Actually its closer to citation needed that anyone agrees with you You’re one of the only people I’ve encountered who isn’t at least somewhat displeased by this. (Note that I’m saying people disagree with you, not that people aren’t playing them (although I rarely see dutch tanks anyway so maybe both are true?))
National trees exist for a reason. There’s an obvious preference in the playerbase for playing nations and not just clusters of vehicles. Evident that even Gaijin still agrees somewhat since they still limit vehicles based on nation, despite their arbitrary rules for tree-less nations.
What does confuse me though, is that Gaijin is very clearly anti-consumer. Subtrees mean fewer people are going to end up playing other nations. Like, why would someone play Germany when they can play France or Italy and get Leopards there? Or for me, why would I play Russian air when Japan could get an Su-30MKM?
Actual in-match gameplay is about lineups, not trees. Having more options for your lineup is more freedom of choice, fewer options for your lineup is less freedom of choice.
Even if you prefer trees to be segregated, it’s objectively less freedom of choice to wall things off from being used together.
All you are advocating is META builds. Not line up uniqueness which is achieved by different nations having different vehicles for different strengths.
Ironically, these sort of go together. Trees exist to split up research and also split up premium vehicle purchases. Devs add a new tech tree? You’ll have to purchase brand new premiums for every vehicle branch of that nation, oh and also start the utterly horrendous crew skills grind from scratch too.
As I said, this angle is actually the main reason not having trees wouldn’t be a viable change, it would break the game’s monetization/etc.
As already said just a few posts ago, to play all the other vehicles in the tree.
Wouldn’t the grind through some atrocious blob of vehicles be genuinely hellish though ? National trees actually make sense, I agree the whole crew skill grind is awful, but from progression standpoint it’s less vehicles to get what you want
And the capstone of a tree or vehicles that would otherwise be unique shouldn’t be express delivered to multiple other trees, say what you want but it does ruin the uniqueness of a tree
Whatever, you’ve already made up your mind and clearly have no intention of ever changing it.
Anyway, something more productive. Does anyone know if the F-4EJ Kai was tested with AAM-4 or AIM-120? Possibly by the ADTW?
EJ Kai with AAM-3 and AAM-4/AIM-120 could be a pretty mean 12.7/13.0 tree/sqv/premium vehicle.
I’m advocating for freedom of choice; I don’t care for “metas” in the slightest. I play Ground AB with my tank sight where it belongs (not goofily in the barrel) and Air RB with a Realistic Controls and a controller/stick, among other things, for emphasis.
A lineup of three Shermans is objectively less diverse and gives fewer gameplay options compared to a lineup of a Sherman, Panzer IV, and T-34.
It wouldn’t thought depending how it’s implemented. But that being said you will no longer really see a variety of Top tier it will be a handful of meta vehicles which will lead you to matches similar to WoT.
Only if you specifically want to play/spade EVERY domestic vehicle and not touch EVERY foreign one… but that’s an exceptionally niche preference.
Everyone has vehicles they’re interested in and vehicle’s they’ll skip. It doesn’t fundamentally matter why they aren’t of interest to a given player, because we all have vehicles we have to grind through without playing regardless of specifics.
Line ups devoid of restrictions leads to just picking the best for the tier. Don’t say I don’t advocate for meta builds then say I don’t want people not to have restrictions on their choices.
Even then it’ll take way longer since there’s just so many more vehicles in one place. How would you organized it btw? Lines by class of vehicle or something
Oh, you mean for a hypothetical no-tree setup? I deliberately didn’t put thought into any actual layout, seeing as it’s not viable beyond when the game was first on a whiteboard.