Next Major Update - Rumor Roundup & Discussion (Part 1)

Has a engine :3

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If it’s not a tracked vehicle, then it’s a wheeled vehicle. My prediction is absolutely correct; it can only be one of the two.

This is what I mean:

Like you said, the bustle rack is the most convenient for the loader.

Yet, if I load only 11 shells… the convenient bustle rack has empty shell spaces, while the inconvenient floor is filled with shells.

This makes no sense. If the bustle rack is the most convenient for the loader, then loading 11 shells should mean that the bustle rack is filled and the floor is left empty; NOT that the bustle rack is left with empty spaces with, instead, the floor being filled with inconveniently placed shells.

Instead, as of now, for some reason the bustle rack is half-empty, leaving the inconvenient floor shells there.

If the order can’t be rearranged, then the floor shells shouldn’t be part of the first-order rack.

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The three shells in the hanging basket are neither used preferentially nor can they be eliminated by reducing the ammunition, which is very hard to understand.

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Indeed, it COMPLETELY killed all of my interest on Arjun until it’s fixed.

It’s basically a permanent “hit center of mass to blow up” button that I can’t get rid of even by carrying a minimal ammunition load.

To be honest, even without these three shells, its ready-to-fire ammunition is only 13 rounds at the back of the turret. For now, it can only honestly carry some ammunition in the vehicle’s ammo rack. It doesn’t matter anymore. Once I develop it, I will put it into my 10.7 queue.

I am used to carrying 13 shells in all carousel-loaded Russian tanks, Challenger 2s and in the Merkava Mk.4s, it’s not an issue for me if it enhances survivability hahah.

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Yeah it won’t make that much of a difference. Decent players will still carry more ammo anyway.

Any decent player knows that only taking 11 rounds is just way to much of a handicap.

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11 rounds for a good player that actually kills with each shot is 11 kills; and even if you miss half the shots, it’s still 5-6 kills, and you can always and should replenish on caps, IMO.

Just an example from a couple of days ago, 10-0 with a Merkava Mk.4 loaded only with 13 shells!

On the other hand, having an insta-kill button in the entire hull is a pretty serious handicap.

And that is where the handicap comes in. A decent player doesn’t want to be tethered to a cap.

I wouldn’t have the performance I do in the Arjun if I handicapped myself like that.

And how often do you get those games?

It’s not being tethered, it’s just coming by exactly once for a few seconds, which happens naturally if you play the objectives or if you move from the spawn at all.

Resupplying doesn’t take “just a few seconds” lol. You also have to give up strong forward positions to go back to the cap.

So like I said, tethered to a cap.

The question is; would I be getting more kills if I turned my tank into an atomic bomb? I doubt it.

I’ve only come to run out of ammo like once, while I’ve been saved quite a few times by enhancing my survivability by not carrying a nuke on my tank.

Spawn with 13 shells.

By the time you get to the cap, you may have fired 5; 8 shells left.

You can load 4 shells in 20 seconds (5 seconds per shell). You are back to 12 shells.

That means you are able to fire, on average, 17 shells before running out of them.

How often is it that you need more than that? Unless you need 3 shots per kill, you will rarely need to fire more than 15 shells.

Possibly, since you could play more agressively.

However with your obsession with armor and getting hit I doubt it would work out.

I play aggressive enough, lol. That’s why I’m always among the first to capture bases, because I play the objectives. I spawn in, cap bases, and then push the enemy back to their spawn until I find myself right there. How could I possibly play more aggressively…?

Because armor is important, precisely, to play aggressively and push without relying your survivability on spending the entire match hidden behind some rock.

Clearly not, because the Abrams is one of the best tanks in game to play agressively in, yet not extremely well armored. And yes, I bring full ammo load in that by advice from some players that put both of us to shame skill wise.

So you are one of those Leopard 2s that send their turrets to the moon like a T-72 every time you glance at their hulls because they filled their hull racks with ammo they won’t be getting to use most of the times instead of carrying 16 shells in the secure bustle rack?

Compare our Leo 2 performances and you’ll have the answer to that question.

Whatever the difference is, I can assure you it’s not caused by me ever running out of ammo for carrying “only” 16 shells and finding myself unable to get more kills because of it xD

There may be other reasons, but me running out of ammo won’t be one.

The Su-30MKM is an MKI variant specifically made for Malaysia that comes with many features that other variants lack like MAWS and the DAMOCLES targeting pod, as well as local integration of GBU-12 bombs.

And it can join it again if we get AIM-9L/M for it since they integrated the LAU-7 missile launch rail from their Hawk 208.

AIM-9L mounted to LAU-7 rail on a MiG-29N

image

Later service MiG-29N with P5 CTS on the same LAU-7 rail

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