M551A1 TTS Sheridan would be nice. The U.S. Army’s last air-droppable light tank until the M10 Booker came along. While the Army had the M1128 MGS, the Sheridan was the last official light tank until recently. The thermals and LRF would help the vehicle actually perform ranged attacks with its HEAT rounds. Last served in the Gulf War.
Thanks 👍 that’s what I thought it was but I’m not familiar with Karkas and Kaktus.
Also, do you happen to have those sources that discuss the 2A72 and 3UBR11 APFSDS-T? I can’t remember if it fires it or not. I remember there was something in regards to its recoil system but I had heard something different as well. Been a while since we last discussed it.
Edit: Found I think what was discussed before, due to the low weight of the round and the long-barrel recoil mechanism of the 2A72, it could have feeding problems but not necessarily unable to use.
A pretty rare Indian SPH prototype
APC-70-105 SPH
Based on APC-70 (reverse-engineered from captured M113) with a turret mounting the L13A1 105 mm gun (derived from FV433 Abbot)
Finland’s upgraded BMP-2MD, a serious modernization that would bring a nasty autocannon vehicle with enhanced thermal sights for the Gunner and Driver, and LRF to the tree. Several modifications were completed on the vehicle along with it later receiving new Slovakian 30mm guns. The question of where it should go depends on if it gets working Berberys-R Thermal Netting and the type of ammunition it gets. If it were to get standard 3UBR8 APDS, maybe like BR 8.0-8.3. If it gets like MECAR M929 APFSDS-T rounds for say, BR 9.0-9.3.
Note: The MECAR round suggested above would be a placeholder since Finland doesn’t use it. I selected it since it’s a western designed round for the 2A42. Ammunition is a balancing factor in the game…for better or for worse…
A well-equipped vehicle, the BOV 8x8 is Patria AMV XP 8x8 that houses a Slovakian-designed TURRA 30 turret. This turret has a modified, high-quality 2A42 autocannon built locally by Slovakia, dubbed the GTS-30/N, that is chambered in 30x173mm NATO standard. This give the BOV 8x8 full access to all 30x173mm NATO rounds (including APFSDS-T rounds) while retaining the 2A42’s high rate of fire to devastating effect. Not to mention, it also has 2x ready-to-fire Spike-LR missiles and a coaxial 7.62mm machine gun. The vehicle features the latest battlefield C2I and has an efficient fire control system with the latest thermals and eye-safe LRF. With its capabilities, it easily sits at BR 10.3-10.7.
Opinion: Honestly a completely solid design from Slovakia. Slovakia has always had an in depth defense industry but lacks funding to purchase its unique/high-quality developments like the famous T-72M2 Moderna, the T-72M1A, 155mm SpGH Zuzana, STROP II, etc. Seeing this be added to the ranks of the Slovakian military is a huge win as it adds a much needed firepower and carrying capability. Very effective (and good looking) vehicle.
Prototype turret for the Pizarro IFV armed with the Meroka, a 12-barrel 20mm calibre CIWS that can put out 1,440 rounds per minute (24 every second, so 2 per barrel).
Quite an unusual weapon system to say the least, all the more reason I want to see it in a future Spanish tree of some sort. https://youtu.be/-54yr3Jq6ek?si=1DpYYaAuR_b2qXBe
Being able to change your loadout at helipads and airfields would be immersive. If the threat environment changes, being able to swap to different weapons or go from an AA-loadout to a S2G loadout would be very advantageous.
Functional Artillery w/ Ranging Capabilities:
An obvious and well demanded feature. Having functional artillery would be quite fun but it would be best served on large maps with an increased player count. Likely should be a cap on the amount of artillery a team has in one match, may be overwhelming if everyone were to spawn as artillery and have a map slugfest. Specifically if everyone runs to corners of the map and shells random areas.
Forward Operating Bases (FOB’s):
Gaijin has already thrown the idea around for allowing reloading at spawn points but having some maps actually have modern FOB’s with full reloading, possibly limited repair capacity, and other features would be a unique experience. Should be relegated to large maps only.
Note: Just to provide a layout idea, would need more than one exit to prevent other teams from locking the enemy team in the base.
Explosives/Mines/IED’s:
I’d like to see desert, desert urban, or thick forest maps with mines and/or IED’s. I think having functional IED jammers would be quite fun too since we have them on some vehicles. The explosives could be scattered around with random vehicles or roads. Spawn points can have some minefields randomly generated around to keep the enemy guessing each time if they push your team back. This could also provide reasoning to add mineplows to certain vehicles, maybe having players coordinate more on what to spawn with so there’s more cohesion.
Togglable Unit/Misc. Identification Markings:
Being able to turn on and off serial/minor unit markings/identification/licensing/weight markings in the customize vehicle option. These are what I mean:
I think having them editable or being able to adjust them based on era would allow for more immersion and diversity. They could even be locked to specific camouflages too like Abrams desert camo having the ability to swap to certain mechanized unit markings such as:
Vehicle Selected: M1A2 SEPv2
Camouflage Selected: Desert Basic
Unit Options:
1st Battalion, 18th Infantry Regiment
4th Battalion, 118th Infantry Regiment
2nd Battalion, 7th Infantry Regiment
Note: Based on one of these selections, your tank will feature the different markings of that unit. This is just an example by the way and may not be accurate. I’m a sailor lol.
If anyone wants to make a suggestion on this, by all means. I know there are skins but some of us want to show off our historical uniqueness without being overwhelming. I think it would be a fun feature.
Can’t forget a vehicle….
Iranian 9-Dey Surface-to-Air Missile System:
A 6x6 Anti-Aircraft vehicle that integrates an S-Band RADAR and 8x ready to fire missiles, 4x each in two cannisters.