NF-5A - The Dutch variant of the Canadair Freedom Fighter

Well, it sure would be there, I guess
Why not, +1

Did those have armaments tested? Well G at least, I know V didn’t

the Vtol one didnt, but gaijin added jets that never had any guns irl in the game so it could work, probably slap two defas and magics and call it a day, i just want to see the fastest vtol jet ever built in the game, it was also enormous so imagine a school bus coming at you at +mach 2, would be hilarious

As much as I’m against fictionalizing vehicles, half of German high tiers uses missiles they never even owned, so yknow what, screw it, I support the Mirage V

honestly id rather see the mirage g first, would probably be more flyable and would def rattle so big nation players because that thing would be really nasty in the right hands

Slightly better ROCAF F-5A from china tech tree

Someone flagged my post because of the f word, amazing. If youre that fragile i cant fathom how you survive when necessity forces you out of your home and into the real world.

Big +1 from me, as a supporter of the “F-5 in (almost) every tech tree” idea!
There’s a lot of unique F-5 modifications yet to be added, and this would add something quite nice to the BeNeLux sub tree :D

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Im gonna just say this, it wouldn’t matter. Gaijin would model it as a basic F-5 like they did with the F-5A(G) because they couldn’t be bothered to try. You put too much faith in gaijin, still if correctly added would be cool to see.

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This expostition photo shows a LAU-3A rocket pod.

This video also shows the use of the centre mounted rocket pod.

I’ll add this munition later to the suggestion.

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New NF-5A Pre-order!

Update from the dev stream

I’ll wait for the dev server to see if any ordinance is missing. (And if they add the correct cockpit.)

Dev-thread for the NF-5A

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they better add the funny pylon with FFARs.
its still missing on the dutch F-104G aswell.

Yeah, I bug-reported it: Community Bug Reporting System

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https://store.gaijin.net/story.php?title=Pre-order_Northrop-NF-5A-Pack

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Seems like it’s in (if I’m correct), congratulations

Also +1

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For those interested, a couple more bug reports on the NF-5A on the dev server, much thanks for @Sander2006 for their contribution:

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I will buy it for the Canadair skin

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That’s fair, I hope we’ll also see a dedicated Canadian Canadair CF-116A, especially as the Canadian one can carry some unique ordinance, such as the matra rocket pods for the SNEBs and the LAU-10 pods with the 4x Zuni’s.

The only problem being the lack of countermeasures.


The skin is amazing IRL, I hope the in-game one will do it justice!

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Another interesting video of the NF-5A in-service:

NF-5A on the dev-server of dev version 2.46.0.45:

As the forum post on the dev-server page will soon disappear, here’s a copy of the latest changes:

Spoiler

NF-5A

The NF-5A will be coming to War Thunder in the upcoming major patch “Leviathans” as a pre-order premium pack vehicle. This Discussion is an attempt at consolidating all known bug reports on this specific vehicle to see what should and shouldn’t be on the final in-game vehicle.

Table of Contents

Earlier related discission pages

Suggestion post

NF-5A - The Dutch variant of the Canadair Freedom Fighter

Community post

What I expect from the coming NF-5A

As-it-stands state

image

image

Loadouts

Cockpit

Pictures of the cockpit

Things to note

  • AIM-9N instead of AIM-9P
  • 60x normal and 30x large countermeasures
  • 20 mm M39A3 x2 with 560 rounds total
  • Engine: 2x General Electric J-85-CAN-15 (13,01 kN each) with afterburner (19 kN each):image

Bug Reports - ongoing

Flight model

Cockpit

Armament

Missing

Table of armaments, as confirmed with pictures of in-service planes AND the flight manual

Armament

Canadair NF-5A
Loadouts
Main gun 2x M39A2 20mm (560 rounds)
Pylons Wingtip left (9) Outer wing left (8) Inner wing left (6) Fuselage (5) Inner wing right (4) Outer wing right (2) Wingtip right (1)
reference AIM-9P AIM-9P
reference Mk.82 500lb Snake-eye High Drag Mk.82 500lb Snake-eye High Drag
reference Mk.82 500lb Snake-eye LowDrag Mk.82 500lb Snake-eye Low Drag
reference Training rocket pod (4x FFAR)
reference DIAS camera + Training rocket pod (4x FFAR)
reference DIAS camera
reference LAU-51 (19x FFAR) LAU-51 (19x FFAR)
reference LAU-3A (19x FFAR) LAU-3A (19x FFAR)
reference 600 lbs BL755 cluster bomb 600 lbs BL755 cluster bomb 600 lbs BL755 cluster bomb
reference External fuel tank External fuel tank External fuel tank External fuel tank External fuel tank

Bug Reports - accepted/not-a-bug/implemented

Flight model

Cockpit

Armament

Sources

Flight model

Engines

image

Cockpit

Instrumenten paneel Nederlandse NF-5A (met moving map display)

image
image
image



Armament

Armament according to the manual

AIM-9N Sidewinder in WT
Name: AIM-9J Sidewinder AIM-9N Sidewinder
Physical properties
Mass: [kg] 76,93 76,93
Mass at end of booster burn: [kg] 58 58
Mass at end of sustainer burn: [kg] - -
Calibre: [mm] 127 127
Length: [m] 3,05 3,05
Engine properties
Force exerted by booster: [N] 18100 18100
Burn time of booster: [s] 2,2 2,2
Raw acceleration at ignition: [m/s²] 235,28 235,28
Specific impulse of booster: [s] 214,43 214,43
ΔV of booster: [m/s] 594,15 594,15
Booster start delay: [s] 0 0
Force exerted by sustainer: [N] - -
Burn time of sustainer: [s] - -
Specific impulse of sustainer: [s] - -
ΔV of sustainer: [m/s] - -
Total ΔV: [m/s] 594,15 594,15
Fuse and warhead properties
Explosive mass: [kg of TNT equivalent] 7,616 7,616
Warhead: SAPHE SAPHE
Penetration: [mm] 58,08 58,08
Proximity fuse: Yes Yes
Proximity fuse range: [m] 5 5
Proximity fuse shell detection (80-200 mm): Yes Yes
Proximity fuse delay: [s] 0,5 0,5
Impact fuse sensitivity: [mm] 0,1 0,1
Impact fuse delay: [m] 1 1
Guidance properties
Guidance type: IR IR
Guidance start delay: [s] 0,5 0,5
Guidance duration: [s] 40 40
Seeker warm up time: [s] 1 1
Seeker search duration: [s] 20 20
Field of view: [degrees] 2,5 2,5
Gimbal limit: [degrees] 40 40
Track rate: [degrees/second] 16,5 16,5
Uncaged seeker before launch: Yes Yes
Maximum lock angle before launch: [degrees] 40 40
Minimum angle of incidence of the seeker to the Sun for it to not capture the Sun: [degrees] 10 10
Baseline lock range from rear-aspect: [km] 5,5 5,5
Baseline flare and Baseline IRCM detection range: [km] 8 8
Baseline head-on lock range against afterburning target: [km] 1 1
Maximum lock range (hard limit): [km] 11 11
Maximum break lock time: [s] 3 3
Can be slaved to radar: No No
Proportional navigation multiplier: (affects how far ahead it attempts to lead) 4 4
Base indicated air speed: [m/s] 1800 1800
PID proportional term: 0,0025 0,0025
PID integral term: 0,0406 0,0406
PID integral term limit: 1 1
PID derivative term: 0,0006 0,0006
Flight characteristics
Drag coefficient multiplier (this is not the only value affecting drag, just because it’s higher than another missile’s doesn’t mean it actually has higher drag!!): 3,3 3,3
Maximum fin angle of attack: [degrees] 16,2 16,2
Maximum fin lateral acceleration: 17,6 17,6
Wing area multiplier: 1,4 1,4
Start speed: [m/s] - -
Maximum speed: [m/s] 1000 1000
Maximum statcard (useless) speed: [Mach] 2,5 2,5
Maximum statcard (useless) launch range: [km] 18 18
Minimum range: [m] 30 30
Flight range limit: [km] 18 18
Maximum G-load: [G] 20 20
Maximum statcard (useless) G-load: [G] 20 20
Flight time when pull limit reaches x%: [s/%] - -
Flight time when pull limit reaches x%: [s/%] - -
Thrust vectoring: No No
Thrust vectoring angle: [degrees] - -
Additional Notes: Identical to the AIM-9J currently.

Source: Gszabi99’s Guided weaponry munitions data sheet: Guided weaponry data (in-game values) Honorable mention for Jaek_ for making amazing videos on missile on YouTube If you want to reach enlightment, then you have to spade the Italian heli line, no talisman/ premium/ boosters - Google Spreadsheets