Next Major Update "Sky Odyssey" - Rumor Round-Up & Discussion (Part 2)

Maybe because they will start a second dev server , and add mica-ng , can’t wait for that

The non-existent MICA NG EM being added? That’d be funny.

To be fair, RWR warnings are of little use when they’re popping off from every direction every second constantly

Mat had a video where he went over the data mines of the missile on the last Dev update

Screenshot_20260914_054558_YouTube

^^^ MICA

images(236)

20 Likes
Spoiler

364567567

3 Likes

No, this is solely due to the loss in DeltaV (750m/s compared to the 1000+ from before). It could potentially be buffed as the DeltaV value they use is not actually the only that is known, and other sources claim between 900 and 1000. We will see if they ever put it at a higher value

MICA lofts and has lower drag, but also lost 30%+ of its DeltaV, meaning that while it turns better, it lost in time to target across most ranges

2 Likes

HOLY JESUS, YOU GUYS ARE RIGHT!

For the first time ever, I attempted 45 km launches, and… I got 4 kills!?

What is this!!! This whole time I’ve been nerfing myself by limiting my launches to 24km…? I really thought people would, like… evade once RWR begins screeching.

And I couldn’t launch all missiles because of a bug (and died while trying to fix it xD)

3 Likes

If you are high altitude and speed when you launch at longer ranges the missile has a lot of speed when it goes pitbull. Sometimes I’ve died thinking I had just a bit longer to be offensive before defending only to die to a Eurofighter at 12,000m alt

I also get RWR fatigue when a missile that I’ve defeated is following me chirping at me like a smoke detector in the hood

2 Likes

That being said, NOT every lobby is filled with… AFKs.

I’ve launched all 12 missiles on a new round and, this time, 0 hits. Everyone was active enough to gently turn away this time xD

EDIT: another match, 12 launches, 0 hits. I knew hitting people at these ranges wouldn’t be the norm xD

If only I could get into lobbies like this, even just every now and then.

Feels like the second my missile leaves the rail the enemy just knows and by the time it goes 500m out they have already managed to get into the notch and 1 chaff (if even that).

Then as I then spend 5 minutes defending from half the missiles on the other team or even just 1 phantom missile tracking me across the entire map I see the enemy players just not bother defending against my team.

2 Likes

This social reality launched F-14 IRIAF BR into moon.

In what alternate universe is R-77-1 better than AIM-120D for ranged performance lol

You have to see what kind of plane is opposite; the situation I’m talking about mostly occurs with planes like the F-15 or the Typhoon.

Take a look also at how R-77 now has better time-to-target than AIM-120A in that chart.

in a world where the target doesnt maneuver

That’s insane, way over buff

Some of the drag changes should be reverted

this is against complaint targets, once the enemy starts maneuvering the R-77 loses more speed.

Of course the missile with one of the most powerful motors is gonna have better straight flight performance.

Will suffer from drag even in straight line, by 50km both have burnt out for some time. AIM-120A is also better for sustaining speed, especially at altitude