damage to internal components.
This isn’t a Problem ive had with my Renown, As it gets the later pattern 15in AP rounds, which are a bit better when it comes to plunging fire.
Wait, the ship you were struggling against was the Soyuz?
Yeah, no wonder you were having issues. I can barely scratch that things paint in Vanguard.
and Barham is actually a 7.3 for a good reason, shouldnt even be able to see a Soyuz
But Soyuz =/= everything above 7.0. Its very much the exception (and most my play time in Barham comes from before Soyuz destroyed top tier, I consistantly had good matches, even against the “strong” battleships of the time like Amagi)
Scharnhorst got “fixed” way earlier than that. When they added the turret lift fire mechanic. As soon as that was added, they were basically free kills, started farming them like mad.
Cant recall when that was, but about 6 or so months before.
Though I do agree it was stupid before then, though at least Scharnhorst didnt have the most powerful guns in-game in addition to its survivability