That’s fair, I hope we’ll also see a dedicated Canadian Canadair CF-116A, especially as the Canadian one can carry some unique ordinance, such as the matra rocket pods for the SNEBs and the LAU-10 pods with the 4x Zuni’s.
The only problem being the lack of countermeasures.
As the forum post on the dev-server page will soon disappear, here’s a copy of the latest changes:
Spoiler
NF-5A
The NF-5A will be coming to War Thunder in the upcoming major patch “Leviathans” as a pre-order premium pack vehicle. This Discussion is an attempt at consolidating all known bug reports on this specific vehicle to see what should and shouldn’t be on the final in-game vehicle.
Minimum angle of incidence of the seeker to the Sun for it to not capture the Sun: [degrees]
10
10
Baseline lock range from rear-aspect: [km]
5,5
5,5
Baseline flare and Baseline IRCM detection range: [km]
8
8
Baseline head-on lock range against afterburning target: [km]
1
1
Maximum lock range (hard limit): [km]
11
11
Maximum break lock time: [s]
3
3
Can be slaved to radar:
No
No
Proportional navigation multiplier: (affects how far ahead it attempts to lead)
4
4
Base indicated air speed: [m/s]
1800
1800
PID proportional term:
0,0025
0,0025
PID integral term:
0,0406
0,0406
PID integral term limit:
1
1
PID derivative term:
0,0006
0,0006
Flight characteristics
Drag coefficient multiplier (this is not the only value affecting drag, just because it’s higher than another missile’s doesn’t mean it actually has higher drag!!):
Thrust. The General Electric J-85-CAN-15 engines on the NF-5A in-game provide far more thrust at 1650 kgf each compared to the J-85-GE-13 engines on the F-5A, which provide 1430 kgf thrust each. (according to how they are implemented in WT, Gaijin takes away a percentage from the values stated in both of their manuals equally)
Well, I guess we’ve lucked out this time, the NF-5A is basically more than 90% correct, with only some small cockpit things (that weren’t on all NF-5A, so them not having it could just be the artists impression), the addition of munitions it could use but wich the Netherlands never had (although Gaijin doesn’t look at stockpile, only if it can use it and it’s included in the manual, so again: the artists impression). The only 2 major ones are the fact that the landing gear doors don’t close when the gear is deployed and a mistake in the angles of the landing flaps.