Well, it sure would be there, I guess
Why not, +1
Did those have armaments tested? Well G at least, I know V didn’t
the Vtol one didnt, but gaijin added jets that never had any guns irl in the game so it could work, probably slap two defas and magics and call it a day, i just want to see the fastest vtol jet ever built in the game, it was also enormous so imagine a school bus coming at you at +mach 2, would be hilarious
As much as I’m against fictionalizing vehicles, half of German high tiers uses missiles they never even owned, so yknow what, screw it, I support the Mirage V
honestly id rather see the mirage g first, would probably be more flyable and would def rattle so big nation players because that thing would be really nasty in the right hands
Slightly better ROCAF F-5A from china tech tree
Someone flagged my post because of the f word, amazing. If youre that fragile i cant fathom how you survive when necessity forces you out of your home and into the real world.
Big +1 from me, as a supporter of the “F-5 in (almost) every tech tree” idea!
There’s a lot of unique F-5 modifications yet to be added, and this would add something quite nice to the BeNeLux sub tree :D
Im gonna just say this, it wouldn’t matter. Gaijin would model it as a basic F-5 like they did with the F-5A(G) because they couldn’t be bothered to try. You put too much faith in gaijin, still if correctly added would be cool to see.
This expostition photo shows a LAU-3A rocket pod.
This video also shows the use of the centre mounted rocket pod.
I’ll add this munition later to the suggestion.
New NF-5A Pre-order!
- NF-5A
- “Freedom Fighter” title
- “Emblem of the 313th Squadron” decal
Update from the dev stream
I’ll wait for the dev server to see if any ordinance is missing. (And if they add the correct cockpit.)
Dev-thread for the NF-5A
they better add the funny pylon with FFARs.
its still missing on the dutch F-104G aswell.
Seems like it’s in (if I’m correct), congratulations
Also +1
For those interested, a couple more bug reports on the NF-5A on the dev server, much thanks for @Sander2006 for their contribution:
- flap positions:
Community Bug Reporting System - landing gear doors:
Community Bug Reporting System - Missing ‘R/B D’: “Rocket and Bomb Dispenser”: Community Bug Reporting System
I will buy it for the Canadair skin
That’s fair, I hope we’ll also see a dedicated Canadian Canadair CF-116A, especially as the Canadian one can carry some unique ordinance, such as the matra rocket pods for the SNEBs and the LAU-10 pods with the 4x Zuni’s.
The only problem being the lack of countermeasures.
The skin is amazing IRL, I hope the in-game one will do it justice!
NF-5A on the dev-server of dev version 2.46.0.45:
As the forum post on the dev-server page will soon disappear, here’s a copy of the latest changes:
Spoiler
NF-5A
The NF-5A will be coming to War Thunder in the upcoming major patch “Leviathans” as a pre-order premium pack vehicle. This Discussion is an attempt at consolidating all known bug reports on this specific vehicle to see what should and shouldn’t be on the final in-game vehicle.
Table of Contents
- Earlier related discission pages
- As-it-stands state
- Bug Reports - ongoing
- Bug Reports - accepted/not-a-bug/implemented
- Sources
Earlier related discission pages
Suggestion post
NF-5A - The Dutch variant of the Canadair Freedom Fighter
Community post
What I expect from the coming NF-5A
As-it-stands state


Loadouts
Cockpit
Things to note
- AIM-9N instead of AIM-9P
- 60x normal and 30x large countermeasures
- 20 mm M39A3 x2 with 560 rounds total
- Engine: 2x General Electric J-85-CAN-15 (13,01 kN each) with afterburner (19 kN each):
Bug Reports - ongoing
Flight model
- [DEV] NF-5A has more countermeasures than the visual model: Community Bug Reporting System
Cockpit
Armament
Missing
-
Center pylon 4x FFAR + 4x 500 lbs bombs
NF-5A - Missing ‘R/B D’: “Rocket and Bomb Dispenser”: Community Bug Reporting System -
Center pylon SU-20 dispenser:
-
Center pylon DIAS-camera + pod: 4x FFAR (+ 4x 14 kg bombs)
Table of armaments, as confirmed with pictures of in-service planes AND the flight manual
Armament
Canadair NF-5A | |||||||
---|---|---|---|---|---|---|---|
Loadouts | |||||||
Main gun | 2x M39A2 20mm | (560 rounds) | |||||
Pylons | Wingtip left (9) | Outer wing left (8) | Inner wing left (6) | Fuselage (5) | Inner wing right (4) | Outer wing right (2) | Wingtip right (1) |
reference | AIM-9P | AIM-9P | |||||
reference | Mk.82 500lb Snake-eye High Drag | Mk.82 500lb Snake-eye High Drag | |||||
reference | Mk.82 500lb Snake-eye LowDrag | Mk.82 500lb Snake-eye Low Drag | |||||
reference | Training rocket pod (4x FFAR) | ||||||
reference | DIAS camera + Training rocket pod (4x FFAR) | ||||||
reference | DIAS camera | ||||||
reference | LAU-51 (19x FFAR) | LAU-51 (19x FFAR) | |||||
reference | LAU-3A (19x FFAR) | LAU-3A (19x FFAR) | |||||
reference | 600 lbs BL755 cluster bomb | 600 lbs BL755 cluster bomb | 600 lbs BL755 cluster bomb | ||||
reference | External fuel tank | External fuel tank | External fuel tank | External fuel tank | External fuel tank |
Bug Reports - accepted/not-a-bug/implemented
Flight model
-
Not-a-Bug: General Electric J-85-CAN-15: Wrong thrust and afterburner thrust: Community Bug Reporting System
-
not accepted: flaps and gear doors: Community Bug Reporting System
-
Accepted - flap positions: Community Bug Reporting System
-
Accepted - landing gear doors: Community Bug Reporting System
Cockpit
Armament
Sources
Flight model
Engines
Cockpit
Armament
AIM-9N Sidewinder in WT
Name: | AIM-9J Sidewinder | AIM-9N Sidewinder |
---|---|---|
Physical properties | ||
Mass: [kg] | 76,93 | 76,93 |
Mass at end of booster burn: [kg] | 58 | 58 |
Mass at end of sustainer burn: [kg] | - | - |
Calibre: [mm] | 127 | 127 |
Length: [m] | 3,05 | 3,05 |
Engine properties | ||
Force exerted by booster: [N] | 18100 | 18100 |
Burn time of booster: [s] | 2,2 | 2,2 |
Raw acceleration at ignition: [m/s²] | 235,28 | 235,28 |
Specific impulse of booster: [s] | 214,43 | 214,43 |
ΔV of booster: [m/s] | 594,15 | 594,15 |
Booster start delay: [s] | 0 | 0 |
Force exerted by sustainer: [N] | - | - |
Burn time of sustainer: [s] | - | - |
Specific impulse of sustainer: [s] | - | - |
ΔV of sustainer: [m/s] | - | - |
Total ΔV: [m/s] | 594,15 | 594,15 |
Fuse and warhead properties | ||
Explosive mass: [kg of TNT equivalent] | 7,616 | 7,616 |
Warhead: | SAPHE | SAPHE |
Penetration: [mm] | 58,08 | 58,08 |
Proximity fuse: | Yes | Yes |
Proximity fuse range: [m] | 5 | 5 |
Proximity fuse shell detection (80-200 mm): | Yes | Yes |
Proximity fuse delay: [s] | 0,5 | 0,5 |
Impact fuse sensitivity: [mm] | 0,1 | 0,1 |
Impact fuse delay: [m] | 1 | 1 |
Guidance properties | ||
Guidance type: | IR | IR |
Guidance start delay: [s] | 0,5 | 0,5 |
Guidance duration: [s] | 40 | 40 |
Seeker warm up time: [s] | 1 | 1 |
Seeker search duration: [s] | 20 | 20 |
Field of view: [degrees] | 2,5 | 2,5 |
Gimbal limit: [degrees] | 40 | 40 |
Track rate: [degrees/second] | 16,5 | 16,5 |
Uncaged seeker before launch: | Yes | Yes |
Maximum lock angle before launch: [degrees] | 40 | 40 |
Minimum angle of incidence of the seeker to the Sun for it to not capture the Sun: [degrees] | 10 | 10 |
Baseline lock range from rear-aspect: [km] | 5,5 | 5,5 |
Baseline flare and Baseline IRCM detection range: [km] | 8 | 8 |
Baseline head-on lock range against afterburning target: [km] | 1 | 1 |
Maximum lock range (hard limit): [km] | 11 | 11 |
Maximum break lock time: [s] | 3 | 3 |
Can be slaved to radar: | No | No |
Proportional navigation multiplier: (affects how far ahead it attempts to lead) | 4 | 4 |
Base indicated air speed: [m/s] | 1800 | 1800 |
PID proportional term: | 0,0025 | 0,0025 |
PID integral term: | 0,0406 | 0,0406 |
PID integral term limit: | 1 | 1 |
PID derivative term: | 0,0006 | 0,0006 |
Flight characteristics | ||
Drag coefficient multiplier (this is not the only value affecting drag, just because it’s higher than another missile’s doesn’t mean it actually has higher drag!!): | 3,3 | 3,3 |
Maximum fin angle of attack: [degrees] | 16,2 | 16,2 |
Maximum fin lateral acceleration: | 17,6 | 17,6 |
Wing area multiplier: | 1,4 | 1,4 |
Start speed: [m/s] | - | - |
Maximum speed: [m/s] | 1000 | 1000 |
Maximum statcard (useless) speed: [Mach] | 2,5 | 2,5 |
Maximum statcard (useless) launch range: [km] | 18 | 18 |
Minimum range: [m] | 30 | 30 |
Flight range limit: [km] | 18 | 18 |
Maximum G-load: [G] | 20 | 20 |
Maximum statcard (useless) G-load: [G] | 20 | 20 |
Flight time when pull limit reaches x%: [s/%] | - | - |
Flight time when pull limit reaches x%: [s/%] | - | - |
Thrust vectoring: | No | No |
Thrust vectoring angle: [degrees] | - | - |
Additional Notes: | Identical to the AIM-9J currently. |
Source: Gszabi99’s Guided weaponry munitions data sheet: Guided weaponry data (in-game values) Honorable mention for Jaek_ for making amazing videos on missile on YouTube If you want to reach enlightment, then you have to spade the Italian heli line, no talisman/ premium/ boosters - Google Spreadsheets