Next patch and beyond wishlist(Everything except Tech Trees) (Part 2)

Also would add that it doesn’t help in the Admiral Makarov’s favour is that the armament didn’t change at all after being transferred to the USSR unlike some other captured warships the USSR operated

My only wishlist is Russian tanks getting their made-up, blatantly overperforming ERA and internals nerfed and NATO tanks getting more realistic protection.

1 Like

Would be nice if the game had better anti-cheat and some more casual modes.

2 Likes

Hope to see the last current top sam vehicle (domestic) that Japan can get the upgraded Type 03 Kai different missile design maybe better range and AESA seeker. After this it would be things like patriots.

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3 Likes

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Chinese helicopters and fixed-wing ground-to-ground missiles of the LD15 series have different weights

5 Likes


20260306-072158


When Pantsir S1 was available, FK1000 was not included in the game. Now, Pantsir SM-SV has joined the game. What about FK3000

8 Likes

7 Likes

Really needs Iron Fist or EuroTrophy APS

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This should’ve been added with the release of the game way back. The Boulton Paul Defiant.

10 Likes

Super niche but super funny

Good enough

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New Japanese Type 12 (improved) anti ship/cruise missile

" The New SSM incorporates multiple features aimed at reducing its radar signature, including angular lines, serrated edges, and an S-shaped air intake, commonly seen in stealth systems. In terms of guidance, it employs an inertial navigation system assisted by GPS (INS) during the cruise phase, while in the terminal phase it uses a dual-mode seeker combining imaging infrared (IIR) and radio frequency (RF)."

These will be given to P-1 and F-2

8 Likes

Some french stuf I’d love to see next update (and beyond ) . (part 5)

Export edition

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ERC 20 Sagaie 2


AMX 30B1

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AMX 13 Maisanta YZR

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IAR 317


Mirage 2000 EP

11 Likes

A few vehicles which high/top-tier US ground forces would benefit from:

o LAV-AT: M901 turret on LAV chassis. @ 8.7 with I-TOWs, solid mobility and, Gen 1 thermals.

o LAV-ATM: M901 Turret but with TOW-2s and better thermals. @ 9.7 with identical armament to the Wiesel 1A2 and a platform that trades size for a larger ready-rack and more internal ammo (ammo box does make ammo count a little less important but still…).

o M1134: A new TOW launcher with access to TOW-2s and excellent thermals on top of the Stryker chassis. @ 9.7 for the same reasons as the LAV-ATM.

^ As you can tell, I want some dedicated TOW launchers for the TT.

o M60A3 SLEP: a modernized M60 and a great TT alternative to the M60 AMBT. @ 9.7: give it M829. I would like to see it at 9.7 a lot as it would give the growing line-up a very solid MBT. If its capabilities turned out to be to much for 9.7 then move it to 10.0 (give it KE-W?) and maybe add the Super M60AX as a 9.7 MBT.

o M6A3 M-SHORAD: a Chadley based platform with search radar, Stingers and, 30mm Bushmaster. @ 10.3 with superior AA capabilities compared to the LAV-AD.

o XM44 FOG-M / EFOGM: This was interesting and I would appreciate some more details on the missile. It appears to have IR guidance with an effective range of 10km. It also appears to have a max speed of 100m/s (!?). @ 10.3, missile dependent.

Here is what the TT would look like if all of the above vehicles were added:

Spoiler

Screenshot from 2026-03-16 17-22-05

I might add some other stuff to my US High/Top Tier Wishlist so feel free to through some more needed vehicles out there

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One last wishlist dump before I leave.

Spoiler


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Fantastic list. I hope we get the M1304 with Javelins.

2 Likes

My wish list?
Fix the spawning system. Eliminate spawn camping while also giving CAS a break so they aren’t shot down by an invincible AA that just popped in for a revenge kill. I’m not sure exactly how but here’s an idea:

  • Extend the backs of the maps and make an area that is out of bounds for the enemy team. Then extend it again and make a spawning area where nobody can do damage while in it and nobody can receive damage while in it. Planes can’t bomb you there, tanks can’t shoot you there, but you also can’t shoot anything while you are in there.
  • Make cap points go back to neutral if not touched for 1 minute by any player. Give players that sit on a cap for more than a minute get a slow trickle of SL and RP. Not enough to compete with running and getting kills, but a small incentive. This encourages players to take objectives and keep them rather than running in for the spawn camp. Similarly, killing players on a cap point should give a bonus. There are already some rewards for defending caps.
  • Extend the air map around GRB and add a far airfield way in the back. Some maps are so small it’s impossible to land at the airfield and you just fly back and forth at the back of the map dodging missiles from IRIS-Ts until you run out of fuel.
  • WW2 mode or Cold War mode. Come on, we want something more than just the mind-numbing ARB and GRB meat grinder. Air sim is kinda cool but hasn’t got a lot of attention.

It’s so sad that this game has all the cool parts and mechanics but the strategic gameplay is just smoothbrain.

2 Likes

The M1304 would be cool, but there is a lot more information available on the Sgt. Stout, plus ground launched hellfires would be new and interesting. Only downside is the lack of an APFSDS. The hellfire/stinger combo, plus a radar, would put it pretty high in BR, and the HEDP of the M230/XM914 only has 50mm of pen at 2500 meters (so I’d imagine at like 100m-500m it’d be between 70mm-60mm).

Regardless, before any other IFV’s (with maybe an exception to the LAV-25), I think we should get a HMMWV in the tech tree first (and no, not some anti air variant, I’m talking a TOW HMMWV). I would rather not have to do more research on vehicles made within the past 10-15 years, it’s an absolute nightmare proving anything.

Does anyone know the name of this pylon?
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Add this to infantry mode

2 Likes