Im gonna just say this, it wouldn’t matter. Gaijin would model it as a basic F-5 like they did with the F-5A(G) because they couldn’t be bothered to try. You put too much faith in gaijin, still if correctly added would be cool to see.
This expostition photo shows a LAU-3A rocket pod.
This video also shows the use of the centre mounted rocket pod.
I’ll add this munition later to the suggestion.
New NF-5A Pre-order!
- NF-5A
- “Freedom Fighter” title
- “Emblem of the 313th Squadron” decal
Update from the dev stream
I’ll wait for the dev server to see if any ordinance is missing. (And if they add the correct cockpit.)
Dev-thread for the NF-5A
they better add the funny pylon with FFARs.
its still missing on the dutch F-104G aswell.
Seems like it’s in (if I’m correct), congratulations
Also +1
For those interested, a couple more bug reports on the NF-5A on the dev server, much thanks for @Sander2006 for their contribution:
- flap positions:
Community Bug Reporting System - landing gear doors:
Community Bug Reporting System - Missing ‘R/B D’: “Rocket and Bomb Dispenser”: Community Bug Reporting System
I will buy it for the Canadair skin
That’s fair, I hope we’ll also see a dedicated Canadian Canadair CF-116A, especially as the Canadian one can carry some unique ordinance, such as the matra rocket pods for the SNEBs and the LAU-10 pods with the 4x Zuni’s.
The only problem being the lack of countermeasures.
The skin is amazing IRL, I hope the in-game one will do it justice!
NF-5A on the dev-server of dev version 2.46.0.45:
As the forum post on the dev-server page will soon disappear, here’s a copy of the latest changes:
Spoiler
NF-5A
The NF-5A will be coming to War Thunder in the upcoming major patch “Leviathans” as a pre-order premium pack vehicle. This Discussion is an attempt at consolidating all known bug reports on this specific vehicle to see what should and shouldn’t be on the final in-game vehicle.
Table of Contents
- Earlier related discission pages
- As-it-stands state
- Bug Reports - ongoing
- Bug Reports - accepted/not-a-bug/implemented
- Sources
Earlier related discission pages
Suggestion post
NF-5A - The Dutch variant of the Canadair Freedom Fighter
Community post
What I expect from the coming NF-5A
As-it-stands state


Loadouts
Cockpit
Things to note
- AIM-9N instead of AIM-9P
- 60x normal and 30x large countermeasures
- 20 mm M39A3 x2 with 560 rounds total
- Engine: 2x General Electric J-85-CAN-15 (13,01 kN each) with afterburner (19 kN each):
Bug Reports - ongoing
Flight model
- [DEV] NF-5A has more countermeasures than the visual model: Community Bug Reporting System
Cockpit
Armament
Missing
-
Center pylon 4x FFAR + 4x 500 lbs bombs
NF-5A - Missing ‘R/B D’: “Rocket and Bomb Dispenser”: Community Bug Reporting System -
Center pylon SU-20 dispenser:
-
Center pylon DIAS-camera + pod: 4x FFAR (+ 4x 14 kg bombs)
Table of armaments, as confirmed with pictures of in-service planes AND the flight manual
Armament
Canadair NF-5A | |||||||
---|---|---|---|---|---|---|---|
Loadouts | |||||||
Main gun | 2x M39A2 20mm | (560 rounds) | |||||
Pylons | Wingtip left (9) | Outer wing left (8) | Inner wing left (6) | Fuselage (5) | Inner wing right (4) | Outer wing right (2) | Wingtip right (1) |
reference | AIM-9P | AIM-9P | |||||
reference | Mk.82 500lb Snake-eye High Drag | Mk.82 500lb Snake-eye High Drag | |||||
reference | Mk.82 500lb Snake-eye LowDrag | Mk.82 500lb Snake-eye Low Drag | |||||
reference | Training rocket pod (4x FFAR) | ||||||
reference | DIAS camera + Training rocket pod (4x FFAR) | ||||||
reference | DIAS camera | ||||||
reference | LAU-51 (19x FFAR) | LAU-51 (19x FFAR) | |||||
reference | LAU-3A (19x FFAR) | LAU-3A (19x FFAR) | |||||
reference | 600 lbs BL755 cluster bomb | 600 lbs BL755 cluster bomb | 600 lbs BL755 cluster bomb | ||||
reference | External fuel tank | External fuel tank | External fuel tank | External fuel tank | External fuel tank |
Bug Reports - accepted/not-a-bug/implemented
Flight model
-
Not-a-Bug: General Electric J-85-CAN-15: Wrong thrust and afterburner thrust: Community Bug Reporting System
-
not accepted: flaps and gear doors: Community Bug Reporting System
-
Accepted - flap positions: Community Bug Reporting System
-
Accepted - landing gear doors: Community Bug Reporting System
Cockpit
Armament
Sources
Flight model
Engines
Cockpit
Armament
AIM-9N Sidewinder in WT
Name: | AIM-9J Sidewinder | AIM-9N Sidewinder |
---|---|---|
Physical properties | ||
Mass: [kg] | 76,93 | 76,93 |
Mass at end of booster burn: [kg] | 58 | 58 |
Mass at end of sustainer burn: [kg] | - | - |
Calibre: [mm] | 127 | 127 |
Length: [m] | 3,05 | 3,05 |
Engine properties | ||
Force exerted by booster: [N] | 18100 | 18100 |
Burn time of booster: [s] | 2,2 | 2,2 |
Raw acceleration at ignition: [m/s²] | 235,28 | 235,28 |
Specific impulse of booster: [s] | 214,43 | 214,43 |
ΔV of booster: [m/s] | 594,15 | 594,15 |
Booster start delay: [s] | 0 | 0 |
Force exerted by sustainer: [N] | - | - |
Burn time of sustainer: [s] | - | - |
Specific impulse of sustainer: [s] | - | - |
ΔV of sustainer: [m/s] | - | - |
Total ΔV: [m/s] | 594,15 | 594,15 |
Fuse and warhead properties | ||
Explosive mass: [kg of TNT equivalent] | 7,616 | 7,616 |
Warhead: | SAPHE | SAPHE |
Penetration: [mm] | 58,08 | 58,08 |
Proximity fuse: | Yes | Yes |
Proximity fuse range: [m] | 5 | 5 |
Proximity fuse shell detection (80-200 mm): | Yes | Yes |
Proximity fuse delay: [s] | 0,5 | 0,5 |
Impact fuse sensitivity: [mm] | 0,1 | 0,1 |
Impact fuse delay: [m] | 1 | 1 |
Guidance properties | ||
Guidance type: | IR | IR |
Guidance start delay: [s] | 0,5 | 0,5 |
Guidance duration: [s] | 40 | 40 |
Seeker warm up time: [s] | 1 | 1 |
Seeker search duration: [s] | 20 | 20 |
Field of view: [degrees] | 2,5 | 2,5 |
Gimbal limit: [degrees] | 40 | 40 |
Track rate: [degrees/second] | 16,5 | 16,5 |
Uncaged seeker before launch: | Yes | Yes |
Maximum lock angle before launch: [degrees] | 40 | 40 |
Minimum angle of incidence of the seeker to the Sun for it to not capture the Sun: [degrees] | 10 | 10 |
Baseline lock range from rear-aspect: [km] | 5,5 | 5,5 |
Baseline flare and Baseline IRCM detection range: [km] | 8 | 8 |
Baseline head-on lock range against afterburning target: [km] | 1 | 1 |
Maximum lock range (hard limit): [km] | 11 | 11 |
Maximum break lock time: [s] | 3 | 3 |
Can be slaved to radar: | No | No |
Proportional navigation multiplier: (affects how far ahead it attempts to lead) | 4 | 4 |
Base indicated air speed: [m/s] | 1800 | 1800 |
PID proportional term: | 0,0025 | 0,0025 |
PID integral term: | 0,0406 | 0,0406 |
PID integral term limit: | 1 | 1 |
PID derivative term: | 0,0006 | 0,0006 |
Flight characteristics | ||
Drag coefficient multiplier (this is not the only value affecting drag, just because it’s higher than another missile’s doesn’t mean it actually has higher drag!!): | 3,3 | 3,3 |
Maximum fin angle of attack: [degrees] | 16,2 | 16,2 |
Maximum fin lateral acceleration: | 17,6 | 17,6 |
Wing area multiplier: | 1,4 | 1,4 |
Start speed: [m/s] | - | - |
Maximum speed: [m/s] | 1000 | 1000 |
Maximum statcard (useless) speed: [Mach] | 2,5 | 2,5 |
Maximum statcard (useless) launch range: [km] | 18 | 18 |
Minimum range: [m] | 30 | 30 |
Flight range limit: [km] | 18 | 18 |
Maximum G-load: [G] | 20 | 20 |
Maximum statcard (useless) G-load: [G] | 20 | 20 |
Flight time when pull limit reaches x%: [s/%] | - | - |
Flight time when pull limit reaches x%: [s/%] | - | - |
Thrust vectoring: | No | No |
Thrust vectoring angle: [degrees] | - | - |
Additional Notes: | Identical to the AIM-9J currently. |
Source: Gszabi99’s Guided weaponry munitions data sheet: Guided weaponry data (in-game values) Honorable mention for Jaek_ for making amazing videos on missile on YouTube If you want to reach enlightment, then you have to spade the Italian heli line, no talisman/ premium/ boosters - Google Spreadsheets
Whats the difference between these engines and the normal f5a engines
Thrust. The General Electric J-85-CAN-15 engines on the NF-5A in-game provide far more thrust at 1650 kgf each compared to the J-85-GE-13 engines on the F-5A, which provide 1430 kgf thrust each. (according to how they are implemented in WT, Gaijin takes away a percentage from the values stated in both of their manuals equally)
what rwr does it get
skins for the NF-5A
-
NF-5A – “festival” – 313th Squadron (K-3028)
-
NF-5A – “football” – 313th Squadron (K-3045)
-
NF-5A – “grey” – 314th Squadron (K-3049)
-
NF-5A – “redskins” – 314th Squadron (K-3062)
Well, I guess we’ve lucked out this time, the NF-5A is basically more than 90% correct, with only some small cockpit things (that weren’t on all NF-5A, so them not having it could just be the artists impression), the addition of munitions it could use but wich the Netherlands never had (although Gaijin doesn’t look at stockpile, only if it can use it and it’s included in the manual, so again: the artists impression). The only 2 major ones are the fact that the landing gear doors don’t close when the gear is deployed and a mistake in the angles of the landing flaps.
i pre ordered it 😔
I have a question, I’m on console so I can’t pre order.
If I buy the pack when it’s out for us, I get the pre order skin?
this looking to be the best f-5 other than f-20 in terms of flight performacne - f-5a air frame with stronger engines, yes please