During the last toptier test it always took at least 2 HARMs per sam (as 1 was 100% guaranteed to be shot down no matter what). Not that bad, until you consider that many western aircraft (notably all f16s and EFs) can only carry 2 ARM max, and there will be more than one SAM most of the time. So it really just turbo-reinforced gbu 39/53 and jsow as THE meta.
Because the second people were getting enough SP for the nukes it’s all they would do is suicide runs on the airfields making the games end much too quick. SP costs should be increased for them so you have actually got to put some work in to get them, and also lowering the SP rewards given by hitting targets with the nukes so that you can’t just immediately die and spawn back in with another nuke and do it all over again.
For premium aircraft yes with half the cost of non-premiums but also double or even triple the reward multipliers. This is only made worse by the omniscient SPAA dominating everything. You spawn once with a premium and die, that’s just ~5k SL gone but you’ll make that back by hitting a single ground unit. You spawn and die in a non-premium and it’s ~10-15k SL wasted and needing to wipe out a convoy or 5 players to break even.
With the SPAAG’s and early missile SPAA they were hitting you from stupid far distances whilst ignoring terrain and most often ignoring countermeasures. In the lower BR there are complete exclusion zones around them making them almost impossible to actually deal with unless you had some kind of guided AGM.
Cant say about others but 90% of the time I RTB’d and just re-armed another nuke but yes they snowball SP too easily, the SP gain by nukes should be lowered.
I didnt use a single premium nor do I even own one at that BR range. I used the F-16V J-15T J-10C and I was still making bank without any significant effort